You can set it so that your graphics preferences differ from that of the actual in-game settings. Have the game set to minimum while the Editor is at max.
Yeah, that's what I meant, if I took in game shots, it would look much worse since I wouldn't have the graphic settings nearly as high as I can go in the editor :p
Not bad, but;
-The trees look rather weird on pure rock. Also, lower them with page down to make them actually hit the ground. Doodads tend to go floating if you mess with the terrain height underneath them, zo zoom in to make it right.
-Don't you think it would've looked better if the banelings were burrowed and the camera more zoomed out?
-It could use a little bit more small detail. Try small rocks.
Also, Nezoic, that shit looks awesome. I had to look at it twice before I got the idea, but it works pretty well.
This is my first entry into this, figured I'd try it out and improve my terraining. I monkeyed around with the camera a little to get some different perspectives.
Idea behind it was that the Thor's would shoot the rock towers down onto the enemy.
Wow! Is the focus thing something that can be done in the editor, or is it a photoshop thing? Those rock towers could've been a little more obvious (perhaps stacking up actual enlarged rocks would make them look more tentative), and the main path's a little empty, but really, that stuff matters jack all when you've got such an awesome use of lightning, fog and focus. Awesome job Inferno!
Here's a little submission I put together in a few hours: Not an ambush you say? Well, all is not as it seems....
That can't be real. Did you really take a screenshot and actually hide the units like that? From the second one it seems like they would be showing. That is just epic on so many levels.
Yea, thats all done in the editor. Just used the depth of focus camera feature only shows up when setting are on ultra though. The rock towers showed up fine in the editor but when i tried it In Game they would keep fading out, could fix it in data editor i suppose, ah well. I agree with you on the main path I just didn't it to get too clustered for the units down there.
That can't be real. Did you really take a screenshot and actually hide the units like that? From the second one it seems like they would be showing. That is just epic on so many levels.
Yup. If you look very close in the original you can see the top of the colossus and a little bit of blue from the zealots that are on the path. The main difference between them is the camera angle, the first one is more head on so the rocks and cliffs hide the units, while the second is more of a birds eye view
@Inferno002: I agree with Mozared that the rock spires could be a little more obvious, but that's still pretty kickass
This is terrain from my up and coming RPG... no title... the premise... you control a unit of specialist that are searching for protoss tech and warping around the planet via warp crystal randomly... in each area before you proceed you must defeat a challenge. You are also being pursued by the honor guard who will kill yah for auir.... ooo.... working concept on the map doing some terraining.... this is one warp crystal nexus which is an ancient battle arena.... The boss is gonna be epic :)
@Eltonbrand: Go
Damn man, that idea is just downright awesome. I'm going to steal that and use it in one of my maps, at some point :D
@Gurrgel: Go
You can set it so that your graphics preferences differ from that of the actual in-game settings. Have the game set to minimum while the Editor is at max.
@SASCnlAlpha: Go
Yeah, that's what I meant, if I took in game shots, it would look much worse since I wouldn't have the graphic settings nearly as high as I can go in the editor :p
One Man army ambush.
My first entry into one of these. Constructive criticism, please.
Edit: New version up! Thanks for the criticism, Mozared.
@vadremix: Go
Not bad, but;
-The trees look rather weird on pure rock. Also, lower them with page down to make them actually hit the ground. Doodads tend to go floating if you mess with the terrain height underneath them, zo zoom in to make it right.
-Don't you think it would've looked better if the banelings were burrowed and the camera more zoomed out?
-It could use a little bit more small detail. Try small rocks.
Also, Nezoic, that shit looks awesome. I had to look at it twice before I got the idea, but it works pretty well.
@Eltonbrand: Go
Really cool, attention to detail, another +1 for using belshir :)
This is my first entry into this, figured I'd try it out and improve my terraining. I monkeyed around with the camera a little to get some different perspectives.
Idea behind it was that the Thor's would shoot the rock towers down onto the enemy.
Hope I didn't post to much :S
Wow! Is the focus thing something that can be done in the editor, or is it a photoshop thing? Those rock towers could've been a little more obvious (perhaps stacking up actual enlarged rocks would make them look more tentative), and the main path's a little empty, but really, that stuff matters jack all when you've got such an awesome use of lightning, fog and focus. Awesome job Inferno!
That can't be real. Did you really take a screenshot and actually hide the units like that? From the second one it seems like they would be showing. That is just epic on so many levels.
@Mozared: Go
Yea, thats all done in the editor. Just used the depth of focus camera feature only shows up when setting are on ultra though. The rock towers showed up fine in the editor but when i tried it In Game they would keep fading out, could fix it in data editor i suppose, ah well. I agree with you on the main path I just didn't it to get too clustered for the units down there.
Yup. If you look very close in the original you can see the top of the colossus and a little bit of blue from the zealots that are on the path. The main difference between them is the camera angle, the first one is more head on so the rocks and cliffs hide the units, while the second is more of a birds eye view
@Inferno002: I agree with Mozared that the rock spires could be a little more obvious, but that's still pretty kickass
@Inferno002: Go
Wow!! That an amazing Light!! Look like sulfur!!!
@Eltonbrand: Go
meh they would see it if they held alt xD
My take on this. Few marines caught off guard while in their hidden refinery.
Didn't have a ton of time to throw something together, but I didn't see any volcanic themed entries so I wanted to get one in ;)
Unsuspecting caravan attempting to make it through Reaper Pass.
This is terrain from my up and coming RPG... no title... the premise... you control a unit of specialist that are searching for protoss tech and warping around the planet via warp crystal randomly... in each area before you proceed you must defeat a challenge. You are also being pursued by the honor guard who will kill yah for auir.... ooo.... working concept on the map doing some terraining.... this is one warp crystal nexus which is an ancient battle arena.... The boss is gonna be epic :)