My issue is that:
I duplicated: Changeling (unit), Changeling (actor), changeling zealot (unit), changeling zealot (actor), and disguise as zealot (ability)
my duplicated changeling unit/actor works fine but when I approach a zealot it looks the animation before it would switch to the changeling zealot unit/actor. If i move out of vision it goes back to normal and if I go back into vision of it it'll loop the animation again
I'm not looking to start a team necessarily - I have a paid internship with a game company already so I work on sc2 maps on and off for months at a time. HOWEVER, I really need some Data help with a project I'd really like to work on some more. It's a 3rd person RPG about a changeling. His entire brood is destroyed and he's all that's left, has to master his shapeshifting (learns to (eventually) turn into every unit in the game and use a couple spells from each one. Imagine combining a ghost snipe + zealot charge + ultralisk sweep attack!)
I'm a trigger guy and am good enough with the terrain editor to fit my needs, but my data work doesn't seem to.. well, work! I have basic (very basic) knowledge of how most of it works, but I'm already running into trouble and I've barely even begun.
So if you're up for doing a little data work here and there, not a whole lot, I would really appreciate the help!
EVENT:
Unit Property -> Any Unit Life Changes
CONDITIONS:
and V
...Triggering Unit == (your unit)
...Unit Property -> Triggering Unit Life <= 2
ACTIONS:
whatever you want
Not sure what behaviors do (i'm mostly a trigger guy, not data..) But i just looked at it and its not linked to any of the morphing abilities that I can tell. I just need to know what to do so the changeling will stop looping its animation and actually transform into the Zealot (Changeling Hero) unit
I know I can do that, but I want to duplicate everything that I'm changing, so that I can have both my changed versions and the normal versions available :/
How do you get rid of the white space on the edges of the image? It keeps the player's arrow in the middle of the screen even when youre on the edge of the map, so it just shows white space where it has no image. If there's no (easy) way to make it not show that space at all, is it at least possible to make it black instead of white?
crap, my bad. Changing it to "Selected" makes it work. I always forget that's changeable..
Whats the best way to set the list items to variables? Theyre treated as integers rather than an actual item like dialog items are, so If you move them around or take an item off then put it back later at a different part of the list, it all gets messed up!
What I'm trying to do is to make a changeling that morphs into a zealot that's a normal zealot but still the differently colored actor. Here's what I did:
1. Duplicated (original > duplicate's name):
-Changeling [unit] > "Changeling Hero"
-Zealot [unit] > "Zealot (Changeling Hero)"
-Changeling [actor] > "Changeling Hero"
-Changeling (Zealot) [actor] > "Zealot (Changeling Hero)"
-Changeling -- Morph Zealot [ability] > "Changeling -- Shapeshift Zealot"
2. Set the "Changeling Hero" [actor] to work for the "Changeling Hero" [unit] and same for "Zealot (Changeling Hero)" actor and unit.
3. Set Shapeshift Zealot's attached unit from "Changeling (Zealot)" to "Zealot (Changeling Hero)"
4. Opened "Changeling Hero" [unit]'s ability list to remove "Morph Zealot" and add "Shapeshift Zealot"
So.. THEORETICALLY.. what should happen is i have a seemingly normal changeling, but when I approach a protoss unit, he morphs into a normal zealot (able to attack and what not) but looks like the off-color changeling zealot model.
What ACTUALLY happens is that whenever I approach a protoss unit, the changeling loops the animation it plays right before turning into the new actor. It never actually morphs into the custom zealot unit. What did i forget?!?!
PS is it possible to add something to that ability that makes the changeling turn back into a changeling when he leaves the event area, or do i have to make a whole new ability?
1. makes sense
2. Still confused.. Why isn't this trigger working? When the first item on the dropdown is selected, it doesnt do anything. When a completely different button in the dialog (a button, not a dropdown or list item) is clicked, it runs the action..
TEST dropdown list item selected
Events
Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Selected list item of QuestDropdownCATEGORY for 1) == 1
Then
Dialog - Show TestItem for (All players)
Else
I love the game, but it just takes too dang long. I've played about 4 games and just from looking at other peoples' techniques, I can get to the end and have 70-100 points from the fruit. It's fun and all, but I don't have an hour to devote to a single game of tower defense.
1. Does the "Create Dialog Item" action work when making panels? I tried making one, setting its size, moving it, and showing it and still didn't see anything
2. How do you use an event for when a player selects a list item from a pulldown?
0
bump..
