Hello, i'm trying to get two players to have the same ammount of supply and same research between them. Im trying to make it so that one player owns the army and the other owns drones/probes but i can't seem to get the two players to sync up with research and supply.
Here's the code i've tryed but it doesn't work.
Unit - Any Unit research progress is Completed
Local Variables
Conditions
(Owner of (Triggering progress unit)) == Team 1 Mac
Actions
Tech Tree - Add (Triggering unit property change) to (Triggering progress upgrade) upgrade for player
Supply? The amazing full-proof noob but effective way (may be laggy depending on how many units are made) Is to duplicate the unit(s) the other player makes for the synced player, but spawn that unit in some trench somewhere no one can see/touch.
Hello, i'm trying to get two players to have the same ammount of supply and same research between them. Im trying to make it so that one player owns the army and the other owns drones/probes but i can't seem to get the two players to sync up with research and supply. Here's the code i've tryed but it doesn't work.
Unit - Any Unit research progress is Completed
Local Variables
Conditions
(Owner of (Triggering progress unit)) == Team 1 Mac
Actions
Tech Tree - Add (Triggering unit property change) to (Triggering progress upgrade) upgrade for player
Supply? The amazing full-proof noob but effective way (may be laggy depending on how many units are made) Is to duplicate the unit(s) the other player makes for the synced player, but spawn that unit in some trench somewhere no one can see/touch.
yeah but how do u know when they die, etc... that's jus plain stupid, for supply this is what i've come up so far:
Events
Player - Player (Round(Team 1 Mac)) Supplies Made changes
Local Variables
Conditions
Actions
Player - Modify player Team 1 Mac Supplies Made: Set To {(Player Team 1 Mac Supplies Made)+(Player Team 1 Mic Supplies Made)}
but it doesn't really work :<