I don't know what all you have thus far, but here's a list of everything I can think of off hand that you need to get an attack to work properly: -an actor for the attack -an effect for the damage (and one for launch missile if ranged attack) -a weapon unit -a weapon weapon -a model to be referenced by the weapon unit -an actor to be referenced by the weapon unit
Wh-....I-...How-... Damn.
I miss the DatEdit :(
Well, I'm gonna go ahead and check out a couple tutorials before trying this, then.
I've been trying to give High Templar Psi Discharge(The attack Karass has in the Zeratul missions), but I can't get it to work. I'm pretty sure HTs and Karass have the same models, so I don't think it would be a problem with animations, so I would expect it to be quite easy to do. Can anyone walk me through this?
And I've looked through the 13 pages of the tutorial section, didn't find anything there. If there's something I missed, please link me to it.
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@Molsterr: Go
Haha, thanks, works fine. I would like to know how to give him an animation too, so if you could explain that as well that would be great.
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I don't have the "MISSILE_INVULNERABLE" or "CEffectDamage (Unknown)" options in my editor.
And I didn't really want to create a new weapon, I just wanted to give Karass' weapon to HTs.
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Wh-....I-...How-... Damn.
I miss the DatEdit :(
Well, I'm gonna go ahead and check out a couple tutorials before trying this, then.
0
I've been trying to give High Templar Psi Discharge(The attack Karass has in the Zeratul missions), but I can't get it to work. I'm pretty sure HTs and Karass have the same models, so I don't think it would be a problem with animations, so I would expect it to be quite easy to do. Can anyone walk me through this?
And I've looked through the 13 pages of the tutorial section, didn't find anything there. If there's something I missed, please link me to it.