The terrain is about 80% complete towards a beta test anyhow
Basic Mass triggers, Mass button on UI and Gate functions are working, still tons to do with triggers.
Creosmalkor is working on Heaven's units, hopefully once he's completed all the units the terrain and triggers will be mostly done and ready for Beta, I'm aiming for mid to late October.
This drove me crazy for about a week, searching and reading a ton without any clear / easy to understand instructions. So I figured id post this for anyone else looking do get data such as unit data, triggers, etc from other maps. It's really fairly easy to do.
FIRST: Make a back up of your map is you have not yet done so, you can screw it up very easily doing this if you're not sure what you're doing.
Next, open your source map in the galaxy editor then open the import module.
Check the box that says "Show Reserved"
This is all the data you can export from this map, for units you would export everything under Base.SC2Data/GameData
Hold Shift and select every time file under Base.SC2Data/GameData, then rightclick and export. For this example we will say c:\SC2Units
Now, we have the data we want to import so close that map, also be sure that your destination map is closed.
Open LadiK's MPQ editor, you should be able to leave most of the settings as default, I set my working directory and list in my maps project folder.
Open your destination map
open Base.SC2data, look familiar? You should see, ActorData.xml, EffectData.xml, etc...
You have a couple of options here. If you want to keep your existing data, you can modify each file, cut and paste the xml data. If you're unfamiliar with XML, google it. or you can deleted / rename all of these. Note: Renaming them will leave them in your project, wasting space and making it bigger, you cannot access them.
After deleting or renaming right click in a black spot in the file list and select add. Browes to the folder you exported your data to, in out case C:\SC2Units
If you deletd all the files, you're done. If you're adding / merging existing data, you'll need to rename the files in order to import them and edit the xml data.
The editor works in real time so you do not have to save. just close the editor and open your map. If you did everythign right you should have all your unit data from your other map.
Triggers and other localized data can be found in enUS(or EU?).SC2DATA
Hope this saves some headaches for other people trying to do this. Enjoy!
Before I investigate all this xml / mpq editing stuff. Is there an easy way to take unit data from one map and import it into another? It's becomming very annoying to have to pass a map back and forth if one person is focusing on making terrain, one person on triggers, on person on units, etc. Is there an easier way to do this?
I could use a hand with data. I no longer have SC1 and thus cannot load the original map without downloading / reinstalling the game.
Things I need are unit stats, Names, HP, Sheild, damage, etc This will give me a good base to start off on instead of taking wild guesses as to what might be balanced.
I started on this about a week or two ago and decided to commit to the map. I've created a project and started long term planning via Milestones. Hopefully I'll have a beta out in a month or so.
Terrain: Completion 25% (Bottom Left side, Asmo Spawn, bridge to second teir and stairs leading to Heavens Benediction.)
Scratched the old terrain as my partner has gone awol. I started with a new Terrain set a couple days ago and it's turned out much better than the original as I've decided to go for style and look over authenticity of the original map. For instance, instead of mear cliffs, I've decided to actually raise the entire terrain level as needed, tappering off per each tier (bridge crossing)
Units: Asmodeus, Samyazza, Samuel
Actions & Triggers: Mass Players X Units to Masser(Observer)
Respawn Mass (If mass units fall under 125 total units)
Lower Left and Right Gates functional
UI: Mass button created on the UI, located bottom right corner of viewable terrain(not on top of unit command)
I know SC1 had a built in function for this but I cannot seem to find it anywhere in the galaxy editor. I want to get the total amount of controlled units for a given player. Can anyone point me in the right direction?
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One Man army ambush.
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Just wanted to give the community a few sneaks at what myself and creosmalkor have been working on. For those who don't know: http://www.sc2mapster.com/maps/heavens-last-defense/
The terrain is about 80% complete towards a beta test anyhow Basic Mass triggers, Mass button on UI and Gate functions are working, still tons to do with triggers.
Creosmalkor is working on Heaven's units, hopefully once he's completed all the units the terrain and triggers will be mostly done and ready for Beta, I'm aiming for mid to late October.
Comments / suggestions are always welcome.
0
This drove me crazy for about a week, searching and reading a ton without any clear / easy to understand instructions. So I figured id post this for anyone else looking do get data such as unit data, triggers, etc from other maps. It's really fairly easy to do.
FIRST: Make a back up of your map is you have not yet done so, you can screw it up very easily doing this if you're not sure what you're doing.
Download a mpq editor, I use - LadiK's MPQ Editor: http://www.zezula.net/en/mpq/download.html
Next, open your source map in the galaxy editor then open the import module. Check the box that says "Show Reserved"
This is all the data you can export from this map, for units you would export everything under Base.SC2Data/GameData Hold Shift and select every time file under Base.SC2Data/GameData, then rightclick and export. For this example we will say c:\SC2Units
Now, we have the data we want to import so close that map, also be sure that your destination map is closed.
Open LadiK's MPQ editor, you should be able to leave most of the settings as default, I set my working directory and list in my maps project folder.
Open your destination map
open Base.SC2data, look familiar? You should see, ActorData.xml, EffectData.xml, etc...
You have a couple of options here. If you want to keep your existing data, you can modify each file, cut and paste the xml data. If you're unfamiliar with XML, google it. or you can deleted / rename all of these. Note: Renaming them will leave them in your project, wasting space and making it bigger, you cannot access them.
After deleting or renaming right click in a black spot in the file list and select add. Browes to the folder you exported your data to, in out case C:\SC2Units
If you deletd all the files, you're done. If you're adding / merging existing data, you'll need to rename the files in order to import them and edit the xml data.
The editor works in real time so you do not have to save. just close the editor and open your map. If you did everythign right you should have all your unit data from your other map.
Triggers and other localized data can be found in enUS(or EU?).SC2DATA
Hope this saves some headaches for other people trying to do this. Enjoy!
0
Before I investigate all this xml / mpq editing stuff. Is there an easy way to take unit data from one map and import it into another? It's becomming very annoying to have to pass a map back and forth if one person is focusing on making terrain, one person on triggers, on person on units, etc. Is there an easier way to do this?
0
@creosmalkor: Go
I could use a hand with data. I no longer have SC1 and thus cannot load the original map without downloading / reinstalling the game. Things I need are unit stats, Names, HP, Sheild, damage, etc This will give me a good base to start off on instead of taking wild guesses as to what might be balanced.
hit me up on AIM: Arcaik71 if you're interested.
0
I started on this about a week or two ago and decided to commit to the map. I've created a project and started long term planning via Milestones. Hopefully I'll have a beta out in a month or so.
http://www.sc2mapster.com/maps/heavens-last-defense/
Recent Updates 9/20/2010
Terrain: Completion 25% (Bottom Left side, Asmo Spawn, bridge to second teir and stairs leading to Heavens Benediction.)
Scratched the old terrain as my partner has gone awol. I started with a new Terrain set a couple days ago and it's turned out much better than the original as I've decided to go for style and look over authenticity of the original map. For instance, instead of mear cliffs, I've decided to actually raise the entire terrain level as needed, tappering off per each tier (bridge crossing)
Units: Asmodeus, Samyazza, Samuel
Actions & Triggers: Mass Players X Units to Masser(Observer) Respawn Mass (If mass units fall under 125 total units) Lower Left and Right Gates functional
UI: Mass button created on the UI, located bottom right corner of viewable terrain(not on top of unit command)
0
I know SC1 had a built in function for this but I cannot seem to find it anywhere in the galaxy editor. I want to get the total amount of controlled units for a given player. Can anyone point me in the right direction?