@wolkec: Go I can solve any issue you have but what exactly are you
trying to achieve. Are you looking to have 2 players have the same max
supply or rather have two players working off the same set of supply. I
see you using supplies made which would mean when plyon/depots are made
which in turn change max pop.
I'm trying to have two players act as one. I'm trying to sync up the supplies to player 1 (so he gets extra supplies when i change the ownership of units)
I'm trying to sync up research and supply between two players, but don't know how to. Here's the code i've gotten so far:
Unit - Any Unit research progress is Completed
Local Variables
Conditions
(Owner of (Triggering progress unit)) == Team 1 Mac
Actions
Tech Tree - Add (Triggering unit property change) to (Triggering progress upgrade) upgrade for player Team 1 Mic
and for supply
Events
Player - Player (Round(Team 1 Mac)) Supplies Made changes
Local Variables
Conditions
Actions
Player - Modify player Team 1 Mac Supplies Made: Set To {(Player Team 1 Mac Supplies Made)+(Player Team 1 Mic Supplies Made)}
Hello, i'm trying to get two players to have the same ammount of supply and same research between them. Im trying to make it so that one player owns the army and the other owns drones/probes but i can't seem to get the two players to sync up with research and supply.
Here's the code i've tryed but it doesn't work.
Unit - Any Unit research progress is Completed
Local Variables
Conditions
(Owner of (Triggering progress unit)) == Team 1 Mac
Actions
Tech Tree - Add (Triggering unit property change) to (Triggering progress upgrade) upgrade for player
Supply1
Events
Player - Player (Round(Team 1 Mac)) Supplies Used changes
Local Variables
Conditions
Actions
Player - Modify player Team 1 Mac Supplies Used: Set To {(Player Team 1 Mac Supplies Used)+(Player Team 1 Mic Supplies Used)}
I think this solves it, now i just wanna know how to synch tech trees between two players
I've fixed the problem, it was the Team 2 macro = team 1 macro..
Anyhow, now i want to know how can i make the made units still count as supply for that player. For example if player 1 makes a zealot that zealot gets transfered to player 2, however i want player 1 to get the supply down from that unit. If possible, the best solution would be to make the two players share spending (but not unit control).
Hello, i have another problem now. When is start the map, my co-player starts with me while the enemy doesn't spawn at all. Can you please check the initialization code and tell me what i did wrong.
Hello, i'm trying to transfer all of the units when a player quits the game, but i can't find the command to sellect all of the units from a specific player. Also, how could i transfer specific units, which fall under certain categories like workers and buildings? Thx
0
anyone figured it out >_>
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I'm trying to have two players act as one. I'm trying to sync up the supplies to player 1 (so he gets extra supplies when i change the ownership of units)
0
I'd be nice if my problem got solved >_> Projectron doesn't look like he's comming here anymore...
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I'm trying to sync up research and supply between two players, but don't know how to. Here's the code i've gotten so far: Unit - Any Unit research progress is Completed
Local Variables
Conditions
(Owner of (Triggering progress unit)) == Team 1 Mac
Actions
Tech Tree - Add (Triggering unit property change) to (Triggering progress upgrade) upgrade for player Team 1 Mic
and for supply
Events
Player - Player (Round(Team 1 Mac)) Supplies Made changes
Local Variables
Conditions
Actions
Player - Modify player Team 1 Mac Supplies Made: Set To {(Player Team 1 Mac Supplies Made)+(Player Team 1 Mic Supplies Made)}
But neither of those two work
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yeah but how do u know when they die, etc... that's jus plain stupid, for supply this is what i've come up so far:
Events
Player - Player (Round(Team 1 Mac)) Supplies Made changes
Local Variables
Conditions
Actions
Player - Modify player Team 1 Mac Supplies Made: Set To {(Player Team 1 Mac Supplies Made)+(Player Team 1 Mic Supplies Made)}
but it doesn't really work :<
0
Hello, i'm trying to get two players to have the same ammount of supply and same research between them. Im trying to make it so that one player owns the army and the other owns drones/probes but i can't seem to get the two players to sync up with research and supply. Here's the code i've tryed but it doesn't work.
Unit - Any Unit research progress is Completed
Local Variables
Conditions
(Owner of (Triggering progress unit)) == Team 1 Mac
Actions
Tech Tree - Add (Triggering unit property change) to (Triggering progress upgrade) upgrade for player
0
apparently
Research1 Events
Unit - Any Unit research progress is Completed
Local Variables
Conditions
(Owner of (Triggering progress unit)) == Team 1 Mac
Actions
Tech Tree - Add (Triggering unit property change) to (Triggering progress upgrade) upgrade for player Team 1 Mic
does not work :<
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Supply1 Events Player - Player (Round(Team 1 Mac)) Supplies Used changes Local Variables Conditions Actions Player - Modify player Team 1 Mac Supplies Used: Set To {(Player Team 1 Mac Supplies Used)+(Player Team 1 Mic Supplies Used)}
I think this solves it, now i just wanna know how to synch tech trees between two players
0
I've fixed the problem, it was the Team 2 macro = team 1 macro..
Anyhow, now i want to know how can i make the made units still count as supply for that player. For example if player 1 makes a zealot that zealot gets transfered to player 2, however i want player 1 to get the supply down from that unit. If possible, the best solution would be to make the two players share spending (but not unit control).
0
Hello, i have another problem now. When is start the map, my co-player starts with me while the enemy doesn't spawn at all. Can you please check the initialization code and tell me what i did wrong.
http://pastebin.com/MyDZXX5y
0
Hello, i'm trying to transfer all of the units when a player quits the game, but i can't find the command to sellect all of the units from a specific player. Also, how could i transfer specific units, which fall under certain categories like workers and buildings? Thx