Hello guys/Gals, i am a new map maker and will very likely be posting here a lot.
Currently i am trying to make an old favorite of mine called "Diplomacy", i need some help in triggers. I want to make it to where when you build a building in a certain region you get X ammount of money every X ammount of time. The reason i need it is too make it to where when you build a building next to a city you "capture: it so long as you have that building there. It also has to become neutral again when the building is destroyed.
I appreciate any help you can give me and if i was too vague in my explaination, please tell me so i can specify.
Ok, so yeah that works, but when the building is destroyed/leaves i keep getting the money. Also i would like it to be ONLY a building and not any unit, if you could re-do the trigger to match that it would help a TON
lol you should post on here what property that is. because ive searched for it for a good 5 days, had to settle for another way to conquer cities and im quite satisfied. with the end result.
I tried using that trigger, but found problems with it. It detects the pylon before its constructed. How can I make it so that the trigger grants resources only after the building had finished construction?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hello guys/Gals, i am a new map maker and will very likely be posting here a lot.
Currently i am trying to make an old favorite of mine called "Diplomacy", i need some help in triggers. I want to make it to where when you build a building in a certain region you get X ammount of money every X ammount of time. The reason i need it is too make it to where when you build a building next to a city you "capture: it so long as you have that building there. It also has to become neutral again when the building is destroyed.
I appreciate any help you can give me and if i was too vague in my explaination, please tell me so i can specify.
something like that would work just fine =)
Well, I can't answer your post, but I can give you an achievement. Here you go! (This is my new thing, give people achievements.)
@WraithChaser: Go
im stealing that sig! =D
Ok, so yeah that works, but when the building is destroyed/leaves i keep getting the money. Also i would like it to be ONLY a building and not any unit, if you could re-do the trigger to match that it would help a TON
you bet. working on it right now. will update post when done, just refresh page. here
In this case, I made it if the building is a pylon, you can simply change that. it should work perfect now.
Thanks, works perfect now
@RobertMinson: Go
Your welcome, I also just found the property to just check if its a building (instead of a specific one). hope your game turns out good =)
lol you should post on here what property that is. because ive searched for it for a good 5 days, had to settle for another way to conquer cities and im quite satisfied. with the end result.
robert is your map up yet?
@davyswin: Go
Dude! Check the date on the thread before posting xD (And the last login of robert)
I tried using that trigger, but found problems with it. It detects the pylon before its constructed. How can I make it so that the trigger grants resources only after the building had finished construction?