Stranded on Korhal
2017 Update (6th of March)
A small update which fixed some of the more serious errors/bugs with the game caused by the various official SC2 patches through the years.
- Severely decreased the difficulty by changing the health/damage output of most units
- The game will no longer skip to the final mission after moving with Nigel. This was due to a bug that any action (ie moving) instead of using a nuclear missile triggered the final cinematic
- Fixed some cameras that were rendering incorrectly
- Fixed fog of war visiblity
- Increased gamespeed from normal to faster
There are still some errors in the console, but nothing gamebreaking. Once again you can enjoy the entire adventure Matt and Nigel embark upon!
Introduction
The brave adventurers Matt and Nigel find themselves on a distant planet far away from home. Their ship 'Prosperity' is just nearing the surface.
Play through a series of easy to medium objectives backed up by cinematics and a plotline throughout the whole map. The whole experience takes about 20-25 minutes and should entertain you at least.
Update 13th of October 2010
For everyone who is wondering if there will be future maps involving Matt and Nigel, you're in luck. I'm actively learning to utilize a lot of things Galaxy Editor has to offer and I will do my best to master them as much as I can. You'll be pleased to hear that I'm starting to make a complete campaign based around these characters.
- The gameplay style will most definitely be like the Wings of Liberty Campaign, so no fancy camera movement etc. The balance between the normal maps (Build up a base and win) and RPG maps (Just a hero and some forces) will be around 50/50 I guess.
- The story will be playing parallel to the Wings of Liberty story. It may start a little before Jim Raynor starts his rebellion, but it will most definitely have references to Jimmy's campaign in later missions. A couple of missions may stray away from the chronological order of the story though.
- The vibe of the story may become a little more dark than in Stranded on Korhal, but it won't be overwhelmingly different from it.
- The story will be elaborated in game as well as Story Mode, where the experience will be much like aboard the Hyperion and the cutscenes in Wings of Liberty.
- Much of the feedback here has inspired me to even begin this project. I have learned a lot since this map was released and the overall quality will rise tremendously in this campaign. Thank you.
For now, say hello to Matt Dalton and Nigel Graham
Stranded on Korhal
To play it, simply open the map in the Galaxy Editor and hit Test Document or CTRL + F9
This is the first map I made with Galaxy Editor and it was basically a way for me to learn more about all the functions it has. Everything in it was made up after eachother, so I had no plan on what the map would look like when it was done. There are a lot of things I found out halfway through the mapmaking process, so there are definitely some points that could be made alot better when I'd make them from scratch again. But I really wanted to finish this map so that I would get a taste of what it's like finishing a map for once.
To all you map editors: Feel free to take a look inside the triggers, terraining and everything that will interest you. Maybe you will learn something from it, or you can just laugh at how many pathing blockers I used and make fun of me.
My apologies for the huge size; it's from the imported music; it could probably be brought down alot, as most of the time I only use like 20% of the track's total length. (Expect a smaller size in the future)
Feedback
If you have the time to give me some feedback that will be really appreciated. Tell me what you liked, tell me what you hated, but most of all: tell me what bugs you found so I can fix them! It can be anything; terrain, cinematics, plotline, gameplay you name it! I for one think there's too much cinematic in it.
Future Plans
I'm not sure yet if I want to spent alot of time in this map to improve it, there will definitely be voice acting added for one, so look out for that. The triggers were a bit poorly designed and it would be problematic to change the map in difficulty as I would need more space to make that happen the way I want it. However I have learned alot by making this map and the feedback you provided. My future maps will most definitely include:
Better Characters: In terms of story and gameplay, the main characters will have worked out characteristics, a backstory and different reactions on certain situations. They will have different roles that compliment eachother, think of it as a WoW party. Around 3 unique abilities will be added to each character to make them better at what they do and more fun for you.
Skipable Cinematics: Able to skip cinematics by hitting the ESC button, you guys are gonna love this.
Checkpoints: Every time an objective is completed or other significant point is reached, the game will make a checkpoint; making you revert to the last checkpoint should you fail. This will make it possible to make the map more of a challenge. I have no idea how to make this as you can't save games yet, but it should be possible later. I could do it with a real variable tracking the checkpoints and return you to a certain point when you fail, but that forces me to make all the units on the map trigger made, which is alot of work.
Update 5th of May 2010
So my laptop officialy died, it doesn't even boot up anymore. Luckily for me I just ordered a new one and got it now. It's a MacBook, so I can't work on the map at this time, when the Galaxy Editor is released for Mac be assured I will make up the lost time and there will be an update for this map soon.
Stay tuned for more!
Update 25th of May 2010
I got Bootcamp fully working with the Galaxy Editor and have updated the map. Now featuring:
VOICE ACTING by Travis Lynch (OldOneEye1987)
- Better terrain
- Minor bug fixes
- Fixed some spelling errors
Your description fits this perfectly: 20-25 minutes of fun. The voice acting is surprisingly great, especially Deputy Weld. My characters got into the yellow a couple times so I actually had to react (rotate which character is in front, use up Snipe, etc.) instead of JUST attack-move. Realizing that I really SHOULD run away from the Ultralisks instead of just shooting like normal was a great moment.
