In light of my unexplainable data corruption:
is there any way to export simply all terrain layers from a map?
Or, if I can wipe the maps data files and keep other work, I'm fine with redoing all of my unit mods as most of them, at this point, were relatively minor.
also, can you have terrain dialog windows open for 2 separate maps? Then copy and paste should suffice.
:/ nothing at all?
i know its kinda a brief description but i don't even know where to start with this.
kinda really screws me over cause i'm pretty close to finishing an alpha concept for this game. but....... no. REJECTED! and loosing all the data sounds like a very depressing result -,-
well... my sentries will not cast force-field. click the button and it says "error". hit the hot key, it says "error".
I hadn't modified any data on this ability except the hot key, and it was working earlier....
Took a few day sabbatical from my map and came back with a spark of genius.
the dialog box was created via another trigger at initialization.
this is the trigger that I am now using:
So I'm working on an arena game in which each player controls one hero unit at a time. I have a good trigger that allows players to choose a unit type and spawn when the map initializes, but I'm having trouble making one that triggers when a players unit dies.
This trigger need to independent for each player and occur when that player's unit dies. Possibly add a timer in there that makes it so they have to wait 5 seconds to spawn. something of that nature.
I have the dialog actions set up for the trigger i just cant seem to find event/condition that activate the trigger for each player respectively when their units die.
aight I found the Vital regen thing so that should be good.
but i cant seem to piece together a working ability.
i have a behavior (BehaviorBuff) to do the shield regen.
i have an effect (EffectApplyBehavior) attached to the behavior
I Have an ability that I have tried work with as AbilBehavior, AbilEffect, and AbilEffectInstant. my effect does not show up on the list of possible values.
what am i missing?
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@Dekuleaf: Go
Restarting project so data issue is no longer relevant.
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@LiQuiDPwNiuM: Go
lol just figured that out. worked well enough
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In light of my unexplainable data corruption: is there any way to export simply all terrain layers from a map?
Or, if I can wipe the maps data files and keep other work, I'm fine with redoing all of my unit mods as most of them, at this point, were relatively minor.
also, can you have terrain dialog windows open for 2 separate maps? Then copy and paste should suffice.
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@Eiviyn: Go
lol no. set to "a" but dont freak out. all standard movement/attack ect. hot keys have been moved from conflicting positions.
cant be an issue there cause clicking the ability icon wont even cast it.
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:/ nothing at all? i know its kinda a brief description but i don't even know where to start with this.
kinda really screws me over cause i'm pretty close to finishing an alpha concept for this game. but....... no. REJECTED! and loosing all the data sounds like a very depressing result -,-
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got your back bro
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well... my sentries will not cast force-field. click the button and it says "error". hit the hot key, it says "error". I hadn't modified any data on this ability except the hot key, and it was working earlier....
anybody have any ideas?
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@Dekuleaf: Go
oh, forgot to mention that the unit actually spawns from the clicking of a dialog button:
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Took a few day sabbatical from my map and came back with a spark of genius. the dialog box was created via another trigger at initialization. this is the trigger that I am now using:
if anyone sees a major flaw, let me know
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Nice trigger. it's sexy.... if game code can be such. I'm not well versed in the multifunctions of global variables so it's good to see some examples
Unfortunately I don't think it helps for this specific issue.
what i need is something for the events and conditions that says: anytime a player's unit count = 0 create dialog box for that player.
i have the actions i want already; a dialog box from which the player chooses what to spawn as.
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So I'm working on an arena game in which each player controls one hero unit at a time. I have a good trigger that allows players to choose a unit type and spawn when the map initializes, but I'm having trouble making one that triggers when a players unit dies. This trigger need to independent for each player and occur when that player's unit dies. Possibly add a timer in there that makes it so they have to wait 5 seconds to spawn. something of that nature.
I have the dialog actions set up for the trigger i just cant seem to find event/condition that activate the trigger for each player respectively when their units die.
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@Dekuleaf: Go
bump
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Hey is it possible to get a shield outline on the unit wireframe when adding shields to terran units?
and when you say "enable shields" is there more to it than simply modding the max and starting shield value?
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aight I found the Vital regen thing so that should be good. but i cant seem to piece together a working ability. i have a behavior (BehaviorBuff) to do the shield regen. i have an effect (EffectApplyBehavior) attached to the behavior
I Have an ability that I have tried work with as AbilBehavior, AbilEffect, and AbilEffectInstant. my effect does not show up on the list of possible values. what am i missing?
I also have a button made and ready.
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@RileyStarcraft: Go
Ah!!! That makes sense, I'll try that. thanks