hey rogue here, im currently in my Diplomacy Conquest Europe project, but i could help with stuff, i know it can be a headache working on these diplomacy maps, and from what ive seen.. its not easy The repetitive nature of creating triggers and re editing data is strenuous
ok so on my diplomacy map, beacons represent citys and i outfitted them with weapons. but everytime i have units around it and want to highlight the group. it also selects the beacon and does no select the units, so its becoming a problem, ive copied every statistic and flags to a normal building that does not do that, but it still does it. anyone know what the issue is?
Still working on my diplomacy map. Ive edited units to be specials and found a pretty nifty trigger to make it all work, the problem is. i made it where you can build the unit, with requirements(owning a city) but It works! it just doesnt show the build price or stats on the button.. looked all over and no clue, ive even looked at compared buttons for marines and other units and they look the same, just the one i made doesnt show the price..
lol you should post on here what property that is. because ive searched for it for a good 5 days, had to settle for another way to conquer cities and im quite satisfied. with the end result.
my map is in beta testing/balancing phase. ive only layed down 8 nations right now, but its published under diplomacy european conquest. needs a bit of work but im lazy. it only goes out as far as italy and the netherlands from the west.
need testers! so i know what to implement and put. what buildings to put. specials to make up
well my diplomacy map is going to be done soon. but before i lay down any more countries and triggers and what not.
id like to balancing my units, unit damage, range etc. buildings, economy, all that good stuff before i lay down any countrys and national specials. which i still have to brainstorm.
Need a few extra brains on this one guys. Need people to test the map with me.. alot of figuring out if this unit should have 8 damage or 9 damage. speed should be 2.25 or 2.5 etc etc.
Alright so i added this bolean Untitled Variable 001 = Check Conditions <Boolean>
and this is the condition, i dont think it makes anysense.. well most of this weird language doesnt make sense.. (Number of Any units in ((Unit type of (Triggering unit)) units in (Triggering region) owned by player (Player (Triggering player) from (Enemies of player (Triggering player))) matching Excluded: Missile, Dead, Hidden, with at most 0)) > User
its like a tongue twister, i thought it meant. whatever trigger this is going down in, whoever is there, better not be in there. or else the action wont happen.
Thats what i thought he 0 meant, No units by enemie player?
and what i got is.. i can still take over cities eventho theres buildings and units surrounding it.
what im asking is.. what can i do, to change that, to what i want
looks like the right track. yeah i did change the names once.. to all 40 regions.. then forgot to save.
i dont want ownership to change if someone is occupying, im currently messing around with the conditions and im getting it to change over only when i outnumber? but the situation is where Units of any other player =0
Need help with a new one.
event. Unit - Any Unit Enters Region 013 (i have alot of events for many regions)
condition. (Owner of (Triggering unit)) == User
Actions General - Switch (Actions) depending on (Triggering region) (again the switch for many regions)
action that is switched Unit - Change ownership of City (Terran Small) [76.63, 68.27] to player (Triggering player) and Change Color
ok the city(terran Small) is just a beacon. it represents a city and so so. which i used the above trigger, 2 post ago.. for income.
The only problem is, the conditions on trigger. I do not want ownership of city to triggering unit, if Region that is triggered is already occupied by units/buildings of another player.
ive Looked through all of the If Then Else possibilities but cant come up with what i need. am i missing something?
yay! ive acually have gotten a few breakthroughs in my triggers and i got it where i resembles the much needed triggers that was on regular starcraft that diplo maps need.
ive layed out a quarter of the map and published it under Diplomacy European Conquest. Not gonna place further cities and nations til i find the specific triggers i need, the ones i have are ok, but missing something, but if it turns out i have to change em, i would have to redo a little over 40 triggers. Ok im just talking way to much.
First Task at Hand, I will Describe the Situation=
... A Player(human) approaches a City(beacon in region) and takes that city(beacon+region) over. But, only if the city is unoccupied, if it is occupied= the player(human) must destroy the cities and units within the region.
So far what i got is, I can have a player run in a region and take it over. it could be my 1 dropship vs 20 guys and it would take it over, thats not what i wanted.. i cant seem to find the trigger or conditions or whatever to make it where its only if other players arent present.
Ah what i mean was, the unit in that region is recapturable between all players, But right now i have it where i can fly into that region with a wraith, and the enemy has like 10 units in the region... It would still give me the region eventho he or she outnumbers me, althought he or she can just use a unit and walk back in an out and retreive it, but its a big map and yeah...
alright so i have a trigger, that if any unit enters region.
then, a certain unit in that region is rescued to the triggered player.
i have this condtion-> (Owner of (Triggering unit)) == User
The problem is any unit enters a region and takes that unit, but What condition do i add to make it where if another player is present in the region, to not let me rescue?
and my trigger is in a big giant switch.. if that helps any
its funny the first time i made that trigger, i guess i made it a different way and it didnt ahve the +value 2 at the end of it. but now i got it. citie income is now working, the right way.
