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    posted a message on Need Trigger Answers? Ask here!

    anyone figured it out >_>

    Posted in: Triggers
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    posted a message on Need Trigger Answers? Ask here!
    Quote from hobbidude: Go

    @wolkec: Go I can solve any issue you have but what exactly are you trying to achieve. Are you looking to have 2 players have the same max supply or rather have two players working off the same set of supply. I see you using supplies made which would mean when plyon/depots are made which in turn change max pop.

    I'm trying to have two players act as one. I'm trying to sync up the supplies to player 1 (so he gets extra supplies when i change the ownership of units)

    Posted in: Triggers
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    posted a message on Need Trigger Answers? Ask here!

    I'd be nice if my problem got solved >_> Projectron doesn't look like he's comming here anymore...

    Posted in: Triggers
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    posted a message on Need Trigger Answers? Ask here!

    I'm trying to sync up research and supply between two players, but don't know how to. Here's the code i've gotten so far: Unit - Any Unit research progress is Completed

    Local Variables

    Conditions

    (Owner of (Triggering progress unit)) == Team 1 Mac

    Actions

    Tech Tree - Add (Triggering unit property change) to (Triggering progress upgrade) upgrade for player Team 1 Mic

    and for supply

    Events

    Player - Player (Round(Team 1 Mac)) Supplies Made changes

    Local Variables

    Conditions

    Actions

    Player - Modify player Team 1 Mac Supplies Made: Set To {(Player Team 1 Mac Supplies Made)+(Player Team 1 Mic Supplies Made)}

    But neither of those two work

    Posted in: Triggers
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    posted a message on How to sync supply and research between players

    yeah but how do u know when they die, etc... that's jus plain stupid, for supply this is what i've come up so far:

    Events

    Player - Player (Round(Team 1 Mac)) Supplies Made changes

    Local Variables

    Conditions

    Actions

    Player - Modify player Team 1 Mac Supplies Made: Set To {(Player Team 1 Mac Supplies Made)+(Player Team 1 Mic Supplies Made)}

    but it doesn't really work :<

    Posted in: Triggers
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    posted a message on How to sync supply and research between players

    Hello, i'm trying to get two players to have the same ammount of supply and same research between them. Im trying to make it so that one player owns the army and the other owns drones/probes but i can't seem to get the two players to sync up with research and supply. Here's the code i've tryed but it doesn't work.

    Unit - Any Unit research progress is Completed

    Local Variables

    Conditions

    (Owner of (Triggering progress unit)) == Team 1 Mac

    Actions

    Tech Tree - Add (Triggering unit property change) to (Triggering progress upgrade) upgrade for player

    Posted in: Triggers
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    posted a message on Select and transfer ownership of units

    apparently

    Research1 Events

    Unit - Any Unit research progress is Completed

    Local Variables

    Conditions

    (Owner of (Triggering progress unit)) == Team 1 Mac

    Actions

    Tech Tree - Add (Triggering unit property change) to (Triggering progress upgrade) upgrade for player Team 1 Mic

    does not work :<

    Posted in: Triggers
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    posted a message on Select and transfer ownership of units

    Supply1 Events Player - Player (Round(Team 1 Mac)) Supplies Used changes Local Variables Conditions Actions Player - Modify player Team 1 Mac Supplies Used: Set To {(Player Team 1 Mac Supplies Used)+(Player Team 1 Mic Supplies Used)}

    I think this solves it, now i just wanna know how to synch tech trees between two players

    Posted in: Triggers
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    posted a message on Select and transfer ownership of units

    I've fixed the problem, it was the Team 2 macro = team 1 macro..

    Anyhow, now i want to know how can i make the made units still count as supply for that player. For example if player 1 makes a zealot that zealot gets transfered to player 2, however i want player 1 to get the supply down from that unit. If possible, the best solution would be to make the two players share spending (but not unit control).

    Posted in: Triggers
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    posted a message on Select and transfer ownership of units

    Hello, i have another problem now. When is start the map, my co-player starts with me while the enemy doesn't spawn at all. Can you please check the initialization code and tell me what i did wrong.

    http://pastebin.com/MyDZXX5y

    Posted in: Triggers
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    posted a message on Select and transfer ownership of units

    Hello, i'm trying to transfer all of the units when a player quits the game, but i can't find the command to sellect all of the units from a specific player. Also, how could i transfer specific units, which fall under certain categories like workers and buildings? Thx

    Posted in: Triggers
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