I put out an update of my map today if anyone is interested, which I know they are not but what the heck. Fixed some of the bugs introduced by the new patches and tried to make it more playable.
XAOS (xtreme aos based on Monster Mash) from warcraft 3 was a pretty cool game. Basically it is a 2 v 2 v 2 v 2 game.
Each team is in a corner, and at the start of the game each player chose their race (Race impacted their buildings, units spawned and hero selection)
They each had 3 lanes, 2 lanes to the other corners and one lane to the center. When teams were destroyed there lanes would carry on as normal except once they reached a redundant base they would carry on to the next base. The middle lane would also meet in the middle for a huge battle.
Another aspect of this aos was the ability to add units to the computers spawns, also dependant on the race chosen. strategy was required because each race had different units which could win the battle. units with bloodlust, healing, dispel, meat shield. You had to have a good mix to push the tide of battle.
There were also creeps and random shops etc.
http://extremeaos.moonfruit.com/
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Another AOS, Eternal Conflict (Lost its popularity to DoTA because it was more difficult). Was pretty simular to DoTA in the lane aspect but instead of 1 lane in the middle it had 2, for a total of 4 lanes. which basically gave each member of the team their own lane.
Too many straight lines, this does not occur in a natural forest.
it looks silly because of all the straight lines. if there was more bulk to the tree line instead of just 1 x doodad line it could be less straight.
Also notice your setting each button as: "Characters choices item 2[picked integer]" and then your next line: show the button "Characters choices item 2[picked player]".
event
Any dialog item is pressed
condition
*you could add condition like dialog == closedialogbutton
action
Show/Hide [last created dialog or ur variable for the dialog] for player [triggering player]
saw the map played on custom lives, cheers! :D tried to improve the map in stating actually how to play as i see that players who dont know what sheep tag is or how tp play it struggle to grasp the concept. ANd reduced wall of text on loading screen to a bit of text plus pics!"
Will try to do a video if i can figure out how. Since the map is at the bottom of the list and no-one has yet to play it. it is hard since this map relies on people as i am having a hard time figuring out how to script ai! :P if anyone has any suggestions or example sceens of their ai that would be helpful.
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@Torrak: Go
I put out an update of my map today if anyone is interested, which I know they are not but what the heck. Fixed some of the bugs introduced by the new patches and tried to make it more playable.
Sheep Tag for SC2 find it on SC2 EU. happy days.
Probes vs Templars
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@Nerfpl: Go
Also notice your setting each button as: "Characters choices item 2[picked integer]" and then your next line: show the button "Characters choices item 2[picked player]".
Should this not also be [picked integer].
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Check it still has its abilitys. should be the very top field you can edit.
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event
Any dialog item is pressed
condition
*you could add condition like dialog == closedialogbutton
action
Show/Hide [last created dialog or ur variable for the dialog] for player [triggering player]
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i signed up using your link for you
http://l33t.razerzone.com/index.php?user_dtl=ea2c30bb1fa5da23b5b2b837d480d413
:D
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2013 update - the game is slightly different to this youtube video now.
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saw the map played on custom lives, cheers! :D tried to improve the map in stating actually how to play as i see that players who dont know what sheep tag is or how tp play it struggle to grasp the concept. ANd reduced wall of text on loading screen to a bit of text plus pics!"
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@Diaclo: Go thanks guys!
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if its always on, when will the spellcast happen or should i say animation? im confused here.
Your event if its toggled is behaviour.on and behaviour.off though.
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Yeah i do plan on adding more upgrades/some new structures. New abilties for the tauren, including updating some of their current and wot not.
Have you any suggestions for upgrades, would be cool :P
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Will try to do a video if i can figure out how. Since the map is at the bottom of the list and no-one has yet to play it. it is hard since this map relies on people as i am having a hard time figuring out how to script ai! :P if anyone has any suggestions or example sceens of their ai that would be helpful.