I can only think of two criticisms besides "Aww, I wish it was longer." The first is that the map seems 100% linear: having some sort of choice at the part where you have to help Alderan, for example, would have heightened the experience even more. The other is just simple grammar, punctuation, and spelling stuff that is only important to OCD English nerds like me.
But, like you said, this was just for you to experiment with, and for something that is just someone testing the waters I think it's great. I look forward to what else you come up with in the future!
One of the best maps I have ever played Loved it from start to finish can't wait for any other parts Voice acting gives this game 11/10
Can't believe no one's commented on the Deputy Weld reference... I literally lol'd at that.
I enjoyed the pace of it, and if the difficulty feels wrong that's nothing tweaking can't fix later. The only thing that stood out to me at first playthrough was after you clear the mines and drive by again the security guards are still doing the /cheer shooting into the air. I know it's nitpicky but there it is.
I'll agree with the other posters who say new stuff like WASD movement can be overdone, there's nothing wrong with a slower pace like this that drives the story and is less twitch-driven. You didn't set out to remake SmashTV, after all.
TLDR: Fun playthrough and solid project. You have motivated me to work harder on my own maps now :)
thanks for the prompt update, played through flawlessly!
The planet in the picture looks like the Death Star. (Minus the "dish" that fires the superlaser.)
My sincere apologies for uploading the wrong file a few minutes ago, everything should work now, enjoy!
I tried playing the newest version. After the first cinematic (where they fix the BC and a mothership shows up) the options to restart, show the score screen or return to the game comes up, and return to game just returns you to a black screen. Also the text at the bottom just says Param/Value/
#
which I think means there's something wrong with localization.
I think there's a major bug in the new version, it goes to the victory screen the moment the cinematic finishes :p
super fantastic man i love it the best ever oh plese make moreeeeeeeeeeeeeeee ;)
Absolutely fantastic map! Can't wait to see more!
@JCFenix
Thanks for your feedback! I'll definitely fix your #1 with alternate dialogue and #2 is a really good point, it adds another emotion to the story; something I will look into! Great to see that you were excited and wondering who James was. I'd better find me a female voice actor as well.
The most polished and solid campaign map I've played so far. It may not have all those new bells & whistles (3rd person, WASD, blahblahblah), but it makes up for it with the humor, characters, and story.
Just 1 thing to note, as well as something funny.
1: During the 2nd weapons test I killed all the zerg while cloaked, and was then asked to nuke empty ground. Maybe there could be some different dialogue, and some other zerg to nuke could pop up? ("Our scouts picked up some burrowed zerg off to the west, see if you can nuke them Mr shooty-mc-kill-kill")
2: Was anyone else thinking some female love interest was going to show up when they were sitting there wondering who James was? No, just me? Oh, well maybe in the next map. lol jk
@MarcusTulliusCicero
Awesome for pointing that out, I'm kind of new to the 'space' scene and I couldn't really think of something so I went with a generator for weapons and lights etc and an engine for well, the engine. I admit that I kind of rushed making the map so I didn't do the research 'storywise'.
@Zelf22
Just keep pushing yourself and try to make the best out of it, I actually learned alot by just continuing making the map instead of making an all new one!
Water waves crash? I had no idea, my laptop is so crap I can only run the editor on medium graphics and the game on very low. Thanks for pointing it out though, I'll work on it once I get my new laptop, which is probably tomorrow!
I didn't make it very far (only to the ultralisks at the geysers) but I wanted to add a few things. There's really no reason for a ship to have a "generator." If it has an engine, it has power generation, and a generator isn't really a term used to describe a space ship's power generation. Sorry for the nitpicking, but I'm really into fake space physics.
Thanks Insidious, I plan to keep working on it, I just need to work harder is all. =P I also have the problem of never finishing a Sc1 or Wc3 map haha.
I agree that dying in a story driven map is never fun, though with checkpoints it does make it better for when you do. So a little bit harder difficulty and checkpoints I think would make a nice addition. I could see how checkpoints would be annoying to trigger though.
Forgot to mention this, but if possible maybe try to fix the water. The waves that crash with the water were crashing oddly, don't know if fixable though. Also in some areas with water the water was coming up from the ground outside of the little ponds.
Great work :)
It was very enjoyable. Voice on the characters would indeed be great icing on the cake.
Would be cool if the marine would get an ability aswell so it gets a little more skill wise.
Also can you make it possible to hit escape to skip the movies? I was sitting back in my chair killing the zerg not paying too much attention an matt suddenly died. oops! but then I had to start over and watch everything again :)
Looking forward to future work of you!
Great to see many people like it. At first I wasn't sure if I was gonna look back to this as I made everything up on the fly, but now I kind of got attached to the characters. Also, now that I have OldOneEye1987 doing some pretty awesome voice casting, I'll make an updated version adding that and updating some other stuff.
If you don't want to cut the soundtrack, at least compress it. 61.5mb is rather large for a map file...
Otherwise, this was a really fun map, :). Just some typos here and there.
This was an amazing map; it was really fun and interesting. With the way that it ended, I'm kind of hoping you make a sequel now.