My issue is that: I duplicated: Changeling (unit), Changeling (actor), changeling zealot (unit), changeling zealot (actor), and disguise as zealot (ability)
my duplicated changeling unit/actor works fine but when I approach a zealot it looks the animation before it would switch to the changeling zealot unit/actor. If i move out of vision it goes back to normal and if I go back into vision of it it'll loop the animation again
0
I'm not looking to start a team necessarily - I have a paid internship with a game company already so I work on sc2 maps on and off for months at a time. HOWEVER, I really need some Data help with a project I'd really like to work on some more. It's a 3rd person RPG about a changeling. His entire brood is destroyed and he's all that's left, has to master his shapeshifting (learns to (eventually) turn into every unit in the game and use a couple spells from each one. Imagine combining a ghost snipe + zealot charge + ultralisk sweep attack!)
I'm a trigger guy and am good enough with the terrain editor to fit my needs, but my data work doesn't seem to.. well, work! I have basic (very basic) knowledge of how most of it works, but I'm already running into trouble and I've barely even begun.
So if you're up for doing a little data work here and there, not a whole lot, I would really appreciate the help!
0
EVENT:
Unit Property -> Any Unit Life Changes
CONDITIONS:
and V
...Triggering Unit == (your unit)
...Unit Property -> Triggering Unit Life <= 2
ACTIONS:
whatever you want
0
bump. Would love to be able to say if selected item was "text or string value" instead of "integer value"
0
Not sure what behaviors do (i'm mostly a trigger guy, not data..) But i just looked at it and its not linked to any of the morphing abilities that I can tell. I just need to know what to do so the changeling will stop looping its animation and actually transform into the Zealot (Changeling Hero) unit
0
Is there a way to do this in the data editor or do I have to make a trigger for it? Also exactly which unit do I need to destroy/replace?
0
I know I can do that, but I want to duplicate everything that I'm changing, so that I can have both my changed versions and the normal versions available :/
0
map attached. I'm not very bright when it comes to the data editor, so I don't know how to do the actor events, but that might be it
0
How do you get rid of the white space on the edges of the image? It keeps the player's arrow in the middle of the screen even when youre on the edge of the map, so it just shows white space where it has no image. If there's no (easy) way to make it not show that space at all, is it at least possible to make it black instead of white?
0
crap, my bad. Changing it to "Selected" makes it work. I always forget that's changeable..
Whats the best way to set the list items to variables? Theyre treated as integers rather than an actual item like dialog items are, so If you move them around or take an item off then put it back later at a different part of the list, it all gets messed up!
0
What I'm trying to do is to make a changeling that morphs into a zealot that's a normal zealot but still the differently colored actor. Here's what I did:
1. Duplicated (original > duplicate's name):
-Changeling [unit] > "Changeling Hero"
-Zealot [unit] > "Zealot (Changeling Hero)"
-Changeling [actor] > "Changeling Hero"
-Changeling (Zealot) [actor] > "Zealot (Changeling Hero)"
-Changeling -- Morph Zealot [ability] > "Changeling -- Shapeshift Zealot"
2. Set the "Changeling Hero" [actor] to work for the "Changeling Hero" [unit] and same for "Zealot (Changeling Hero)" actor and unit.
3. Set Shapeshift Zealot's attached unit from "Changeling (Zealot)" to "Zealot (Changeling Hero)"
4. Opened "Changeling Hero" [unit]'s ability list to remove "Morph Zealot" and add "Shapeshift Zealot"
So.. THEORETICALLY.. what should happen is i have a seemingly normal changeling, but when I approach a protoss unit, he morphs into a normal zealot (able to attack and what not) but looks like the off-color changeling zealot model.
What ACTUALLY happens is that whenever I approach a protoss unit, the changeling loops the animation it plays right before turning into the new actor. It never actually morphs into the custom zealot unit. What did i forget?!?!
PS is it possible to add something to that ability that makes the changeling turn back into a changeling when he leaves the event area, or do i have to make a whole new ability?
0
1. makes sense
2. Still confused.. Why isn't this trigger working? When the first item on the dropdown is selected, it doesnt do anything. When a completely different button in the dialog (a button, not a dropdown or list item) is clicked, it runs the action..
TEST dropdown list item selected
Events
Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Selected list item of QuestDropdownCATEGORY for 1) == 1
Then
Dialog - Show TestItem for (All players)
Else
0
@Karawasa: Go
I love the game, but it just takes too dang long. I've played about 4 games and just from looking at other peoples' techniques, I can get to the end and have 70-100 points from the fruit. It's fun and all, but I don't have an hour to devote to a single game of tower defense.
0
1. Does the "Create Dialog Item" action work when making panels? I tried making one, setting its size, moving it, and showing it and still didn't see anything
2. How do you use an event for when a player selects a list item from a pulldown?
0
makes since, and works perfectly. thanks!