So, diamondback can attack while moving. But the problem is that if you right click enemy target he won't attack enemies on his path until it reaches enemy target. Is it possible to fix it?
So, i don't know why, but from time to time i can't create lobby for my map and also can't join to other lobbies. This is stupid. I should press join and create button about 10 times before it works... Really, what is the problem?
So, i have file size of my map 743 kb. I have mod which contains all assets for my map with publishing size 2.32 mb. But when i publishing my map file size is 4.15 mb. This is stupid. I know that it's because of screenshoots and tutorial screenshoots, but why the f**k map size > file size + mod size? Blizzard fix your stupid publishing system.
I am ready to present my new map Military Tournament. In development since 31 december of 2017.
Map is published on Americas server.
The new generation of Tug of War games. 3 races, each of them has 16 spawn unit types. Elite and legendary units + Commander. 20 buffs for units upgrades. Over 2000 achievements + builder rewards. Ability to play with Computer players, which has random strategies.
I have 2 characters on starcraft 2 americas server and i published my new map on wrong character(They both have same name and i don't know why my character from Diablo 3(name with character code is equal) migrated to sc2). Now my map name is taken and i can't use it on my original character account. These stupid characters have separate maps storage, even they are bidden to the same sc2 account. This is so stupid... I know that i should to publish test map before publishing workable map, but... I am raging right now on blizzard...
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They added trigger native functions to work with Date & Time. Interesting, why after 8 years they opened it to us?
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Hello. I am starting live streaming every day. Developing Island TD 2018 in real time.
I am reading chat. No sound.
https://www.youtube.com/c/RussianMapster/live
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So, diamondback can attack while moving. But the problem is that if you right click enemy target he won't attack enemies on his path until it reaches enemy target. Is it possible to fix it?
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Hi, can we profile triggers in replays? With -development flag it just shows errors, but i need debug window.
Just found the command TrigDebug
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No comments.
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So, i don't know why, but from time to time i can't create lobby for my map and also can't join to other lobbies. This is stupid. I should press join and create button about 10 times before it works... Really, what is the problem?
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Now you should fix your game variants. Map->Game Variants.
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So, i have file size of my map 743 kb. I have mod which contains all assets for my map with publishing size 2.32 mb. But when i publishing my map file size is 4.15 mb. This is stupid. I know that it's because of screenshoots and tutorial screenshoots, but why the f**k map size > file size + mod size? Blizzard fix your stupid publishing system.
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Check in Map->Player Properties that all players Control are set to "User"
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Just tried to upload my new map and also mod. All files are valid with .sc2map and .sc2mod extensions. Getting error that archive is invalid...
What is the purpose of sc2mapster if i can't upload sc2 map, lol....
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I am ready to present my new map Military Tournament. In development since 31 december of 2017.
Map is published on Americas server.
The new generation of Tug of War games.
3 races, each of them has 16 spawn unit types.
Elite and legendary units + Commander.
20 buffs for units upgrades.
Over 2000 achievements + builder rewards.
Ability to play with Computer players, which has random strategies.
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I have 2 characters on starcraft 2 americas server and i published my new map on wrong character(They both have same name and i don't know why my character from Diablo 3(name with character code is equal) migrated to sc2). Now my map name is taken and i can't use it on my original character account. These stupid characters have separate maps storage, even they are bidden to the same sc2 account. This is so stupid... I know that i should to publish test map before publishing workable map, but... I am raging right now on blizzard...