Starcraft: Mass Recall
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StarCraft: Mass Recall
StarCraft: Mass Recall (SCMR) is a project that recreates the classic StarCraft and Brood War gameplay as well as the entire single-player campaigns within the StarCraft II engine. StarCraft: Mass Recall contains 68 maps, 59 from the original StarCraft/Brood War game, 3 that were hidden or deleted on various StarCraft supports, and 6 from the 1998 demo campaign.
You need to have StarCraft II installed in order to play the Mod. StarCraft II is free-to-play, you can download the game client from the StarCraft II Official Game Site.
Also check out:
- our project thread at TeamLiquid forums
- a commentated playthrough by Jayborino (v6.x, hard difficulty)
- a playthrough by professional StarCraft II player Crank (HotS version, hard difficulty)
- story and cutscenes video series / playthrough by Executor Nral (v8)
Do not hesitate to leave feedback or suggestions in the comment section below.
We hope you all enjoy playing StarCraft: Mass Recall!
- The StarCraft: Mass Recall - Team
“Ah, Executor! En Taro Adun! It is good to see you once more upon the field of battle.” – Fenix
FRIENDLY DISCLAIMER: This Mod and all campaign files are free. This means, all who work on Mass Recall are putting their free time into an incredibly comprehensive remaster of all of StarCraft and Brood War, including entirely new custom campaigns such as the Stukov Series and Enslavers Redux. Thus, there should be absolutely no expectations that bug fixes or new features will be released in any sort of timely manner. This is a "we'll get to it when we get to it" situation. Please be aware the modders here have work lives, family lives, and simply do not have the energy to maintain a lively work cycle to keep the Mod 100% up to date. We do promise we will release updates when we feel they are ready to be released. We hope that you understand our position on this.
Latest News
“Receiving incoming transmission…” – Adjutant
December 29th, 2021
The Spanish (EU) localization of StarCraft: Mass Recall (version 8.0.1) is now available!
The first major redesign of our project page is now live!
StarCraft: Mass Recall is done for the foreseeable future. Have fun!
You can find all essential files that are required in order to play StarCraft: Mass Recall, as well as the Bonus campaign Enslavers Redux in the "Downloads" section below!
Note that the Cinematics addon has not changed. If you have the latest Cinematics addon already installed, do not replace it with the file included with StarCraft: Mass Recall v8.0, this is just a "dummy" file in case you're not using the addon.
Trailers
“This is kind of exciting for me.” – Sarah L. Kerrigan
StarCraft: Mass Recall 7.0 Trailer #2
StarCraft: Mass Recall 7.0 Preview Trailer #`1
Downloads
“ACCESSING CONFEDERATE NETWORK >” – Confederate Network
Current Version: 8.0.1
Required files:
Localizations (one of these required):
- SCMR Localization v8.0.0 English
- SCMR Localization v8.0.1 Deutsch
- SCMR Localization v8.0.1 Español (EU)
- SCMR Localization v8.0.0 Español (Latino)
- SCMR Localization v8.0.1 Polski (2024.08.23) - includes Polish localization of the Stukov Series + Enslavers Redux
- SCMR Localization v8.0.0 Русская
Optional addons:
SCMR Cinematics Pack (Recommended)
Enslavers Redux Bonus campaign (Recommended)
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - English
- SCMR v8.0.0 Extra Campaign - Enslavers Redux - Русская
- SCMR v8.0.1 Extra Campaign - Enslavers Redux - Spanish
To install the SCMR Cinematics Pack if you've already run the installer without it, replace the "SCMRcinematics" file in your "Mods" folder with the one in the cinematics pack download. Similarly, if you have already downloaded the English Localization Mod but wish to change languages to one of the above supported versions, replace the "SCMRlocal" Mod file in your "Mods" folder with the respective language you wish to use.
If you've played previous versions of StarCraft: Mass Recall, for a clean installation it is recommended you delete any previous StarCraft: Mass Recall-related folders or ZIP-Archives from your StarCraft II installation directory, and delete or rename the SCMR.SC2Bank file in (Documents)/StarCraft II/Banks.
