How would I go about creating a chat command with arguments?
For now im using, a separate trigger for every debug command. And my god there is alot of them to make sure everything is working as it should be. I notice I am spending more and more time doing this when I could be doing something like.
-Debug time x
which would set the time of a variable to any integer that I put in the chat command.
So I have watched through OneTwo's tutorial , rather old but still helpful enough to edjumacate my self on Hero Creation.
I have learned how to create an ability, Add the ability to the hero and after the hero has reached a certain level to learn that ability. While this is fine and working great. How do I learn a behavior ? I have some passive ability that I would like my hero to beable to learn but I cant understand how to add the behavior to the unit when behaviors cannot be learned as ability.
The trigger I created at the bottom of my original post works for individual players. What I dont understand is how to make that single trigger work for all 10 players.
I understand how to create a leaderboard to count kills. Which is...
Player Kills
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) == 14
Actions
Variable - Modify Player Kills[(Killing player)]: + 1
Leaderboard - Set LeadBoard item text at column 2 and row (Killing player) to (Text(Player Kills[(Killing player)]))
I made something that worked for counting deaths but I dont think I need to duplicate it 10 times >.<
Whats the proper way to do this for all players?
Player 1's Deaths
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) == 1
Actions
Variable - Modify Deaths[(Triggering player)]: + 1
Leaderboard - Set LeadBoard item text at column 3 and row (Triggering player) to (Text(Deaths[(Triggering player)]))
I thought it would be to add the condition of each player 1-10 but nothing happens.
When ever you set a rally you can see the ant trail of where the units will go, its it possible to show this as a debugging purpose of where units are being ordered or where they will be going ?
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I'd like an administrator to remove all of my posts from sc2mapster if possible. Without affecting other twitch services.
If it's possible to entirely remove my sc2 master account please do.
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How would I go about creating a chat command with arguments?
For now im using, a separate trigger for every debug command. And my god there is alot of them to make sure everything is working as it should be. I notice I am spending more and more time doing this when I could be doing something like.
-Debug time x
which would set the time of a variable to any integer that I put in the chat command.
Anyone could leave an example would be great.
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I played an RPG once. I got booted about 10 seconds after saying " Hey Guys, Whats up " Apparently thats not allowed.
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MY PRECIOUS INVENTORY BUTTONS ARE BEING HIDDEN BY THE EVIL BLIZZARD UI! How do I hide just the buttons here?
http://i.imgur.com/ONTUvgJ.png
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I need more explanation this time Funky, I dont understand.
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So I have watched through OneTwo's tutorial , rather old but still helpful enough to edjumacate my self on Hero Creation.
I have learned how to create an ability, Add the ability to the hero and after the hero has reached a certain level to learn that ability. While this is fine and working great. How do I learn a behavior ? I have some passive ability that I would like my hero to beable to learn but I cant understand how to add the behavior to the unit when behaviors cannot be learned as ability.
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I am in the process of making a map that is down right EVIL difficulty! Ask Fishy hes tested it already.
Supports up to 10 players
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I am in the process of making a map that is down right EVIL difficulty! Ask Fishy hes tested it already.
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That works thank you funky
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@LeonSed:
The trigger I created at the bottom of my original post works for individual players. What I dont understand is how to make that single trigger work for all 10 players.
0
I understand how to create a leaderboard to count kills. Which is...
Player Kills
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) == 14
Actions
Variable - Modify Player Kills[(Killing player)]: + 1
Leaderboard - Set LeadBoard item text at column 2 and row (Killing player) to (Text(Player Kills[(Killing player)]))
I made something that worked for counting deaths but I dont think I need to duplicate it 10 times >.<
Whats the proper way to do this for all players?
Player 1's Deaths
Events
Unit - Any Unit dies
Local Variables
Conditions
(Owner of (Triggering unit)) == 1
Actions
Variable - Modify Deaths[(Triggering player)]: + 1
Leaderboard - Set LeadBoard item text at column 3 and row (Triggering player) to (Text(Deaths[(Triggering player)]))
I thought it would be to add the condition of each player 1-10 but nothing happens.
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When ever you set a rally you can see the ant trail of where the units will go, its it possible to show this as a debugging purpose of where units are being ordered or where they will be going ?
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I had this issue , I had to restart computer it solved it though. Just make sure battle.net launcher is open before the editor is.
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Removed Comment
Thank you Naz.
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Thank you NazaraSC2, These are good instructions.