I searched all of the actions relating to Units, Actors, and Animations, but wasn't able to find what I'm looking for.
If you only want it to be semi-transparent to player on the same team then cloak it.
If you want it to be semi-transparent for everyone cloak it, then put a hidden, unselectable observer near it for each opposing player or, if the opposing players will only be using specific units set the opposing player's characters as detectors.
If you only want it to be semi-transparent to player on the same team then cloak it.
If you want it to be semi-transparent for everyone cloak it, then put a hidden, unselectable observer near it for each opposing player or, if the opposing players will only be using specific units set the opposing player's characters as detectors.
I'm having some problem with making units permanently semi-transparent (I try using it on birth message but then the rest of the model becomes a black ball). Could someone post a step-by-step guide how to make them transparent?
How can I make a unit semi-transparent?
I searched all of the actions relating to Units, Actors, and Animations, but wasn't able to find what I'm looking for.
If you only want it to be semi-transparent to player on the same team then cloak it.
If you want it to be semi-transparent for everyone cloak it, then put a hidden, unselectable observer near it for each opposing player or, if the opposing players will only be using specific units set the opposing player's characters as detectors.
Er, or just use the Set Opacity actor message.
@RileyStarcraft: Go
Thanks. Exactly what I needed.
I'm having some problem with making units permanently semi-transparent (I try using it on birth message but then the rest of the model becomes a black ball). Could someone post a step-by-step guide how to make them transparent?
@YLM: Go
- Go to the Actor you want to be transparent.
- Events + > Right click > add Event
- Event -> Actor Creation
- Message -> Set Opacity x
x ranges between 0.0(Completely transparent) and 1.0(Completely Visible)
Thanks this worked great.
For some reason it doesn't appear in the editor but in game it works fine.