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    posted a message on Problems creating a "burrowed" unit

    it sounds to me like what you did was just modify the already existing burrowed hydra to become your burrowed hero hydra.. maybe also you unborrowed one as well. i'm not sure your post was somewhat vague. but what i do know is you can't just go in the editor select the hydra and turn it into a hero, or the burrowed version without messing stuff up. you have to copy the hydra, then paste it, and change the new copy to whatever it is you like. its still fixable tho, just go copy both burrowed and unburrowed versions of your hero, and paste them. then right click your original ones and select reset object to parent.

    also i just looked at burrow and there is a list in the ability, so you will probably have to add your new hero hydra into that list. this is all coming from my wc3 experience tho, i have no f'ing clue how to use this dumb editor yet.

    Posted in: Miscellaneous Development
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    posted a message on How to trigger unit to cast spell, but let player choose target?

    @JohnnySmash: Go

    hey there, glad my first post could be to help someone. this is how i would do it. have the trigger give the unit you want casting the spell an ability(like a version of snipe or something)that does no damage or stun or anything like that., and force the player to press the hotkey for it. this will bring up the spell selection thingy, then have your current trigger's event be when X spell is cast so then it only starts when the spell is cast. at the end of your trigger add in something to remove the spell from the unit. also you might want to add in some kinda thing to failsafe it so the player can't just hit exc and then have the spell forever and never use it.

    Posted in: Miscellaneous Development
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