So i was talking to somone in the IRC earlier and he is supposedly the Trigger God, but he had a lot of trouble and said it's possible but REALLY hard to do a connect the dotsthing.
If anyone knows how and can explain it, that would be very much appreciated :)
The first one I want to do is a very simple door:
o->--o
l l
^ V
l l
o o
Once the last (bottom right) dot is connected, there would be a small dialog item - button there for a "doorknob" that would trigger Events when it's clicked if all the dots are connected. If possible, this all needs to be in a dialog. If it's possible but not if it's in a dialog, thats fine too
i would help but i have no clue AT ALL what youre asking. is this a connect the dot game made through dialogs??? i dont understand what youre asking, please elaborate-
It would probably be hard to create a function to automatically detect what you connected, but if you did it manually (although it would take a while) I don't think it would be too hard. I'm still kind of confused at what you mean though, what's your method for drawing the dots?
Yeah you dont explain very well at all exactly what you mean by connect the dots. Is the user supposed to pick 2 dots to connect, and need to draw lines between them and only "unlock" when a door outline is made, or what? Either way, seems like it could be done pretty easily to me.
sorry for the lack of explanation, everyone. I've alwasy been bad about that =/
I'm making a demo for a DS game idea, but in the Galaxy Editor (there are litrarally NO ds engines). One of the main features of the game is that when the player goes to the "SketchBook" in the Menu, and select what they want to draw (ex. a door), then they can draw it (connect the dots) and it will become real in the game.
Since this is a computer rather than a DS, i just want the player to click by the bottom left dot, hold the mouse down and drag it up to the top left dot, then right to the top right dot, then down to the bottom right dot. Once they get to the bottom right dot, they can let go, move the mouse to a dialog item button, and click that, which will run the events in a trigger
sorry for the lack of explanation, everyone.I've alwasy been bad about that =/
I'm making a demo for a DS game idea, but in the Galaxy Editor (there are litrarally NO ds engines).One of the main features of the game is that when the player goes to the "SketchBook" in the Menu, and select what they want to draw (ex. a door), then they can draw it (connect the dots) and it will become real in the game.
Since this is a computer rather than a DS, i just want the player to click by the bottom left dot, hold the mouse down and drag it up to the top left dot, then right to the top right dot, then down to the bottom right dot.Once they get to the bottom right dot, they can let go, move the mouse to a dialog item button, and click that, which will run the events in a trigger
The user will have to click at every do, there is no way for the user to detect mouse position without clicking. as for the triggers to do this would vary based on how you want the dots to be, doodads or just in UI.
alright, well since its a demo like i said, clicking is okay i guess. I'll do it like this:
3-----4
l l
2 5
l l
1 6
Each number being a dot and they have to click them in order, then when 6 is clicked, they click a button to the left of 5. So then i guess if i have to do it this way, i have to use dialog buttons then? =/
It may be a stupid question, but why do they have to draw the door if the points are predetermined? I understand the player is supposed to be an artist and the sketchpad is supposed to broaden your choices, but if the points are predetermined than it defeats the entire point, doesn't it? Obviously I could be mistaken, just thought I would ask.
It may be a stupid question, but why do they have to draw the door if
the points are predetermined? I understand the player is supposed to be
an artist and the sketchpad is supposed to broaden your choices, but if
the points are predetermined than it defeats the entire point, doesn't
it? Obviously I could be mistaken, just thought I would ask.
Because in the actual game i want the player to feel like they're drawing it themselves. Kinda like hitting x to jump instead of actually jumping yourself.
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So i was talking to somone in the IRC earlier and he is supposedly the Trigger God, but he had a lot of trouble and said it's possible but REALLY hard to do a connect the dotsthing.
If anyone knows how and can explain it, that would be very much appreciated :)
The first one I want to do is a very simple door:
o->--o
l l
^ V
l l
o o
Once the last (bottom right) dot is connected, there would be a small dialog item - button there for a "doorknob" that would trigger Events when it's clicked if all the dots are connected. If possible, this all needs to be in a dialog. If it's possible but not if it's in a dialog, thats fine too
i would help but i have no clue AT ALL what youre asking. is this a connect the dot game made through dialogs??? i dont understand what youre asking, please elaborate-
It would probably be hard to create a function to automatically detect what you connected, but if you did it manually (although it would take a while) I don't think it would be too hard. I'm still kind of confused at what you mean though, what's your method for drawing the dots?
@ctccromer: Go
Yeah you dont explain very well at all exactly what you mean by connect the dots. Is the user supposed to pick 2 dots to connect, and need to draw lines between them and only "unlock" when a door outline is made, or what? Either way, seems like it could be done pretty easily to me.
got your back bro
Wait... do you want to like... draw stuff?
And whats a "dotsthing"?
Remember that people cannot read your mind. Well.. I can, but I try not to do it because it's impolite :/
@Dekuleaf: Go
lol
sorry for the lack of explanation, everyone. I've alwasy been bad about that =/
I'm making a demo for a DS game idea, but in the Galaxy Editor (there are litrarally NO ds engines). One of the main features of the game is that when the player goes to the "SketchBook" in the Menu, and select what they want to draw (ex. a door), then they can draw it (connect the dots) and it will become real in the game.
Since this is a computer rather than a DS, i just want the player to click by the bottom left dot, hold the mouse down and drag it up to the top left dot, then right to the top right dot, then down to the bottom right dot. Once they get to the bottom right dot, they can let go, move the mouse to a dialog item button, and click that, which will run the events in a trigger
The user will have to click at every do, there is no way for the user to detect mouse position without clicking. as for the triggers to do this would vary based on how you want the dots to be, doodads or just in UI.
@ctccromer: Go
Pretty much what NeoDeathXp said. But i wonder, what is "a ds game"?
Edit: Ahhhhhh, Nintendo DS, got it the second i clicked "reply" ^^
@NeoDeathXP
alright, well since its a demo like i said, clicking is okay i guess. I'll do it like this:
3-----4
l l
2 5
l l
1 6
Each number being a dot and they have to click them in order, then when 6 is clicked, they click a button to the left of 5. So then i guess if i have to do it this way, i have to use dialog buttons then? =/
It may be a stupid question, but why do they have to draw the door if the points are predetermined? I understand the player is supposed to be an artist and the sketchpad is supposed to broaden your choices, but if the points are predetermined than it defeats the entire point, doesn't it? Obviously I could be mistaken, just thought I would ask.
Because in the actual game i want the player to feel like they're drawing it themselves. Kinda like hitting x to jump instead of actually jumping yourself.