You could probably switch the type when saving the file to a normal mod, then put it into a map with terrain to publish to the arcade. However you would be limited this way because you would have to place it on one single map, so if you wanted multiple terrains, you'd have to publish multiple maps. Kind of like what those peeps 1v1 spectating arcade maps do.
Finally decided to go through the wiki links and fix some. Got through the starter section and Terrain. Will do some more later, but at least we got some working again. I hate to see such a good resource broken.
You can try using the "Set Alliance Aspect" action. You can put in "resource spending" as the option which may work well for you under a player leaves game event trigger.
When you make an ability, you can set the button hotkey to be whatever you want, including multiple keys separated by a +. If you want a notification message everytime they use that ability, you can use that method.
Then in triggers:
You can make an event for ability is used. This will give you all the info you need, as you can reference owner of triggering unit to get the player name. You should be able to create the message with what you have here.
That is good to know, However, I also would be interested in remaking things for sc2. I guess since BW will be free to play I could just try some out, but I didnt know what was good since I never got to play it.
With Brood War Remastered announced and coming f2p March 30, I really want to get back into making some games. I want to remake some of those original games from back in the day people loved, but got lost at sc2. The problem is I never played BW because I never knew about StarCraft until sc2. So I'd like some help finding some games that would be awesome to have remade either in the new Remastered BW, or in SC2.
I don't understand your question. Can you word it better?
If you're trying to block people from spamming the same message over and over, you could check through triggers if the chat message was the same as the previous message and clear the chat log if so.
Interesting, I've never seen that before as I don't work with mods often.
I found a potential solution though:
In Data, open the tab for Edit Advanced Game Data -> Races. Pick a race there and you'll see a field called Flags+ which has a field called "Selectable". Try unchecking that and see if that prevents people from picking that race.
Why do you say it is impossible? I think both your options you state are valid and common options. You can limit the lobby drop downs through the use of "Game Variants" which I'm sure there is a tutorial for in the link in my signature.
For simply disregarding the race dropdown in the lobby, I would hide it, using the "Player attributes" tab of Game Variants to set access to "hidden". Then use the trigger "Set Player Race" to set everyone to what you want.
I hope this was explained in a way that helps you, let me know if you want me to go further on part of this.
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Yeah, just click the link in my signature if you can't find the wiki.
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You could probably switch the type when saving the file to a normal mod, then put it into a map with terrain to publish to the arcade. However you would be limited this way because you would have to place it on one single map, so if you wanted multiple terrains, you'd have to publish multiple maps. Kind of like what those peeps 1v1 spectating arcade maps do.
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Finally decided to go through the wiki links and fix some. Got through the starter section and Terrain. Will do some more later, but at least we got some working again. I hate to see such a good resource broken.
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Every single forum link is broken :( sad day.
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Added a short one for a request. Not very detailed as I've been really busy, but still good information. (Covering multiple beam weapons)
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These download links are broken :(
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Have you checked the tutorial link from my signature? I've checked almost every link on there very recently and for the most part they all work.
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You can try using the "Set Alliance Aspect" action. You can put in "resource spending" as the option which may work well for you under a player leaves game event trigger.
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It sounds like you are inexperienced, so I'd suggest looking at the tutorial links in my signature. It has tutorials for almost anything! From there, This Link will be particularly useful for your situation. Then you can use if statements to check player supply used using the "Get player property" value and the "modify player property" to give the player resources.
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In reply to Forge_User_11421188:
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That is good to know, However, I also would be interested in remaking things for sc2. I guess since BW will be free to play I could just try some out, but I didnt know what was good since I never got to play it.
0
Hello all,
With Brood War Remastered announced and coming f2p March 30, I really want to get back into making some games. I want to remake some of those original games from back in the day people loved, but got lost at sc2. The problem is I never played BW because I never knew about StarCraft until sc2. So I'd like some help finding some games that would be awesome to have remade either in the new Remastered BW, or in SC2.
0
I don't understand your question. Can you word it better?
If you're trying to block people from spamming the same message over and over, you could check through triggers if the chat message was the same as the previous message and clear the chat log if so.
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Interesting, I've never seen that before as I don't work with mods often.
I found a potential solution though:
In Data, open the tab for Edit Advanced Game Data -> Races. Pick a race there and you'll see a field called Flags+ which has a field called "Selectable". Try unchecking that and see if that prevents people from picking that race.
1
Why do you say it is impossible? I think both your options you state are valid and common options. You can limit the lobby drop downs through the use of "Game Variants" which I'm sure there is a tutorial for in the link in my signature.
For simply disregarding the race dropdown in the lobby, I would hide it, using the "Player attributes" tab of Game Variants to set access to "hidden". Then use the trigger "Set Player Race" to set everyone to what you want.
I hope this was explained in a way that helps you, let me know if you want me to go further on part of this.