Well now that you mention it I found this really weird: Spawn Larvae energy cost reduced to 20 from 25.
It's not that strange because now what happens is Spawn Larvae > OOM > Extra larvae spawns > Spawn Larvae > OOM and so forth. If you want to use creep tumors you'll need to cut back on larvae which is ok because it's up to you to choose one or the other BUT if you want to be able to heal something you are boned unless your Queen has been afking in some corner for good 5 minutes.
So what the change from 25 to 20 does is you save 5 mana per every Spawn Larvae and eventually you'll have spare mana to use for something else without having to cut back on larvae production.
Screams fake. For a start, cloaked units don't cast shadows. Also carriers already spawn with 4 interceptors.
That's why it says it fixed a bug that'd make cloaked units cast shadows. I think I've heard of that bug. It is a specific bug.
The carrier change is strange indeed - maybe they had their internal version have a different number of interceptors and forgot that the public version had 4. Wouldn't be the first time such a mess-up happens.
Just because (you think) it is a bad decision doesn't mean that it isn't legit. Blizzard had bad changes before. Look at what they did with the Ultralisk pre-release.
We'll see if it's true or not. Right now there isn't any way to be sure. I, for one, like most of these changes.
Finally toss/terran got a counter-arguement to zerg's constant "our larva skill is much harder to use *cry*"
These notes keep popping up in the battle.net forums and it changes every time. The first...4 times were from the same person with a source that they "were not allowed to reveal and was members-only". One time from some random person, and now this most recent one.
Don't take these at face value... But I've seen them pop up from a few sources.
http://us.battle.net/sc2/en/forum/topic/375121383?page=1
this looks like a bad fake, sorry..
increasing the cost of carriers? aha, bye.
There really needs to be a source.
Too much change for just 1 patch ? So much stuff besides what they told/ offer us before ?
Fake it is.
also this is lulz
Wouldn't mind those Zerg changes to be honest. Also any improvements to performance are welcome for me.
@Bonkerstein: Go
Looks legit to me.
Screams fake. For a start, cloaked units don't cast shadows. Also carriers already spawn with 4 interceptors.
i doubt the patch will come out before the GSL season 1 is finished.
Well now that you mention it I found this really weird: Spawn Larvae energy cost reduced to 20 from 25.
It's not that strange because now what happens is Spawn Larvae > OOM > Extra larvae spawns > Spawn Larvae > OOM and so forth. If you want to use creep tumors you'll need to cut back on larvae which is ok because it's up to you to choose one or the other BUT if you want to be able to heal something you are boned unless your Queen has been afking in some corner for good 5 minutes.
So what the change from 25 to 20 does is you save 5 mana per every Spawn Larvae and eventually you'll have spare mana to use for something else without having to cut back on larvae production.
At least this is how I'd see it working.
That's why it says it fixed a bug that'd make cloaked units cast shadows. I think I've heard of that bug. It is a specific bug.
The carrier change is strange indeed - maybe they had their internal version have a different number of interceptors and forgot that the public version had 4. Wouldn't be the first time such a mess-up happens.
Just because (you think) it is a bad decision doesn't mean that it isn't legit. Blizzard had bad changes before. Look at what they did with the Ultralisk pre-release.
We'll see if it's true or not. Right now there isn't any way to be sure. I, for one, like most of these changes.
Finally toss/terran got a counter-arguement to zerg's constant "our larva skill is much harder to use *cry*"
I hope these are legit. I like the Zerg changes. :)
@LearKestrel: Go
Mule now has a cooldown of 40 seconds?. Wow...thats huge
Looks pretty legit to me tbh.
Who cares about patch notes, undocumented editor changes are far more interesting :)
@RileyStarcraft: Go
Who cares about ladder changes.. Lets see some bug fixes in The Galaxy Editor... Like not being able to modify values some times.
These notes keep popping up in the battle.net forums and it changes every time. The first...4 times were from the same person with a source that they "were not allowed to reveal and was members-only". One time from some random person, and now this most recent one.
Could be true, but who knows. Time will tell.
I have no facts, no proof, no sources, but let me be on record:
-These are fake-
- Chronoboost cooldown increased from 0 to 20 seconds.
Nope, don't believe it.
The Overlord ability is called "Generate Creep".
Fake!