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    posted a message on Need some trigger help

    haha heres what i did for the hp:

    Untitled Trigger 016 Events Unit - Any Unit dies Local Variables Conditions (Owner of (Triggering unit)) == 8 Actions Unit Group - Pick each unit in (Any units in (Entire map) owned by player 8 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions Unit - Set (Picked unit) Maximum Life to (((Picked unit) Life (Current)) + 0.25)

    thanks for that part, but yah, dont see damage XD

    EDIT: Houston we have a problem! when more zombies spawn, since they weren't picked when the original unit spawned, they dont get the life buff when they spawn! so it resets the life back to normal if they werent around when the trigger happened. :( i guess i wasnt specific enough to mention that part, any ideas on how to make the effects work for ALL spawning zombies in the future?

    Posted in: Miscellaneous Development
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    posted a message on Need some trigger help

    I want to make it to where, when player 8 loses any unit, all of player 8's units gain x amount of life / armor, and i want to make it to where every time player 8 kills a unit it gets x amount of damage, this has to work on a LARGE scale. The general idea is to have a zombie map where the zombies get stronger based on their kills, and make it harder as it goes along. Thanks in advance for the help, its got me stumped although I'm sure it's simple =p

    Posted in: Miscellaneous Development
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    posted a message on League of Legends

    It is an AoS type map (or dota like map) it features 3 complete talent trees, a rune/glyph set for buffing abilities/stats, a full user store, its free, and no money is required to play the game forever. Max level is 30! I give this game a 10 out of 10 and if you ever at any point liked dota, or just want to try a new game i strongly suggest this! ive been playing for months and still enjoy it greatly.

    http://signup.leagueoflegends.com/?ref=4c141f2071b5c

    sign up there and say that i refered you to the game if you please! i appreaciate it and hope to see you on the game.

    User name: Mincemeat level 27 (add me and ill try and help you level up a little maybe)

    Posted in: Off-Topic
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    posted a message on Help with Rescources

    How do you make a mineral pile spawn another mineral pile right next to it, and then do it again and again and again... well you get it. And how do you make the mineral pile that is spawned get a smaller and smaller amount of resources? i dont care if it is trigger or data editor, just please help =/. thanks in advance

    Posted in: Miscellaneous Development
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    posted a message on Little help with A.I Attacking

    this is what i have: Untitled Trigger 010 Events Timer - Every 10.0 seconds of Game Time Local Variables Conditions Actions General - While (Conditions) are true, do (Actions) Conditions (Owner of (Triggering unit)) == 8 Actions Unit Group - Pick each unit in (Any units in (Entire map) owned by player 8 matching Excluded: Missile, Dead, with at most Any Amount) and do (Actions) Actions AI - Enable suicide for (Picked unit)

    i want it to make all units matching the description (which is everything basically that can move) to attack the nearest unit. Can somone explain to me why it isnt working? and maybe how to make it work XD thanks in advance

    Posted in: Miscellaneous Development
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    posted a message on Easy Help please --Solved--

    @SquarelyCircle: Go

    I am sorry to say it didnt work for some reason heres what i did:

    Untitled Trigger 008 Events Timer - Every 5.0 seconds of Game Time Local Variables Untitled Variable 001 = (Empty unit group) <Unit Group> Conditions Actions Unit Group - Pick each unit in (Spawning Pool units in (Entire map) owned by player 8 matching Required: Structure; Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions) Actions Unit Group - Add (Triggering unit) to Untitled Variable 001 Unit - Create 4 Zergling for player 8 at (Position of (Random Living unit from Untitled Variable 001)) using default facing (No Options)

    I made spawning pools randomly spawn all over the map, so the trigger has to randomly choose between them and spawn some units at the position of the chosen spawning pool.... i thought it would work but they spawn in the middle of nowhere O_o

    Edit: Found the problem! i used triggering unit instead of picked unit! DOI!

