WCDC/Original Campaigns/Warcraft2 Human Campaign
WC2 - Human Missions (Canon Victory)
Human Campaign
Act I The Shores of Lordaeron
I. Hillsbrad
Due to your position as regional commander of the southern defense forces, Lord Terenas commands that you raise an outpost in the Hillsbrad foothills. It is rumored that Orcish marauders have been raiding coastal towns in the area, but whether these attacks are part of a greater Horde offensive is, as yet, unknown. Your outpost is to provide food and information for Alliance troops and, as such, should be a community consisting of at least four Farms. You must also construct a Barracks in order to safeguard the Hillsbrad operation.
II. Ambush at Tarren Mill
The mysterious Elves of Silvermoon have sent a contingent of Archers south to survey the supposed Orcish threat for themselves. Our spies report that shortly after passing through the Alterac grasslands the Elves were ambushed by Horde troops. It is believed that these Elves are now being held in a small prison camp near the northwest region of Tarren Mill. Lord Terenas, fervently hoping to enlist the Elves into the Alliance, has asked that you search for the missing warriors and deliver them to safety. The Elves have sent a cadre of Archers to assist in your quest. You will also be provided with plans to construct an Elven Lumber Mill and the sylvan craftsman to operate it.
III. Southshore
With the safe return of the Elves from the loathsome clutches of the Orcs, the Council of Silvermoon has resolved to combine the armies of Quel'thalas with those of the Alliance of Lordaeron. As a show of their support, a mighty fleet of Elven Destroyers have been sent to help safeguard the Lordaeron mainland. In preparation for the arrival of these ships, Daelin Proudmoore - Lord of Kul Tiras and Grand Admiral of the Lordaeron Fleet - has ordered that you begin the construction of naval facilities near the township of Southshore. There is some suspicion that the Horde has constructed a secret base near the mainland, so it is imperative that you begin building your defense with haste.
IV. Attack on Zul'dare
Having established some order in the region with a display of naval power, Admiral Proudmoore advises that the time has come to search out the secret lair of the Orcs. Scouts report that this base is located somewhere within the Zul'dare region of the Channel Islands, just south-east of Hillsbrad. Lordaeron artificers have completed designs for a Foundry. With this new innovation, you will be able to construct Transport ships that can ferry your troops across large bodies of water. These vessels should provide great assistance in the completion of your task.
Act II Khaz Modan
V. Tol Barad
Although the Horde has been driven from the shores of Lordaeron, it has left the townships of Hillsbrad and Southshore in ruins. It is clear that the war will cost the Alliance dearly... Impressed with your victories against the Horde and the destruction of the Zul'dare base, the High Command has decided to dispatch you and your troops to the main battleground. The forces of Stromgarde and Kul Tiras are stationed along the northern border of Khaz Modan, fighting to keep the Orcs from advancing into southern Lordaeron. An Orcish outpost, nestled near the ruins of the ancient Dwarven city of Dun Modr, has repeatedly beaten back Alliance troops and ravaged the surrounding farmlands. You must reclaim the nearby island Keep at Tol Barad and then launch an attack upon the outpost.
VI. Dun Algaz
Following their defeat at Dun Modr, the Orcs were forced to retreat south, across the Thandol Valley to a secondary outpost at Dun Algaz. Lord Lothar, hoping to push the Orcs even further back into Khaz Modan, has ordered that you destroy this newly discovered encampment. To aid you in your mission, you will be able to employ Knights who are eager to engage the Horde in glorious battle.
VII. Grim Batol
Advance scouts report that they have located Grim Batol - the primary base of the Horde's Refinery operations in Khaz Modan. Seeing a chance to strike a decisive blow against the Horde, Lord Lothar has ordered that you infiltrate Grim Batol and put an end to all Orcish activity there. Once Grim Batol has been destroyed, Lothar believes that the Orcs will have no further use for Khaz Modan, thus pulling their forces back to the mainland of Azeroth. Victory could secure the shores of Lordaeron and greatly impede the Horde offensive.
