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    posted a message on TPS PvP Map - Range ?

    Hi everyone, I was working on a Player vs Player Third Person Shooter Map (thanks to ShadowStorm TPS Engine). But it looks like when I shoot, my range is very high, I tried to change the Range Variable - no succes - and i don't know how to fix that. If you can take a look at my map, I will appreciate very much.

    Here's the link : http://uploading.com/files/52m43334/ArenaMultiPrivateN.SC2Map/

    EDIT : Just found it. Thanks.

    Posted in: Miscellaneous Development
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    posted a message on Third Person Shooter (TPS) engine - Download if you need one

    It's pretty awesome. I work actually on a PvP TPS with this engine. The last problem is that the Closest Unit is my Marine, so I shoot on myself >.>.

    Posted in: Triggers
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    posted a message on [Video/Map] Haunted Temple, the most intense hide and seek game ever made NOW LIVE!

    I can upload it for you on EU :).

    Posted in: Project Workplace
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    posted a message on Looking for a Map Maker for WMW Project.

    Hi everyone. I'm actually on a WinterMaulWars Project, like in Warcraft III - Redone for Starcraft II. I'm not that bad in Triggers & Data, but I need someone to create the map.

    There's only one thing I want : the map must be large enough for a WinterMaulWars. Please inform yourself about the dimensions, I think it's : Dimensions: 96x96 Playable Area: 84x89

    But make sure. I want a beautiful map, then I can work :). Take your chance !

    Posted in: Miscellaneous Development
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    posted a message on [Data] Improved Merc Compound

    Hi everyone, that's my first post on SC2Mapster & it's a Tutorial. I'm glad to help the community, so I want to share my knowledge. First of all, I have bad english. So if someone can correct my faults after that, thanks. Let's get started.

    Introduction

    You remember the Merc Compound in the Campaign. Where you can choose War Pigs, Hammer Securities, Devil Dogs, when you hired them. Those are strong units, very useful in Brutal Mode.

    I tried to make some Merc Compound - Improved. It means that you have :

    • A maximum of Charges to summon them (for this example, 20 charges)
    • Charges are "regenerating" over time. Bad english I know. But you'll understand.
    • Ability Countdown (like 1 sec) to prevent players spam the button when they have 20 charges.

    Now we go !

    Ok, so open the Editor, and execute the Data Editor. We want to make a Super-SupplyDepot wich can provide us with some merc. Find the Supply Depot, duplicate it, re-name it to "Improved Merc Compound".

    Picture Sorry for the pictures if it doesn't works. Will fix it.

    So our Merc Compound is beautiful, but not ready to summon some powerful mercs. We need the train ability, have a maximum of charges, and a countdown of 1 sec because they do need 1 second to prepare themselves. Click on "Abilities" in the Data Editor. Search for "Barracks - Train" and...duplicate it. Be careful ; only the ability, not the units, we don't care about that.

    Rename that new ability in w/e you want. In the same, and double-click on Ability - Info - Unit on the right. Double-click on Train05 ! Choose a button, like, what, ok...looking for the first unit I remember. Should be okay for the Zealot. The button is called "Warp In Zealot", don't forget.

    Scroll down, and here's the interesting part. Look at that : Picture

    Let me explain what we changed :

    • Info - Charge - Count (Max) = 20. That's the maximum of Charges. We don't want our player to summon more than 20 Mercs in the same time.
    • Info - Charge - Count (Start) = 1. When the unit is on the map, it starts with 1 charge.
    • Info - Charge - Count (Use) = 1. It cost 1 charge to summon our merc.
    • Info - Charge - Timer Start = 5. The countdown for every charge. Ok, so, example : You have one starting charge. If you wait 5 seconds, you'll have 2 charges and then can summon 2 mercs.
    • Info - Cooldown - Time Start = 5. Same as the one up. Don't know what it changes, but it works.
    • Info - Cooldown - Time Use = 1. The cooldown between each merc, because we don't want a spam.

    Sounds good, eh ? Well. Don't forget to add the Zealot Unit in Unit - Info. Hit OK, OK, and get back to units, our Improved Merc Compound.

    In abilities, you can delete the Supply Depot - Lower, and add our new ability, the Merc Compound Train. Now go in command card, add a new ability, with a Zealot button. Command type, Ability Command, Ability : Compound Train, and, Warp In Zealot. Hit ok and add our powerful Merc Compound on the map ! Ah hell, the cost is too high. Go in Triggers -> Map Init -> Delete all this -> Modify Player Property -> Default Values Should be good. And, DOCUMENT TEST !

    It should works :).

    Posted in: Tutorials
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