Recently we have been thinking about making the SCU Engine public and open source.
As an explanation, the SCU Engine is the backend of the Starcraft Universe mod (You can find more info about the mod HERE) and can be used to create maps similar to SCU. It contains all the core game systems, such as:
Custom Mission system, including automatic generation of standard missions (collect, kill, visit, ... and all combinations)
Fully persistant characters and progression through banks, including encryption of data
Custom Achievement System
Custom Spell System
Custom Item & Gear System with Item Database
WASD Movement with jumping
Custom Physics System
Fully custom UI with movable elements
Custom GPS and Minimap
Extensive Game Options
Clans
Custom Experience System
A Terrain Generator allowing create terrain on the fly
A Donator Reward System based on player handles
Custom Camera and Cinematic System with object collision
Fully custom NPC interaction: Class Mentory, Talk-NPCs, Vendors, Item-Enhancement and more
Custom Vehicle System
Difficulty System and automatic player scaling
... and a lot more.
The engine allows you to focus sorely on content creation, without having to create all the backend systems in advance. Also it contains some of the most advanced technology in modding so far, so it may be of big value for the community to learn how to do certain things.
It is not yet set in stone that this will happen and would mean some work on our end, so we would be interested if there is a general interest in going open source or not. If we decide to go open source however, we will not be able to provice excessive support, so it would be pretty much on you! :)
Please let us know what you think. Is there an RPG community left?
I would personally probably check it out for some of my own map ideas. However, I haven't really delved into the RPG realm much due to the excessive amount of work compared to other genres.
I don't want to upset or insult anyone but i don't think your fundamental work as a whole can be useful for an individual moder. Most likely people will take some parts in which they are interested most.
Better to have your stuff as a reference than not to have though, but it's up to you to decide is it worth an extra work from your side or not. I doubt it will be a blast, but maybe somehow help to attract more people for your team guys. Or gather ideas for a new content.
I personaly enjoyed your cinematic a lot and i can only imagine the effort you put in it and the actual mod. The gameplay on the other side isn't very enjoyable at least from my perspective because it looks too much like SC copy of WoW. It's just my opinion though which doesn't mean anything. Maybe it will see success in nearest future or you will be future developers of World of Starcraft and earn glory and money :}. Best of luck anyways.
Good points, however I think thats perfectly fine. If someone just wants to use a small portion of it or learn from the code, why not? We are fine with that. :)
I think if you do let us use your resources make it so we can't just take your stuff and do a republish of the exact thing.
We have thought about that as well, and its certainly an interesting question to think about. Currently we think that we would leave pretty much everything in (all items, spells, classes etc.), so people can immediately start creating content. In addition to that, the existing content is a great way to understand how the core engine systems function and how to use them.
The only thing we will remove are probably bank encryption stuff (so people cant easily figure out SCUs bank protection) as well as donation stuff.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Greetings Mapster community! :)
Recently we have been thinking about making the SCU Engine public and open source.
As an explanation, the SCU Engine is the backend of the Starcraft Universe mod (You can find more info about the mod HERE) and can be used to create maps similar to SCU. It contains all the core game systems, such as:
The engine allows you to focus sorely on content creation, without having to create all the backend systems in advance. Also it contains some of the most advanced technology in modding so far, so it may be of big value for the community to learn how to do certain things.
It is not yet set in stone that this will happen and would mean some work on our end, so we would be interested if there is a general interest in going open source or not. If we decide to go open source however, we will not be able to provice excessive support, so it would be pretty much on you! :)
Please let us know what you think. Is there an RPG community left?
\\ Upheaval Arts
Hell yeah I am interested ! [Pardon me].
It'd be a dream come true to have the hod mercenaries fight it out with the bosses using starcraft universe mods.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
I would personally probably check it out for some of my own map ideas. However, I haven't really delved into the RPG realm much due to the excessive amount of work compared to other genres.
New to the Editor? Need a tutorial? Click Here
Want data assets? Click Here
I think it would be a huge asset to the modding community to have your work available to learn from!
I would love to use that WASD and camera system - no doubt the best in Starcraft II right now.
I would be interested, if nothing else to learn from it. Would love to try to take a stab at improving it too :D
yes WASD, want to know how it differs from my implementation
Open source = peer review and might even find ways to improve it.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
hi,
congratz on all the work
please add my name to the YES vote
wasd wasd wasd <3
Terrain Generator <3
Camera and Cinematic System with object collision <3 <3 <3
nb: open source is life open source is the future
@Mille25: Go
If you published I would def use for a big project. How descriptive is the backend tho? Is everything pretty intuitively labeled
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
This will be a great asset to the new Mapmakers!:)
Hope people will make seperate tutorials for it:) So it will be easier to get in instead of get overloaded with all the data:D
Ofcourse it will help people to make their Own RPG if they are interested.
I don't want to upset or insult anyone but i don't think your fundamental work as a whole can be useful for an individual moder. Most likely people will take some parts in which they are interested most.
Better to have your stuff as a reference than not to have though, but it's up to you to decide is it worth an extra work from your side or not. I doubt it will be a blast, but maybe somehow help to attract more people for your team guys. Or gather ideas for a new content.
I personaly enjoyed your cinematic a lot and i can only imagine the effort you put in it and the actual mod. The gameplay on the other side isn't very enjoyable at least from my perspective because it looks too much like SC copy of WoW. It's just my opinion though which doesn't mean anything. Maybe it will see success in nearest future or you will be future developers of World of Starcraft and earn glory and money :}. Best of luck anyways.
I think if you do let us use your resources make it so we can't just take your stuff and do a republish of the exact thing.
It would definitely be a massive asset to the community - one could learn tons just from studying it and seeing how you've done everything! :)
@abvdzh: Go
Good points, however I think thats perfectly fine. If someone just wants to use a small portion of it or learn from the code, why not? We are fine with that. :)
We have thought about that as well, and its certainly an interesting question to think about. Currently we think that we would leave pretty much everything in (all items, spells, classes etc.), so people can immediately start creating content. In addition to that, the existing content is a great way to understand how the core engine systems function and how to use them.
The only thing we will remove are probably bank encryption stuff (so people cant easily figure out SCUs bank protection) as well as donation stuff.
3k views of this theme for less than 1 day, bots?
http://www.youtube.com/user/RussianMapster
Probably from when it was linked on reddit.
i would suggest hosting it as sc2components on github or equivalent.
Go play Antioch Chronicles Remastered!
Also, coming soon, Antioch Episode 3: Thoughts in Chaos!
Dont like mapster's ugly white? Try Mapster's Classic Skin!
Would be cool. My main concern would be assets, and dealing with their permissions etc...
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
This will probably kill the SCU game off. As an SCU player that makes me sad.
However, hopefully we can get some new awesome arcade stuff out of this.
The condensed Custom Campaign Initiative is on this Google Sheet!
List of my Custom campaign text reviews (warning: only the first half of each is serious)