Older versions and localizations
- Chinese Localization v6.2.1:
1st method:
Required files:
Localization (required):
- SCMR Localization v6.2.1 International Subtitles (including Chinese)
Optional addons:
2nd method:
The Chinese Localization v6.2.1 of StarCraft: Mass Recall is also hosted on the Chinese cloud-service by Baidu. There you can also find a comprehensive installation guide in Chinese to properly install this localization. To get to the required files and the installation guide follow this link here.
- French Localization v6.2.1:
Required files:
Localization (required):
Optional addons:
- Korean Localization v7.1.0:
Required files:
Localization (required):
For translators:
SCMRlocal changes from v7.3 to v8.0, provided by 628w
Installation
“Uh... how do you work this damn thing?” – Marine
Auto-Installation
(for Windows, if you're using Mac follow the manual installation guide below)
For a fresh auto-install please carefully follow these steps:
1. Download the SCMR installer and the required files (see the "Downloads" section above).
2. Move all downloaded ZIP-Files and unzip the installer to your StarCraft II installation directory. The default path to it is: "C:\Program Files (x86)\StarCraft II\".
3. Run the installer.
4. After SCMR is successfully installed, use the shortcut on your Desktop to run SCMR.
Auto install video guide by DeltronLive
Note that this is for an older version, just make sure you have all the latest required files specified in the "Downloads" section above, otherwise the process is the same.
Manual Installation
If auto-install fails and/or you would like to manually install SCMR, please carefully follow these steps:
1. Download the required file sets (see the "Downloads" section above). For StarCraft: Mass Recall to work properly you need to download the Campaign Maps - that are bundled with the Main Mod (SCMRmod) and a "dummy" Cinematics Mod (SCMRcinematics) - as well as the Assets Mod (SCMRassets) and a Localization Mod (SCMRlocal).
2. Then extract all ZIP-Files to a folder of your choice. The extracted folder should look like graphic [1] below.
3. Now, open your StarCraft II installation directory where the StarCraft II.exe (WIN) or .app (MAC) is located. Per default this is on your primary C: drive under "Program Files (x86)" (WIN) or "Applications" (MAC). The standard paths to the StarCraft II installation directory are shown below.
Windows: "C:\Program Files (x86)\StarCraft II"
Mac OSX: "Macintosh HD/Applications/StarCraft II"
The StarCraft II installation directory should look similar to graphic [2] below. Note that you may need to create the "Maps" folder here if it does not already exist. Then move the folder called "Starcraft Mass Recall" (with lowercase "c") from the extracted folder to the "Maps" folder within your StarCraft II installation directory. The "Maps" folder should now look like graphic [3] below.
4. Next, move the "Mods" folder from the extracted folder into the StarCraft II installation directory (the same place as the "Maps" folder). Your "Mods" folder should now have four Mod files and resemble graphic [4] above.
5. While your newly placed "Starcraft Mass Recall" folder within the "Maps" folder should now look like graphic [5] below.
Other (older) manual installation guides:
- Step-by-step Installation Guide (English)
- Installations-Handbuch (Deutsch)
Alternative ways to play
If the above doesn't work for you, first and foremost make sure that:
- you have all the necessary files in the right directories
- you've set the correct paths for the shortcut
- you're running the latest version of StarCraft II
Alternative way to play without the shortcut:
- locate SC2Switcher.exe in the Support folder (your StarCraft II installation directory)/Support
- locate the SCMR Campaign Launcher file in (your StarCraft II installation directory)/Maps/Starcraft Mass Recall
- drag and drop the SCMR Campaign Launcher file to SC2Switcher.exe
If you wish to play while logged on to Battle.net, you will need to take the following steps:
- Launch StarCraft II using the Battle.net launcher
- Alt-tab to Desktop
- Launch StarCraft: Mass Recall using the created shortcut
Note that you can still save and load any SCMR map, as long as you're logged in.
