Is it possible to somehow change Xel'Naga tower so it's glow with team color instead of whatever color it is glowing? Is there a similar beacon like structure that can be team colored? And if not, how would I go about team-coloring a Xel Naga watchtower.
My editor is currently unusable so meanwhile I'd like to see if there are ways to control parameters of projectiles, like speed, gravity, direction. For example is it possible to use projectiles to create a system where projectiles don't follow target or can I make projectiles orbit around a given point? If not what are the alternatives? From what I read you use units to simulate projectiles, right?
Thanks. Catalog trigger look like something I could use. Are there any limitations, like tooltip text not refreshing or custom abilities can't be cataloged?
I'm having some problem with making units permanently semi-transparent (I try using it on birth message but then the rest of the model becomes a black ball). Could someone post a step-by-step guide how to make them transparent?
I want to make a 2x5 attack, deals 2 damage five times, with a certain bonus against biological. I've tried modifying the count (every count I could find but mostly in damage and weapon) but it doesn't help much. Can someone show me a step-by-step way achieving this.
This attack should do 10 damage to non-biological units and 20 damage (with +2 bonus against biological), assuming they have no armor.
Hi, I'm new with the editor and some things bug the heck out of me. Having created my Plague Hound unit I've been trying to add a model to it, however I've been unsuccesful. Could someone give me instructions on how to do this?
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Is it possible to somehow change Xel'Naga tower so it's glow with team color instead of whatever color it is glowing? Is there a similar beacon like structure that can be team colored? And if not, how would I go about team-coloring a Xel Naga watchtower.
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My editor is currently unusable so meanwhile I'd like to see if there are ways to control parameters of projectiles, like speed, gravity, direction. For example is it possible to use projectiles to create a system where projectiles don't follow target or can I make projectiles orbit around a given point? If not what are the alternatives? From what I read you use units to simulate projectiles, right?
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@Kueken531: Go
Oh. How do I know which field can and can't be changed? Trial and error, or there is a pattern?
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Thanks. Catalog trigger look like something I could use. Are there any limitations, like tooltip text not refreshing or custom abilities can't be cataloged?
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Is there a known way to reference some kind of data (like a global or a local variable) inside tooltip that we can change through triggers?
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I'm having some problem with making units permanently semi-transparent (I try using it on birth message but then the rest of the model becomes a black ball). Could someone post a step-by-step guide how to make them transparent?
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@YLM: Go Bump, common guys its not that hard. I'm just new to the editor.
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I want to make a 2x5 attack, deals 2 damage five times, with a certain bonus against biological. I've tried modifying the count (every count I could find but mostly in damage and weapon) but it doesn't help much. Can someone show me a step-by-step way achieving this.
This attack should do 10 damage to non-biological units and 20 damage (with +2 bonus against biological), assuming they have no armor.
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Thanks.
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Hi, I'm new with the editor and some things bug the heck out of me. Having created my Plague Hound unit I've been trying to add a model to it, however I've been unsuccesful. Could someone give me instructions on how to do this?