Still looking for someone that can work with triggers and region triggers.
Ive been trying to work on them myself with some help and tips here and there, i just need someone more experienced in triggers... when i look at them i see a bunch of randomly put together words, and when i make them make sense, it doesnt do it in game.
tried that region array tutorial and got some of it, but the hard part is too complicated lol.
you sir are helping create a pretty awesome map the diplomacy community been asking for!
ahh tried to do it and hit a wall again.
ok when i change the building count from any, to arithmetic(integer) i can change both the values and multiply. but the thing is, the first value will always fluxuate, because they are beacons changing in and out of command. if i can acually find any)*100 that would be awesome..
dont know what he did, im learning too but the region handler thing works nice, i was about to make 64 identical triggers, when i can juse use 1 big one!
Player - Modify player 1 Minerals: Add (Number of Any units in (Beacon (Protoss Small) units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount))
i just dont know how to put that 100 behind it? i got it working the way i wanted it, but the mineral is so miniscule, how do i set the amount higher?
Alright i got the timer trigger to work. and nation selection is up.
having real issues with income per city. i have it to where it get moneys. but i want it to be specified to just buildings(all) not any units. and the event only triggers when i move units in and out of the region? theres no specific command for unit(building)STAYS in region.
acually i got frustrated and deleted the whole trigger. but yeah i dont know how to d the whole variable thing at all. if your familiar with diplomacy maps, your more than welcome to help me with mine. The terrain is spectacular btw :D
ah im really new to this, but i believe i just created the best diplomacy terrain ever, and i need help with citiy triggers for money, timer triggers to know when to get the money, and take over triggers of gaining cities? also need help with city and unit placements. balancing,
and i really wanna figure out how to make smaller buildings and such.
Need help with diplomacy triggers, i finished my terrain and all. figured out the nation selector.
Everytime i try to make a income timer, it doesnt count. trying to start at 2, and go down and restart etc etc
income from cities, Well my cities are in regions. i want it where the time elapse to reset the clock. it gives money(right now it gives money all time even if i put a periodic event clock on)
The Two Triggers relate to Starcraft Diplomacy, Basically the same Trigger. Ive played his map and it does what im looking for, question was directed at him.
Need help. with my diplomacy, ive played yours. im having issues with nation select.
ive set all buildings to neutral player 0. and im trying to make a trigger which a human player takes that region at start. but i cant seem to find what i need to do. help meee.
0
Still looking for someone that can work with triggers and region triggers.
Ive been trying to work on them myself with some help and tips here and there, i just need someone more experienced in triggers... when i look at them i see a bunch of randomly put together words, and when i make them make sense, it doesnt do it in game.
tried that region array tutorial and got some of it, but the hard part is too complicated lol.
0
you sir are helping create a pretty awesome map the diplomacy community been asking for!
ahh tried to do it and hit a wall again.
ok when i change the building count from any, to arithmetic(integer) i can change both the values and multiply. but the thing is, the first value will always fluxuate, because they are beacons changing in and out of command. if i can acually find any)*100 that would be awesome..
0
dont know what he did, im learning too but the region handler thing works nice, i was about to make 64 identical triggers, when i can juse use 1 big one!
0
ok i did it!
Player - Modify player 1 Minerals: Add (Number of Any units in (Beacon (Protoss Small) units in (Entire map) owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount))
i just dont know how to put that 100 behind it? i got it working the way i wanted it, but the mineral is so miniscule, how do i set the amount higher?
0
Alright i got the timer trigger to work. and nation selection is up.
having real issues with income per city. i have it to where it get moneys. but i want it to be specified to just buildings(all) not any units. and the event only triggers when i move units in and out of the region? theres no specific command for unit(building)STAYS in region.
0
cant seem to get this trigger to pop off. keeps getting syntax..
0
acually i got frustrated and deleted the whole trigger. but yeah i dont know how to d the whole variable thing at all. if your familiar with diplomacy maps, your more than welcome to help me with mine. The terrain is spectacular btw :D
0
ah im really new to this, but i believe i just created the best diplomacy terrain ever, and i need help with citiy triggers for money, timer triggers to know when to get the money, and take over triggers of gaining cities? also need help with city and unit placements. balancing,
and i really wanna figure out how to make smaller buildings and such.
0
Need help with diplomacy triggers, i finished my terrain and all. figured out the nation selector.
Everytime i try to make a income timer, it doesnt count. trying to start at 2, and go down and restart etc etc
income from cities, Well my cities are in regions. i want it where the time elapse to reset the clock. it gives money(right now it gives money all time even if i put a periodic event clock on)
0
yeah i couldnt get that one too work. but i did a rescue units thing and it workedd
0
The Two Triggers relate to Starcraft Diplomacy, Basically the same Trigger. Ive played his map and it does what im looking for, question was directed at him.
0
Need help. with my diplomacy, ive played yours. im having issues with nation select.
ive set all buildings to neutral player 0. and im trying to make a trigger which a human player takes that region at start. but i cant seem to find what i need to do. help meee.
0
Yeah still need that trigger... heres what i got so far and what i need
Unit Probe Enters Region 001
now wheres the command Player 0 Gives ALL in Region 2 to player 1
0
Ok im trying to make a map here. but i cant find the triggers.
i want where i can move my probe into region 1, and then it would Give region 2(with buildings and units) inside and remove probe and disable trigger.
Pretty much a nation selector for my diplomacy map. pleaseee helppp
0
are you done yet? im just starting mine. gonna make terrain perfect. are you still on this project?