We are priviledged users that are able to discover bugs inside the maps generated through the Galaxy Editor. This post is meant to be a compilation of all the known bugs.
Some rules:
Make sure this is an actual bug and not a misunderstanding. Post it on the forums before here!
Explain all the needed steps to reproduce the bug and tell exactly what is going on.
If you have two identical items that are stackable (Itemcode at bottom) with max charge of 5. Then make sure you have a setup of say 3 & 2 charges in each and try to stack them on eachother.They wont stack no matter what you do. Might not be a bug since we know little about the structure of items but still weird worth mentioning.
If you have two items that use the same behavior, for example PermanentCloak or PersonalCloaking and then remove one of them, the cloak will be disabled until you toggle the item with the cloak ability in your inventory.
When you double click a map and the editor is not launched, this launches the editor and when it completes it closes. So it doesn't work.
The workaround is to have the editor launched and then double click the map. Also when you open a map using the open feature it closes the editor too.
Compatibility problem between locales versions (in my case: enGB and frFR)
If you use triggers to display text on the screen like Objectives, Timer Windows, Dialog Buttons, etc. with enGB version for example, when you test the map with frFR version, it won't display the text but Param/Value/Random_Number.
Pictures are better than words, you can look the bug here: (the text is in french but it's not very important, you just need to compare)
Bug #1 : When you revive a hero with a veterancy behavior, its experience is back at 0.
Bug #2 : If you use the "Unit - Issue an Order" action in a trigger, and immediately after the "Wait for Unit to become idle" action, it won't wait for the order you just issued. You have to put a 0.01s wait between both actions for it to work.
Missing Actions :
every "Bank - Restore..." actions are missing, except for Restore Unit.
Unit - Give/Set Experience
Unit - Revive
We are priviledged users that are able to discover bugs inside the maps generated through the Galaxy Editor. This post is meant to be a compilation of all the known bugs.
Some rules:
Thanks
It's possible to make the game crash through Galaxy scripting:
Official Bug Report: http://forums.battle.net/thread.html?topicId=23767187579&postId=237647590705&sid=5000#0
Item Bugs (?)
Code for item where Bug #1 appears
Bug #2
Official bug report - None for the moment
Opening map
When you double click a map and the editor is not launched, this launches the editor and when it completes it closes. So it doesn't work. The workaround is to have the editor launched and then double click the map. Also when you open a map using the open feature it closes the editor too.
@vjeux: Go
1. "Same Level" terrain brush cannot be used on thin walls. Make a long thin wall that looks something.
Try to use the Same Level brush to make your wall longer. It won't work.
2. Units Snap to Grid does not disable correctly.
Try placing a bunker wherever you want.
3.Copy/Paste Regions Does not paste the correct size of regions.
Bug causing crash when using rotated copy/pasted terrain
1. Create 2 levels of terrain and make a ramp connecting them. (facing to the right might matter)
2. Select the area around the ramp.
3. Copy terrain and then hit the paste command, but before clicking down and actually placing the copy, goto Edit > Flip > Horizontaly.
4. Actually place down the copied terrain that is now flipped, once placed you might see black tiles near the ramps.
5. Most of the time if you delete any of these new placed ramps, the editor will freeze.
Map Using Bel'shir (Jungle) Tileset if it matters.
Compatibility problem between locales versions (in my case: enGB and frFR)
If you use triggers to display text on the screen like Objectives, Timer Windows, Dialog Buttons, etc. with enGB version for example, when you test the map with frFR version, it won't display the text but Param/Value/Random_Number.
Pictures are better than words, you can look the bug here: (the text is in french but it's not very important, you just need to compare)
enGB: http://tof.canardpc.com/view/0ca736b9-c336-462e-b11b-31c43d93ff51.jpg
frFR: http://tof.canardpc.com/view/61904cca-5c6c-40da-b442-3fa6f4ee1a6e.jpg
As you can see, objectives, timer window and button are not displayed in frFR version.
It can be a problem to test maps if you don't have the same locale version than the map's creator.
Bug #1 : When you revive a hero with a veterancy behavior, its experience is back at 0.
Bug #2 : If you use the "Unit - Issue an Order" action in a trigger, and immediately after the "Wait for Unit to become idle" action, it won't wait for the order you just issued. You have to put a 0.01s wait between both actions for it to work.
Missing Actions : every "Bank - Restore..." actions are missing, except for Restore Unit. Unit - Give/Set Experience Unit - Revive
Post separate threads for bugs/feedback from now on. Thanks!