I'm creating a control-zone based map where players will have to capture control zones that are a power source. This power source will allow them to construct a building that is also a power source for a final building which is not a power source. I'm having some difficulty in generating power. The behaviors attach properly but there is no animation and whenever I try and place the buildings in the power field it acts as if they are not there. Could anyone give me some help with this?
Sure you are setting the Behavior - Power Link correctly so that it recognizing your power sources? For the animations you need a Power actor which in the Art - Visual Array creates two Splat actors for a powered and unpowered state. Or do you mean the Event Macro actor that all protoss buildings use to show that they are powered?
Thank you. My error was with Behavior - Power Link. I had to set those correctly for everything to work as it should. Thanks for your help once again. I was stuck with that forever.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I'm creating a control-zone based map where players will have to capture control zones that are a power source. This power source will allow them to construct a building that is also a power source for a final building which is not a power source. I'm having some difficulty in generating power. The behaviors attach properly but there is no animation and whenever I try and place the buildings in the power field it acts as if they are not there. Could anyone give me some help with this?
Sure you are setting the Behavior - Power Link correctly so that it recognizing your power sources? For the animations you need a Power actor which in the Art - Visual Array creates two Splat actors for a powered and unpowered state. Or do you mean the Event Macro actor that all protoss buildings use to show that they are powered?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thank you. My error was with Behavior - Power Link. I had to set those correctly for everything to work as it should. Thanks for your help once again. I was stuck with that forever.