I was trying to make my Hydralisk hero for my campaign when I discovered something interesting. First, he has 300 HP, and 200 EP (for spells, he's a Psionic Hydra). Well, when I researched burrow, it burrowed my hero and he transformed into a normal Hydra with 80 hp. I unburrow him, he's still a Hydra.
Well, so I copy the "burrowed" version of the Hydra. It doesn't go over well. I get a unit that can't unburrow, has 1 HP, and well, has weird animations.
There must be an easier, and BETTER way than to use just "Duplicate Object" to create something. I also tried to use "New Object" and copy the Burrowed Hydralisk. It didn't work either.
as far as i know, there are 2 Hydras. One is the default one, and one is the burrowed one. So if you create your burrowed one and click unburrow, it transformes into the hydra because the link is still the same. That means: Hydra(burrowed) -> Hydra(unburrowed)
and: Herohydra(burrowed) -> Hydra(burrowed).
You not only have to duplicate the burrowed units, youll also have to create a unburrowed stat of your hero, and make it so that the link leads to the Herohydra and not the default hydra.
That's the problem. When I tray to duplicate the unburrowed Hydra, it messes everything up, as mentioned in the original post. What happens is that there are two unburrowed duplicates. It renames the classic Hydra to my HeroHydra's name, and the original unburrowed one. I, for some odd reason, cannot rename the burrowed HeroHydra at all without screwing up the originals. Thus, I am stuck.
Edit: More info: The normal Hydralisk has NO hp nor attack for some odd reason. Also, the grayed out burrow doesn't appear, but if you research it, it does appear on the command list.**
Here, I'm going to attach the map file for someone to help me to see where I went wrong.
Okay, I managed to fix most things. In fact, I have created a burrowed version of Kheldrun (Hydralisk Hero)! YAY!
However, there's still an error I need to address: every NORMAL Hydralisk is called "Kheldrun" now. If I rename the burrowed version of Kheldrun to "Hydralisk" then all the original Hydras will have their original name.
This is a problem. Technically, according to the screenshot I attached here, there are TWO Kheldruns. This is extremely problematic, and I don't know how to fix it. I've attached the most recent version of my map (it has the same name as before) to show off my thing. Also, Kheldrun (the hero version) starts out with Burrow researched, so you don't need to research it.
Help?
Edit: I think the problem lies in the fact that the actor I used for Kheldrun is attached to the normal burrowed Hydralisk. Anyone know how to unlink that?
Well, I got caught in this problem when I create my hero (High Templar - Keldun). The way to solve this is to create a new unit, copy the data of your hero then reset it (your hero, the one you duplicate) to its original. Then, the name still doesn't change, you must change the name in Hydralisk data and it will create another duplicate data, reset it one more then problem solve.
I could be wrong (as I couldn't remember everything I've when I get mad :D)
I don't remember how I did it very clearly. Sorry. :/
Edit: I just tried to redo it, and I screwed up. I have no idea how to make it work anymore. This scares me for when the real game comes out and I might have to make Kheldrun again! X_x;
it sounds to me like what you did was just modify the already existing burrowed hydra to become your burrowed hero hydra.. maybe also you unborrowed one as well. i'm not sure your post was somewhat vague. but what i do know is you can't just go in the editor select the hydra and turn it into a hero, or the burrowed version without messing stuff up. you have to copy the hydra, then paste it, and change the new copy to whatever it is you like. its still fixable tho, just go copy both burrowed and unburrowed versions of your hero, and paste them. then right click your original ones and select reset object to parent.
also i just looked at burrow and there is a list in the ability, so you will probably have to add your new hero hydra into that list. this is all coming from my wc3 experience tho, i have no f'ing clue how to use this dumb editor yet.
Yes, you must make a custom burrow for your hero. Every Zerg unit has it's own burrow (every ground unit that is). So, you need to make your own as well.
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I was trying to make my Hydralisk hero for my campaign when I discovered something interesting. First, he has 300 HP, and 200 EP (for spells, he's a Psionic Hydra). Well, when I researched burrow, it burrowed my hero and he transformed into a normal Hydra with 80 hp. I unburrow him, he's still a Hydra.
