For units like the marine with both walk and run (or "walk" and "walk slow") animations, is there a known way to make the unit move using the walk animation during cinematics, but run as normal during combat?
I believe you could use the "Send Actor Message" action with a trigger. At the marine's actor, make an event for walking. During a cinematic, use said action to trigger the event.
For units like the marine with both walk and run (or "walk" and "walk slow") animations, is there a known way to make the unit move using the walk animation during cinematics, but run as normal during combat?
I believe you could use the "Send Actor Message" action with a trigger. At the marine's actor, make an event for walking. During a cinematic, use said action to trigger the event.
@rayquaza11: Go
Sounds like an idea, but I'm not sure how to make an action for an actor. What are the steps there?