    Posted in: Miscellaneous Development
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    posted a message on Easy Help please --Solved--

    i think this is simple enough

    how do i make a spawning pool spawn x amount of zerglings every x amount of seconds, i dont care if you do it in triggers or data editor, or even both, whatever is easier for you. I almost got it working, but i cant quite get it. Any help would be appreciated.

    Posted in: Miscellaneous Development
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    posted a message on Actor Help

    @RobertMinson: Go

    ok so i got the rockets to fire, but now the only problem is he doesnt have any initial fire effect (when he shoots he stands still and doest have recoil) help if possible, if not ill find it out... eventually O_o

    Posted in: Miscellaneous Development
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    posted a message on Actor Help

    ok so i got rid of the blue orbs now (lol) so i think its an actor problem again

    Posted in: Miscellaneous Development
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    posted a message on Actor Help

    I made a marauder copy, and made a custom weapon, it does the damage and what not, but doesnt show the grenades like a normal marauder. I know its an actor problem probably (correct me if im wrong) and i copied and set the tokens to my unit (called him Grenadier) and after i did that when the grenadiers shoot instead of it being a grenade and an explosion on hitting, they just fire blue orbs that don't explode (i think its because it doesnt have a missile actor connected to it???) help please!

    Posted in: Miscellaneous Development
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    posted a message on [Solved]Need some ability help

    Thanks a ton, it was the problem, ha ha so easy to forget something eh?

    Posted in: Miscellaneous Development
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    posted a message on [Solved]Need some ability help

    ok i made an artillary strike with aoe damage, the whole shabang, and it all works...... except when the spell hits the targeted unit/point there is no explosion.... seeing as i have failed and tried my best to create this spell and failed (sorta) id like to know how you would go about making it, so i can compare mine to yours and see what i may have done wrong. Please post your way very clearly, and with every step you did, i would appreciate it.

    Posted in: Miscellaneous Development
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    posted a message on Help with ability

    ok, i need to make an ability called artillary strike. I made one (or at least i thought) and it seems to work pretty good, but after the casting time runs out, no spell comes out of the unit, and no damage is dealt.... I gave it my best shot, somone wanna help me out and show me how to do it properly?

    The spell needs to have X casting time before it fires X ammount of shots to location X. Preferably the shots hit random positions in the casting area, and have aoe damage (like real artillary shells)

    Posted in: Miscellaneous Development
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    posted a message on Ability Help...

    I need help making an ability called "Artillary Strike".

    Basically i want a siege tank to be able to use the ability in a area that is scouted out and has no fog of war. When you use the ability the tank fires a artillary barrage towards the target location and has X ammount of delay before it gets there (distant effects would be nice Ie: the farther the target is the longer it takes for the shells to reach the target) this would help out a TON! i know it is probably a big request and appreciate any help you can give me :)

    Posted in: Miscellaneous Development
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    posted a message on Diplomacy Tribute

    I will be ATTEMPTING to rework my favorite starcraft map called "Diplomacy 7.7" I wont be completely copying it of course, but the basic concept will be the same. Two players will serve as the army "commanders" They will be controlling the masses of troops needed to fight the war. The rest of the troops will be in third person mode, and they will be the more finessy part of the army. These players will be heroes with inventories, and skills/abilities. I plan on: 1:making several hero classes ie: defender, medic, rifleman, scout 2:creating a town capture system (possibly with hero mini game?) 3:keeping it simple enough to be able to appreciate the diplomacy side of the game 4.making the game very balanced (like its predecessors) 5:making it user friendly enough for noobs but advanced enough for clan play and more....

    This is my idea and i am working on it as i... type??? heh heh, the main point of this project is not only to keep the diplomacy legacy going, but to learn the galaxy editor, and get a fun, new hobby.

    I will be posting questions on how to do things im sure, and would appreciate it if people would answer the questions, because like many others i cant do it alone. (I will include people who want to be included in a special thanks section, but i wont do it unless you ASK me to.)

    Posted in: Project Workplace
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