Well, so I copy the "burrowed" version of the Hydra. It doesn't go over well. I get a unit that can't unburrow, has 1 HP, and well, has weird animations.
There must be an easier, and BETTER way than to use just "Duplicate Object" to create something. I also tried to use "New Object" and copy the Burrowed Hydralisk. It didn't work either.
What do I do? Any suggestions?
I went through and tried making custom burrow and unburrow for Kheldrun. It's still not working. :/ Help, anyone?
@AegisRunestone: Go
as far as i know, there are 2 Hydras. One is the default one, and one is the burrowed one. So if you create your burrowed one and click unburrow, it transformes into the hydra because the link is still the same. That means: Hydra(burrowed)
-> Hydra(unburrowed)and: Herohydra(burrowed)
-> Hydra(burrowed).You not only have to duplicate the burrowed units, youll also have to create a unburrowed stat of your hero, and make it so that the link leads to the Herohydra and not the default hydra.
That's the problem. When I tray to duplicate the unburrowed Hydra, it messes everything up, as mentioned in the original post. What happens is that there are two unburrowed duplicates. It renames the classic Hydra to my HeroHydra's name, and the original unburrowed one. I, for some odd reason, cannot rename the burrowed HeroHydra at all without screwing up the originals. Thus, I am stuck.
Edit: More info: The normal Hydralisk has NO hp nor attack for some odd reason. Also, the grayed out burrow doesn't appear, but if you research it, it does appear on the command list.**
Here, I'm going to attach the map file for someone to help me to see where I went wrong.
Okay, I managed to fix most things. In fact, I have created a burrowed version of Kheldrun (Hydralisk Hero)! YAY!
However, there's still an error I need to address: every NORMAL Hydralisk is called "Kheldrun" now. If I rename the burrowed version of Kheldrun to "Hydralisk" then all the original Hydras will have their original name.
This is a problem. Technically, according to the screenshot I attached here, there are TWO Kheldruns. This is extremely problematic, and I don't know how to fix it. I've attached the most recent version of my map (it has the same name as before) to show off my thing. Also, Kheldrun (the hero version) starts out with Burrow researched, so you don't need to research it.
Help?
Edit: I think the problem lies in the fact that the actor I used for Kheldrun is attached to the normal burrowed Hydralisk. Anyone know how to unlink that?
Well, I got caught in this problem when I create my hero (High Templar - Keldun). The way to solve this is to create a new unit, copy the data of your hero then reset it (your hero, the one you duplicate) to its original. Then, the name still doesn't change, you must change the name in Hydralisk data and it will create another duplicate data, reset it one more then problem solve.
I could be wrong (as I couldn't remember everything I've when I get mad :D)
It's okay, I managed to make him. ;)
Maybe you could post how you got everything working right so others can learn? I would appreciate it anyway. :)
I've had trouble getting placed burrowed units to unburrow and attack.
I don't remember how I did it very clearly. Sorry. :/
Edit: I just tried to redo it, and I screwed up. I have no idea how to make it work anymore. This scares me for when the real game comes out and I might have to make Kheldrun again! X_x;
it sounds to me like what you did was just modify the already existing burrowed hydra to become your burrowed hero hydra.. maybe also you unborrowed one as well. i'm not sure your post was somewhat vague. but what i do know is you can't just go in the editor select the hydra and turn it into a hero, or the burrowed version without messing stuff up. you have to copy the hydra, then paste it, and change the new copy to whatever it is you like. its still fixable tho, just go copy both burrowed and unburrowed versions of your hero, and paste them. then right click your original ones and select reset object to parent.
also i just looked at burrow and there is a list in the ability, so you will probably have to add your new hero hydra into that list. this is all coming from my wc3 experience tho, i have no f'ing clue how to use this dumb editor yet.
Yes, you must make a custom burrow for your hero. Every Zerg unit has it's own burrow (every ground unit that is). So, you need to make your own as well.