0
hey rogue here, im currently in my Diplomacy Conquest Europe project, but i could help with stuff, i know it can be a headache working on these diplomacy maps, and from what ive seen.. its not easy The repetitive nature of creating triggers and re editing data is strenuous
0
i have the same problem, dunno how to work around it either.
0
ok so on my diplomacy map, beacons represent citys and i outfitted them with weapons. but everytime i have units around it and want to highlight the group. it also selects the beacon and does no select the units, so its becoming a problem, ive copied every statistic and flags to a normal building that does not do that, but it still does it. anyone know what the issue is?
0
Still working on my diplomacy map. Ive edited units to be specials and found a pretty nifty trigger to make it all work, the problem is. i made it where you can build the unit, with requirements(owning a city) but It works! it just doesnt show the build price or stats on the button.. looked all over and no clue, ive even looked at compared buttons for marines and other units and they look the same, just the one i made doesnt show the price..
0
lol you should post on here what property that is. because ive searched for it for a good 5 days, had to settle for another way to conquer cities and im quite satisfied. with the end result.
robert is your map up yet?
0
my map is in beta testing/balancing phase. ive only layed down 8 nations right now, but its published under diplomacy european conquest. needs a bit of work but im lazy. it only goes out as far as italy and the netherlands from the west.
need testers! so i know what to implement and put. what buildings to put. specials to make up
0
well my diplomacy map is going to be done soon. but before i lay down any more countries and triggers and what not.
id like to balancing my units, unit damage, range etc. buildings, economy, all that good stuff before i lay down any countrys and national specials. which i still have to brainstorm.
Need a few extra brains on this one guys. Need people to test the map with me.. alot of figuring out if this unit should have 8 damage or 9 damage. speed should be 2.25 or 2.5 etc etc.
0
Alright so i added this bolean Untitled Variable 001 = Check Conditions <Boolean> and this is the condition, i dont think it makes anysense.. well most of this weird language doesnt make sense.. (Number of Any units in ((Unit type of (Triggering unit)) units in (Triggering region) owned by player (Player (Triggering player) from (Enemies of player (Triggering player))) matching Excluded: Missile, Dead, Hidden, with at most 0)) > User
its like a tongue twister, i thought it meant. whatever trigger this is going down in, whoever is there, better not be in there. or else the action wont happen.
Thats what i thought he 0 meant, No units by enemie player?
and what i got is.. i can still take over cities eventho theres buildings and units surrounding it.
what im asking is.. what can i do, to change that, to what i want
0
looks like the right track. yeah i did change the names once.. to all 40 regions.. then forgot to save.
i dont want ownership to change if someone is occupying, im currently messing around with the conditions and im getting it to change over only when i outnumber? but the situation is where Units of any other player =0
0
Need help with a new one. event. Unit - Any Unit Enters Region 013 (i have alot of events for many regions) condition. (Owner of (Triggering unit)) == User Actions General - Switch (Actions) depending on (Triggering region) (again the switch for many regions) action that is switched Unit - Change ownership of City (Terran Small) [76.63, 68.27] to player (Triggering player) and Change Color
ok the city(terran Small) is just a beacon. it represents a city and so so. which i used the above trigger, 2 post ago.. for income.
The only problem is, the conditions on trigger. I do not want ownership of city to triggering unit, if Region that is triggered is already occupied by units/buildings of another player.
ive Looked through all of the If Then Else possibilities but cant come up with what i need. am i missing something?
0
yay! ive acually have gotten a few breakthroughs in my triggers and i got it where i resembles the much needed triggers that was on regular starcraft that diplo maps need.
ive layed out a quarter of the map and published it under Diplomacy European Conquest. Not gonna place further cities and nations til i find the specific triggers i need, the ones i have are ok, but missing something, but if it turns out i have to change em, i would have to redo a little over 40 triggers. Ok im just talking way to much.
First Task at Hand, I will Describe the Situation=
... A Player(human) approaches a City(beacon in region) and takes that city(beacon+region) over. But, only if the city is unoccupied, if it is occupied= the player(human) must destroy the cities and units within the region.
So far what i got is, I can have a player run in a region and take it over. it could be my 1 dropship vs 20 guys and it would take it over, thats not what i wanted.. i cant seem to find the trigger or conditions or whatever to make it where its only if other players arent present.
0
@vjeux: Go hrm. lol ok, Get on the old B.net, LOOK. take notes.
0
Ah what i mean was, the unit in that region is recapturable between all players, But right now i have it where i can fly into that region with a wraith, and the enemy has like 10 units in the region... It would still give me the region eventho he or she outnumbers me, althought he or she can just use a unit and walk back in an out and retreive it, but its a big map and yeah...
0
alright so i have a trigger, that if any unit enters region.
then, a certain unit in that region is rescued to the triggered player.
i have this condtion
-> (Owner of (Triggering unit)) == UserThe problem is any unit enters a region and takes that unit, but What condition do i add to make it where if another player is present in the region, to not let me rescue?
and my trigger is in a big giant switch.. if that helps any
0
its funny the first time i made that trigger, i guess i made it a different way and it didnt ahve the +value 2 at the end of it. but now i got it. citie income is now working, the right way.