Turret Defense 2010 -Final-
Eureka!
Its done. I can't believe it...
After more than 24 hours of nothing but playtesting and making this map from scratch, I have finished it! Click the download link to get it!
I'd like to thank the following testers and friends who stuck with me from the beginning, all of whom are in the US gateway:
ShadowJutsu
Guz
ILoveZerg
Minus
ShadowClaime
Darius
Shizot
And also a big thank you to Blizzmod and PR team for giving me their Wraith and Valkyrie models to use as targets so that this map will be even more Brood War-esque than ever!
Sincerely, Galois.evariste@US
PS: This map is dedicated to the legendary Ghost[Yoon]
Carriers is too easy lvl in compare to others and also they have tendence to stuck somewhere :( - in revision 6
in other way this map is nothing special for SC2 :( so if you add something specials like Ahkoo write it could be nice.
and i dont think its balanced for normal play, cause if you want to put it on battle.net then there wont be many people who will want to exactly kills just specific number of units to get key hero for him and allow other to take specific hero for him in right time and level. Maybe im just overreacting but i have feel, that you dont have other chance to win it ;)
also if you need more levels and flying units, you can just simply modify some ground units and make it fly - flying banelings or larvas looks nice :)
Alphapix: That has already been fixed — please update the map!
5$ for 9 minerals only give 5 mineral.
bjodasso that glitch I fixed in the 4th Revision I think it was. Are you saying its still there? If so i'll look harder at it.
Also sometimes they will just stop in mid-air and not move, and unless a tower is close enough to shoot them then you can't finish the level and have to quit the game.
As I said in the teamliquid thread:
"I can personally make it to level 9... but then again I'm really good at the map after having played it for like 24 hours constantly both by myself and with my friends!
When I'm with my full group of 4, we get to like level 23 because we get owned by the final boss, and since I've been tweaking the hitpoints and difficulties of each level personally in between every test I can personally assure you 100% that the map is balanced. I started each level out with low hitpoints and then gradually increased each level so that even the best group (us) could just barely squeak by each level. That's how you know the map is challenging and therefore fun!
So my advice: get more skill!"
As for the spawning thing — I believe I fixed it with this latest revision. I will continue to look into it though. I already talked about it in the previous comment
Also in the teamliquid thread, a guy says that he can make it to level 10... so I assure that its possible to win! If you want it to be easier, just find a friend to help you!
There are still bugs, I had level 4 spawn like 10 times instead of once so there were like over 150 and I couldn't kill them. SVC is too slow for sure. It is impossible.
I'm aware of the bugs you're talking about Ahkoo — I swear I fixed those way back when, though. It was one of the issues that came up last night, but we hadn't seen it happen at all today when I put the finishing touches on the map and added the Valkyrie and Wraith.
About the other things you said though — particularly the faster, flying SCV.... I just very strongly disagree with that feedback.
I'll look into it and try to make the problem happen again, but I am very sad that what I did never fixed it =(((
Thanks for the tip!
sometimes the levels multi-spawn
I had BCs spawn 3 times over and corruptors spawn like 20 times over
SCV needs to be faster and flying preferably
rich mineral patch only gives 5 minerals
be nice if turrets were warp ins too
L1 could stand to be a bit faster
ohh yea, and banshees should be Wraiths if anything
Not true! I can get to level 9 all by myself and see the Valkyries! Level 1 is for the free kills to start you out... just like in Brood War!
And I left the Level names alone for nostalgia sake. Appreciation is key!
When I play with the full 4 people, we get to level 23 on average before we get owned by the last level.
I think that you just need to get better, no offense! We've constantly playtested the map at every stage during the 24-hour mapmaking and I can honestly say that it is 100% balanced all the way to the end.
gg thanks for the feedback!
Almost impossible. 1st level is easy, but the 2nd level (Says Guardians, but is really banshees) is impossible. Don't get enough dollars (the zerglings) to buy any of the support units, have to spend it all on minerals to be able to keep up at all. Wave names are seriously wrong (Devourers are not the same as corruptors!).