Last week's Mar Sara WTE had some great submissions, but it's time for something different. This week's theme is going to be the "Canyon Ambush". Which means you basically get to create a canyon in which an ambush has been set up. A group of people have to travel through it, and they have no idea what's going to hit them. Show me what you got :)
Here we go, didn't manage to make anything last week that I was happy with, so ended up not submitting anything, liked this idea though, and think it worked out quite nicely. Anyway, this week I've got a group of raiders ambushing a night time dominion convoy. Screenshots are taken from the editor, but don't think I had any helper models visible :P
I'm going to update the whole 'interface' of the WTE's soon (one big thread that links to all of them), and become more active in both terraining and commenting myself. It's just that I've got a lot of stuff going on in real life right now I need to work out before I can become a more active member of the Starcraft community, which has lead to me barely being able to keep up on hosting the WTE's.
Woah, really impressive stuff! I'm really noobish with the editor, I just play around with terrain a lot. I was wondering how you did all that. By that I mean the explosions, the long lasers from the Ghosts, and the Reapers in mid flight.
Woah, really impressive stuff! I'm really noobish with the editor, I just play around with terrain a lot. I was wondering how you did all that. By that I mean the explosions, the long lasers from the Ghosts, and the Reapers in mid flight.
Thanks :).
Generally, what I do to get more control over models is that I create them as doodads, and then play around with their events to make them play various animations, the ghosts with laser lines are specific models (for the ones up on the side of the canyon), and a regular ghost aiming, with a neon light (can't quite remember the name of the doodad) used for the one standing behind the barricade. Feel free to download the map and check specifics if there's anyting else you're wondering about.
The WTE isn't about 'winning' though - even if you're a total noob at terraining, you might come up with something clever a complete veteran can learn from. It happens to me all the time, really.
Depends, I've concidered using triggers and units, but I prefer working in the editor since it's easier to position the camera, set height of doodads and stuff. Also, my graphic settings for the editor are set to Ultra, which I'm not totally sure if my computer would handle if I actually ran the game.
Depends, I've concidered using triggers and units, but I prefer working in the editor since it's easier to position the camera, set height of doodads and stuff. Also, my graphic settings for the editor are set to Ultra, which I'm not totally sure if my computer would handle if I actually ran the game.
Regarding Positioning the camera... :)... well...
Ctrl+Right_Click in the editor... works wonders for nice screenies.
Ok... I have kinda of a block but here is the best I could come up with.
Its kinda of 3 marines that found a cute little spider mine not knowing that 6 more lurked in the shadows!!!
What will happen to these heroic(and incredibly stupid) Marines?! ...you can guess... (tip: It starts with "ka" and it ends in "bum!")
Hey again folks. A simple WTE exercise this week.
Weekly Terraining Exercise #9
Last week's Mar Sara WTE had some great submissions, but it's time for something different. This week's theme is going to be the "Canyon Ambush". Which means you basically get to create a canyon in which an ambush has been set up. A group of people have to travel through it, and they have no idea what's going to hit them. Show me what you got :)
Last week's WTE can be found here:
http://forums.sc2mapster.com/development/terrain/12072-weekly-terraining-exercise-8-mar-sara-blues/
my comeback after some time of being inactive =o
My submission.
@Cbrag: Go
Love the belshir manmade cliff, best cliff in the game (as used prominently in all of my map)
Here we go, didn't manage to make anything last week that I was happy with, so ended up not submitting anything, liked this idea though, and think it worked out quite nicely. Anyway, this week I've got a group of raiders ambushing a night time dominion convoy. Screenshots are taken from the editor, but don't think I had any helper models visible :P
I'd suggest making a reply in the other threads leading to the next week's WTE. Also comment on my horrid terrains, you should.
@SASCnlAlpha: Go
I'm going to update the whole 'interface' of the WTE's soon (one big thread that links to all of them), and become more active in both terraining and commenting myself. It's just that I've got a lot of stuff going on in real life right now I need to work out before I can become a more active member of the Starcraft community, which has lead to me barely being able to keep up on hosting the WTE's.
@Gurrgel: Go
Woah, really impressive stuff! I'm really noobish with the editor, I just play around with terrain a lot. I was wondering how you did all that. By that I mean the explosions, the long lasers from the Ghosts, and the Reapers in mid flight.
Thanks :). Generally, what I do to get more control over models is that I create them as doodads, and then play around with their events to make them play various animations, the ghosts with laser lines are specific models (for the ones up on the side of the canyon), and a regular ghost aiming, with a neon light (can't quite remember the name of the doodad) used for the one standing behind the barricade. Feel free to download the map and check specifics if there's anyting else you're wondering about.
@Gurrgel: Go Cool. I didn't know you could do that. Great screenshots btw. I am not even entering this one... yours are too good for me...
@Gurrgel: Go
Wouldn't it be easier to just set up a couple of triggers and shoot the screenies in-game?
@ShadeTerror: Go
The WTE isn't about 'winning' though - even if you're a total noob at terraining, you might come up with something clever a complete veteran can learn from. It happens to me all the time, really.
@Mozared: Go
Depends, I've concidered using triggers and units, but I prefer working in the editor since it's easier to position the camera, set height of doodads and stuff. Also, my graphic settings for the editor are set to Ultra, which I'm not totally sure if my computer would handle if I actually ran the game.
@ZeroAme: Go
How's that an effective ambush where you have a bigger army count and lost half of them till the end of the battle ?
Regarding Positioning the camera... :)... well...
Ctrl+Right_Click in the editor... works wonders for nice screenies.
@progammer: Go
… Yeah, cool ambush bro.
Ok... I have kinda of a block but here is the best I could come up with. Its kinda of 3 marines that found a cute little spider mine not knowing that 6 more lurked in the shadows!!!
What will happen to these heroic(and incredibly stupid) Marines?! ...you can guess... (tip: It starts with "ka" and it ends in "bum!")
Here's a little submission I put together in a few hours: Not an ambush you say? Well, all is not as it seems....
Sweetness :D
Thanks! My first entry to a WTE, I might start doing them more often