The "Style" selection (airbrush/paint/noise/fractal) affects multiple terrain brushes and operations, but is only visible when the Texture > Add Texture operation is selected. "Style" should probably be visible for all of these texture operations, since it affects them and is useful for them:
Add Texture
Remove Texture
Uniform Texture
Replace Texture
Smudge Texture
Blur Texture
However, Style is also affecting the Height brush. This is likely an unintended bug, since some Style settings act in bizzare manners with the Height brush.
To reproduce this bug:
Select the Texture > Add Texture operation
Change Style to Fractal
Select the Height > Uniform operation
Use this operation on an area with a cliff height that is not 0.
The brush will no longer "level" out terrain to a uniform value with the Noise or Fractal styles selected.
Here is an image of the results of the bug. The "uniform" tool was used on an area that was previously flat terrain.
There's a bug regarding terrain editing.
The "Style" selection (airbrush/paint/noise/fractal) affects multiple terrain brushes and operations, but is only visible when the Texture > Add Texture operation is selected. "Style" should probably be visible for all of these texture operations, since it affects them and is useful for them:
However, Style is also affecting the Height brush. This is likely an unintended bug, since some Style settings act in bizzare manners with the Height brush.
To reproduce this bug:
The brush will no longer "level" out terrain to a uniform value with the Noise or Fractal styles selected.
Here is an image of the results of the bug. The "uniform" tool was used on an area that was previously flat terrain.