I've been trying to give High Templar Psi Discharge(The attack Karass has in the Zeratul missions), but I can't get it to work. I'm pretty sure HTs and Karass have the same models, so I don't think it would be a problem with animations, so I would expect it to be quite easy to do. Can anyone walk me through this?
And I've looked through the 13 pages of the tutorial section, didn't find anything there. If there's something I missed, please link me to it.
I don't know what all you have thus far, but here's a list of everything I can think of off hand that you need to get an attack to work properly:
-an actor for the attack
-an effect for the damage (and one for launch missile if ranged attack)
-a weapon unit
-a weapon weapon
-a model to be referenced by the weapon unit
-an actor to be referenced by the weapon unit
My advice would be to duplicated the above from the Karass unit and rename them for High Templar and just make sure all things get referenced in the appropriate places.
Data editor is tricky to get used to. I am far from good at it, but have spent a lot of time recently trial and erroring my way through it.
I don't know what all you have thus far, but here's a list of everything I can think of off hand that you need to get an attack to work properly: -an actor for the attack -an effect for the damage (and one for launch missile if ranged attack) -a weapon unit -a weapon weapon -a model to be referenced by the weapon unit -an actor to be referenced by the weapon unit
Wh-....I-...How-... Damn.
I miss the DatEdit :(
Well, I'm gonna go ahead and check out a couple tutorials before trying this, then.
I agree completely. It's been a very rocky road with the TD I've been working on. I'm sure the data editor gets easier with time, but with so very few tutorials out there, feels like climbing the inside of a tephlon bowl.
your going to laugh when you see the step you misst.
Simply add the weapon, like you have, then go to the HT unit, add the ability "attack" AND BAM you good to go =) he cant use his weapon without the "attack" ability that all other units have, but cause he has no attack, blizz did not give him this ability. [I did test this for you, and that is the only step you need to do after adding the weapon]
if you need step by step on how to do this, post back here.
THe high temp wont have a "character" animation while using this, if you would like to know how to do that as well, let me know.
lol, so simple. Reminds me of when i was adding a modified archon attack to a high templar. i added the original weapon to my unit, and the attack and tested it. It worked. I duplicated the weapon and tested it. Didn't work. Spent ages trying to see why the range hadn't changed. Then i realised the HT still had the archons weapon and not the duplicated one xD. 2 hours of my life was wasted that day :(.
I've been trying to give High Templar Psi Discharge(The attack Karass has in the Zeratul missions), but I can't get it to work. I'm pretty sure HTs and Karass have the same models, so I don't think it would be a problem with animations, so I would expect it to be quite easy to do. Can anyone walk me through this?
And I've looked through the 13 pages of the tutorial section, didn't find anything there. If there's something I missed, please link me to it.
Did you add the weapon to Weapons - Weapon in the unit's data?
I'm no pro, but I think for the unit actor model, you may need to add some events for displaying attack animations.
I don't know what all you have thus far, but here's a list of everything I can think of off hand that you need to get an attack to work properly: -an actor for the attack -an effect for the damage (and one for launch missile if ranged attack) -a weapon unit -a weapon weapon -a model to be referenced by the weapon unit -an actor to be referenced by the weapon unit
My advice would be to duplicated the above from the Karass unit and rename them for High Templar and just make sure all things get referenced in the appropriate places.
Data editor is tricky to get used to. I am far from good at it, but have spent a lot of time recently trial and erroring my way through it.
Hope this helps.
Wh-....I-...How-... Damn.
I miss the DatEdit :(
Well, I'm gonna go ahead and check out a couple tutorials before trying this, then.
I agree completely. It's been a very rocky road with the TD I've been working on. I'm sure the data editor gets easier with time, but with so very few tutorials out there, feels like climbing the inside of a tephlon bowl.
http://forums.sc2mapster.com/development/tutorials/3647-data-create-a-missile-weapon-from-scratch/
everything you want to know
I don't have the "MISSILE_INVULNERABLE" or "CEffectDamage (Unknown)" options in my editor.
And I didn't really want to create a new weapon, I just wanted to give Karass' weapon to HTs.
@Bonejerome: Go
your going to laugh when you see the step you misst.
Simply add the weapon, like you have, then go to the HT unit, add the ability "attack" AND BAM you good to go =) he cant use his weapon without the "attack" ability that all other units have, but cause he has no attack, blizz did not give him this ability. [I did test this for you, and that is the only step you need to do after adding the weapon]
if you need step by step on how to do this, post back here.
THe high temp wont have a "character" animation while using this, if you would like to know how to do that as well, let me know.
@Molsterr: Go
lol, so simple. Reminds me of when i was adding a modified archon attack to a high templar. i added the original weapon to my unit, and the attack and tested it. It worked. I duplicated the weapon and tested it. Didn't work. Spent ages trying to see why the range hadn't changed. Then i realised the HT still had the archons weapon and not the duplicated one xD. 2 hours of my life was wasted that day :(.
@Molsterr: Go
Haha, thanks, works fine. I would like to know how to give him an animation too, so if you could explain that as well that would be great.
This was very helpful :) Has been looking for this for a while :D