I'm sorry to say I have no solution to flying units (also, I personally dislike flying units). Perhaps you can hardcode in some height values in the Traceline function.
20 degree pitch?
Also if you had read the whole original post (or the other posts) you'd see that there seems to be a problem with the localization when opening the map/library.
@UsedWell:
Change the default program of which you open the extension ".sc2lib". I can open it with the editor without problems.
Hmm, I have no idea why this happens. Might be something very specific in your case, since you've altered the triggers.
On the side note: Well, you'll have to customize it to the map you're making. It's an engine, not a complete map :P
(I don't know why this happens though. It's really hard for me to help with specific issues since I haven't seen the whole structure of people's triggering.)
I don't see this as a problem, 'cause if I would make a TPS map it would probably have scripted events that make units attack the player.
But I have no idea how to actually change their acquisition range.
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@Pyrkowicz:
Well, I did add a multiplayer version for you to edit/look at freely.
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@aramada998:
Yeah, you could make that sort of map (I've thought about it as well but I won't make one), but the lag will still be there I suppose.
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@UsedWell:
You can't use that because there is no "self". The triggers automatically make the main unit fire projectiles at the target.
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@M1n1sh4:
Read the original post. It says what you need to do.
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@UsedWell:
You mean you have excluded player 1 as condition?
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@HierarchArtanis:
I've had problem with smooth movement when changing to other character models as well - I've yet to find a solution :(
@UsedWell:
Check the Traceline function (there's a condition that checks for player 15 there).
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@MAL22:
I'm sorry to say I have no solution to flying units (also, I personally dislike flying units). Perhaps you can hardcode in some height values in the Traceline function.
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@UsedWell:
You should be able to customize it for several players, or just check the attached multiplayer map.
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@evil0z:
20 degree pitch?
Also if you had read the whole original post (or the other posts) you'd see that there seems to be a problem with the localization when opening the map/library.
@UsedWell:
Change the default program of which you open the extension ".sc2lib". I can open it with the editor without problems.
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@Neophyte1267:
Hmm, I have no idea why this happens. Might be something very specific in your case, since you've altered the triggers.
On the side note: Well, you'll have to customize it to the map you're making. It's an engine, not a complete map :P
(I don't know why this happens though. It's really hard for me to help with specific issues since I haven't seen the whole structure of people's triggering.)
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@M1n1sh4:
Change the Traceline function to check for player 2 instead of player 15 then :)
Should work.
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@HierarchArtanis:
I'm sure it will work if you set the custom value 0 to a value. Try it first with a specific unit that you place on your map.
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@eilgaard:
Yes.
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@K89Slavik:
Ofcourse there's a way. You'll have to mix with the camera options a bit, and ofcourse disable the TPS controls when not in TPS mode.
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@Eithos:
I don't see this as a problem, 'cause if I would make a TPS map it would probably have scripted events that make units attack the player.
But I have no idea how to actually change their acquisition range.