How does splash damage work? I set the default splash damage of Raynor Gauss Rifle to 15, same as the primary damage of the weapon. But it seems it does not work. Do I have to set the splash damage area somewhere else? What does splash damage mean anyway?
I wanted to do damages on the primary target as well as targets nearby. Like full 15 damage to the target and 10 around it with distance of 1.
In the raynor gaus rifle go to its (DAMAGE) Effect.
Set the Effect-kind to splash.
Then go to Search-Area. Click the green cross to add a new field.
Set the fraction of the damage to say 0.75 (75% of the damage it does to main target)
radius set to 1
Click ok, and it should work.
You can also add validators and filters so splash only applys to targets u desire. (Search - filters where u set filters. eg: exclude hidden dead missle etc) (Validators in the search field - where we set fraction/radius etc)
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How does splash damage work? I set the default splash damage of Raynor Gauss Rifle to 15, same as the primary damage of the weapon. But it seems it does not work. Do I have to set the splash damage area somewhere else? What does splash damage mean anyway?
I wanted to do damages on the primary target as well as targets nearby. Like full 15 damage to the target and 10 around it with distance of 1.
In the raynor gaus rifle go to its (DAMAGE) Effect.
Set the Effect-kind to splash.
Then go to Search-Area. Click the green cross to add a new field.
Set the fraction of the damage to say 0.75 (75% of the damage it does to main target)
radius set to 1
Click ok, and it should work.
You can also add validators and filters so splash only applys to targets u desire. (Search - filters where u set filters. eg: exclude hidden dead missle etc) (Validators in the search field - where we set fraction/radius etc)