So I'm having an issue exporting a .m3 model from another map that I am using the campaign dependencies with. I exported the Leviathan model then imported it on my new map and it seemed fine at first. It shows up in the terrain editor ok but when I launch the map the texture is gone and I'm left with just a pink colored model.
The reason I don't just have the campaign dependencies enabled is because I am going for more of a standard melee map, and some of the campaign stuff messes with some of the units. I've exported and imported some other effects models in the same matter that work ok. Also another model I imported did kinda the same thing, except it doesn't even show up correctly in the previewer or terrain editor, so I'm assuming it's a problem with the actual .m3 importing than an actor or anything like that.
mine ends up blue, but i think your problem is that its not in the right folder. This is just a quick answer - i hope someone else helps you
Try putting them in:
{root}
or
-Assets
|_Textures
|_(Ur texture goes here)
^Model is always in {root}^
I tried putting the .m3 file in the root folder and also making its own folder under assets. It doesn't make a difference for me. But I all I am doing is importing an .m3 file I exported from another map, so it should have the model and texture all together no? I mean It's showing up in the terrain editor so the texture is obviously there, it's just not working correctly when the map starts.
I'm thinking there might an issue with something in the campaign dependencies, like these models won't work correctly without them enabled.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So I'm having an issue exporting a .m3 model from another map that I am using the campaign dependencies with. I exported the Leviathan model then imported it on my new map and it seemed fine at first. It shows up in the terrain editor ok but when I launch the map the texture is gone and I'm left with just a pink colored model.
The reason I don't just have the campaign dependencies enabled is because I am going for more of a standard melee map, and some of the campaign stuff messes with some of the units. I've exported and imported some other effects models in the same matter that work ok. Also another model I imported did kinda the same thing, except it doesn't even show up correctly in the previewer or terrain editor, so I'm assuming it's a problem with the actual .m3 importing than an actor or anything like that.
I tried putting the .m3 file in the root folder and also making its own folder under assets. It doesn't make a difference for me. But I all I am doing is importing an .m3 file I exported from another map, so it should have the model and texture all together no? I mean It's showing up in the terrain editor so the texture is obviously there, it's just not working correctly when the map starts.
I'm thinking there might an issue with something in the campaign dependencies, like these models won't work correctly without them enabled.