I'm sorry to say I have no solution to flying units (also, I personally dislike flying units). Perhaps you can hardcode in some height values in the Traceline function.
I, am trying to make a multiplayer map using ur multiplayer version and i wanted to add some of my own code on to it but it whenever i make a new trigger it messes it up and i cant save/test. Is there a way i can add my own triggers? Whenever I modify or add any triggers and then try to save or test u get this error "Script failed to compile: Syntax error (See Trigger Editor for more details)" then in the script compile errors thing it says "1 syntax error line 21 generated"
I'm sorry to say I have no solution to flying units (also, I personally dislike flying units). Perhaps you can hardcode in some height values in the Traceline function.
Ah, I got how the control scheme works, Martin. Thanks a bunch!!:)
I have a secondary question: I was using a Ghost as the main character unit, and that works fine. However, when I try and use a character like Nova, the unit animation gets extremely choppy. What should I play around with, if anything, to make the movement much smoother?
Instead of opening as XML, delete .XML and put .SC2LIB
I have successfully implemented this engine for multiplayers on my map, the only thing is I am unsure of how to make it where players can shoot eachother, not just hostile units. Its probably a simple fix that I don't see but help would be appreciated.
So will anyone help me? I really have no idea how to change the "custom value" nor what the custom value is. So what is the custom value and how the hell do I edit it?
So will anyone help me? I really have no idea how to change the "custom value" nor what the custom value is. So what is the custom value and how the hell do I edit it?
The trigger for it is already in the engine, look through it: I think it's in "Variables". It says Unit-Set Custom Value from 0 to such a number, which you can modify depending on it's height in relation to the character.
Great Engine, works great, but i have a problem, also with flying units.
I am not using your traceline system, but my problem is that i am unable to zoom camera to a unit flying. Im doing a reaper arena thingy, and whenever i make my triggered jump, he dissapears. I tried adjusting the height of the camera, but it only zooms into him. Anyone got a solution how to make TPS with a "jumping" unit?
I mean in the variable below in the traceline trigger.
Variable - Set TargetClosestUnit = (Closest unit to TracePoint in (Any units in TraceRegion owned by player Any Player matching Excluded: Self, Missile, Dead, Hidden, with at most Any Amount))
It is different than what you have because im trying to find the correct thing to use for it.
i was wondering how you changed the traceline system. i have tried to make it with missiles instead of traceling but i didnt work. could you help me a lil'bit?
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@MAL22:
I'm sorry to say I have no solution to flying units (also, I personally dislike flying units). Perhaps you can hardcode in some height values in the Traceline function.
I, am trying to make a multiplayer map using ur multiplayer version and i wanted to add some of my own code on to it but it whenever i make a new trigger it messes it up and i cant save/test. Is there a way i can add my own triggers? Whenever I modify or add any triggers and then try to save or test u get this error "Script failed to compile: Syntax error (See Trigger Editor for more details)" then in the script compile errors thing it says "1 syntax error line 21 generated"
Any help would be appreciated
How do I change the custom value? I have no idea what the hell this "custom value" is, let alone how to edit it.
Help I can't open the library file, it only lets me open it as an XML and I can't change it manually. What do I do?
Ah, I got how the control scheme works, Martin. Thanks a bunch!!:)
I have a secondary question: I was using a Ghost as the main character unit, and that works fine. However, when I try and use a character like Nova, the unit animation gets extremely choppy. What should I play around with, if anything, to make the movement much smoother?
It's pretty awesome. I work actually on a PvP TPS with this engine. The last problem is that the Closest Unit is my Marine, so I shoot on myself >.>.
@Dudell: Go
Instead of opening as XML, delete .XML and put .SC2LIB
I have successfully implemented this engine for multiplayers on my map, the only thing is I am unsure of how to make it where players can shoot eachother, not just hostile units. Its probably a simple fix that I don't see but help would be appreciated.
@HierarchArtanis:
I've had problem with smooth movement when changing to other character models as well - I've yet to find a solution :(
@UsedWell:
Check the Traceline function (there's a condition that checks for player 15 there).
@martinolsson: Go
Found that, changed it, and now every option available seems to always make the player target itself. Even after excluding self for available targets.
Sorry, but... whats the name of the player condition?
EDIT: Solved xD
@UsedWell:
You mean you have excluded player 1 as condition?
So will anyone help me? I really have no idea how to change the "custom value" nor what the custom value is. So what is the custom value and how the hell do I edit it?
The trigger for it is already in the engine, look through it: I think it's in "Variables". It says Unit-Set Custom Value from 0 to such a number, which you can modify depending on it's height in relation to the character.
@HierarchArtanis: Go
Thank you, I made a whole game, but I couldn't shoot anyone, but now I guess I'll be able to.
Hi. I have founded a bug or something like that. I can't kill any creted unit by triggers (Create Unit) ;)
@M1n1sh4:
Read the original post. It says what you need to do.
Ok Thanks :)
Great Engine, works great, but i have a problem, also with flying units.
I am not using your traceline system, but my problem is that i am unable to zoom camera to a unit flying. Im doing a reaper arena thingy, and whenever i make my triggered jump, he dissapears. I tried adjusting the height of the camera, but it only zooms into him. Anyone got a solution how to make TPS with a "jumping" unit?
@martinolsson: Go
I mean in the variable below in the traceline trigger. Variable - Set TargetClosestUnit = (Closest unit to TracePoint in (Any units in TraceRegion owned by player Any Player matching Excluded: Self, Missile, Dead, Hidden, with at most Any Amount))
It is different than what you have because im trying to find the correct thing to use for it.
@SgtFailure: Go
i was wondering how you changed the traceline system. i have tried to make it with missiles instead of traceling but i didnt work. could you help me a lil'bit?