Act III The Northlands
VIII. Tyr's Hand
With the destruction of Dun Modr and the downfall of Grim Batol, the Orcs have completely withdrawn their armies from Khaz Modan. While your victories have been notable, the menace of the Horde still hangs over the head of the Alliance. Lord Lothar has stationed your troops in the northlands to protect the borders of Quel'thalas. Troubles have arisen in the township of Tyr's Hand, with the local peasant population in a state of minor revolt. You must quell this uprising and then summon the Knights of the Silver Hand to watch over the populace. To maintain order in the region, you must search out all of the Horde forces in the area and destroy them.
IX. The Battle at Darrowmere
With his Paladins keeping vigilant watch over the northlands, the Archbishop's assistant Uther Lightbringer of Lordaeron has come to offer comfort to those who are suffering the misfortunes of war. Lord Lothar has entrusted you with the protection of the Paladins' Commander and his entourage as they travel to the island township of Caer Darrow.
X. The Prisoners
Following the battle at Caer Darrow, a number of renegade Alterac soldiers were captured. A crew of Alterac sailors were also caught assisting the Horde during the battle and have been placed under close guard. Under the edict of Lord Lothar, you are to restrain the prisoners until they can be escorted to the capital of Lordaeron for interrogation.
XI. Betrayal and the Destruction of Alterac
Lord Lothar sends word that the Alliance has been betrayed. Lord Perenolde - sovereign ruler of Alterac - has been working with the Horde since the beginning of the war. It was Perenolde who provided the Orcs with the routes of the Elven strikeforce passing through Tarren Mill. The rebellion at Tyr's Hand was also started by Alterac spies in hopes of concealing the Orcish mining facility located there. The High Command has decreed that the nation of Alterac has committed treason against the Alliance and their union with the Orcish Hordes must be broken. You must free those unjustly held by Perenolde and enlist their aid in launching an attack against Alterac's capital.
Act IV Return to Azeroth
XII. The Battle at Crestfall
With the destruction of Alterac, the Orcish armies in the north have staged a massive retreat. Admiral Proudmoore sends word that Gnomish Submarines have located the Horde's main naval base near Crestfall. Proudmoore believes that the Orcs plan to launch the remainder of their armada and retreat to the mainland of Azeroth. Lord Lothar has ordered that you destroy the base at Crestfall before the fleet can escape.
XIII. Assault on Blackrock Spire
The remnants of the routed Orcish fleet have managed to reach the northern shores of Azeroth. Admiral Proudmoore believes that the Horde will attempt to reinforce their main Fortress at Blackrock Spire. Leading a large strikeforce of Lordaeron troops, Lord Lothar was sent to attempt a parlay with the Orcish Chieftain Orgrim Doomhammer. No reports have been heard in days... Assuming the worst, Admiral Proudmoore and King Terenas agree that it falls upon you to stage a final siege upon Blackrock Spire. The feral Dwarves of the Northeron wildlands have offered the service of their Gryphon Riders to assist in the decimation of the foul Orcs that have desecrated their homeland and slain the leader of the Alliance forces.
XIV. The Great Portal
The Orcs have been driven from the Northlands as the hulking remains of Blackrock Spire lay silent amongst the freed lands of Azeroth. The battered remains of the once mighty Horde have rallied to protect their last bastion of hope - the Great Portal. With Lord Lothar dead, you have been given the duty of leading the forces of Lordaeron to ultimate victory over the Horde - a victory that lies with the destruction of the Great Portal itself...
Victory for the Alliance
Quiet settles over the Black Morass with the blackened, burning remains of the cursed Portal serving as a solemn reminder of the evil that once stood here. After the long and savage battle, you stand victorious over the tattered remnants of the once mighty Orcish Hordes. Those Orcs that survived the conflict have fled to the northeast in hopes of escaping your vengeance. You allow them their reprieve, knowing that the power of the Horde has been forever broken and that the lands of Azeroth belong to its native sons and daughters once again.