Bonus Campaign - Enslavers Redux Installation
ZIP Download - https://www.sc2mapster.com/projects/starcraft-mass-recall/files/3246278
This file includes a new 30-mission extra bonus campaign "Enslavers Redux" by OmegaWeaponX! This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Content and story is based on the original Enslavers custom maps in StarCraft and Dark Vengeance maps in Brood War. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major StarCraft episodes and the events leading up to StarCraft II: Wings of Liberty!
While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu. In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:
- Download the above ZIP-file containing Enslavers Redux
- Go into your StarCraft II folder -> SCMR Mass Recall -> Extras:
- Within Extras, place your ZIP-file, then uncompress it there. You should have a folder that says 8. Enslavers Redux. It should look like this now:
- You've got Enslavers Redux installed! Now from the SCMR Campaign Launcher go to Extras and click on the Enslavers Redux menu panel. You can launch any mission from here or open the Enslavers Redux Campaign Launcher and launch missions from there!
Please note - This campaign has no unique audio for voices and as such it is required that subtitles are enabled in order to actually read what transmissions are saying :)
Informational Pages
“Come, stand here. You need to see this.” – Gerard DuGalle
- Options
- Terran SCMR Models
- Zerg SCMR Models
- Protoss SCMR Models
- Faction Model List Options
- Cheat Codes
Troubleshooting
“I swear it's always some damn thing.” – Joeyray
Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method.
Also make sure you're using an up-to-date version of StarCraft II.
Common issues:
- Param/Value/-Error: If lots of texts are like that, you may have a problem with your Mods: Delete SCMRmod and SCMRlocal, and re-download them from the links above. If it is only one or two lines (say, a mission objective), report it in the comments section (in that case, please specify which language you are playing in).
- Dependency cannot be loaded: The Mods are not at the proper place. Check that you have put your Mods (SCMRmod, SCMRassets and SCMRlocal) in the "Mods" folder, as on the pictures above.
- Unable to load map: Your Maps are not at the proper place. Check that you have put the episode files such as "1. Rebel Yell" in a folder "Starcraft Mass Recall", itself to be placed in "Maps", as on the pictures above.
Credits
“Who's in charge here?” – Marine
[ Click here to view full credits ]
Map Design and Scripting
Jones
Telenil
Jimm
Gradius
Ultraling
Kostyarik
Re1deR
herdal8
christdaugherty
OmegaWeaponX85
SCMRmod
based on the StarCraft 2: Brood War Mod by
MavercK
Additional development by
Jones
Jimm
Telenil
Gradius
OmegaWeaponX85
Superfield
christdaugherty
Custom 3D Models and Textures by
GhostNova | Units: Dropship, Stukov (co-author SoulFilcher), SC1 Queen's Nest, SC1 Ghost, SC1 Citadel of Adun, SC1 Battlecruiser, SC1 Siege Tank, SC1 Academy, SC1 Devourer Portraits: Fenix, Duran, Stukov (co-author SoulFilcher), Goliath |
Thrikodias | Units: Tassadar, Observatory, Arbiter Tribunal, Warp Gate, Bengalaas, Kakaru, Psi Emitter, Stasis Cell, SC1 Defiler Mound, SC1 Photon Cannon, SC1 Robotics Facility, Portraits: SC1 Mengsk, Valkyrie, Tassadar, SC1 Adjutant, SC1 Zasz, SC1 Daggoth, SC1 Corsair, SC1 Defiler, Dropship, SC1 High Templar |
GnaReffotsirk | Carrier, Shuttle, Queen, Creep Colony, SC1 Guardian |
Cacho56 | Units: UED marine, SC1 Sunken Colony Portraits: Duke, DuGalle, SC1 Arbiter, SC1 Siege Tank, SC1 Battlecruiser, SC1 Science Vessel, |
SoulFilcher | Units: Ion Cannon, SCV (Retro), Stukov (co-author GhostNova) Portraits: Stukov (co-author GhostNova) Icons: Kerrigan, Tassadar, Devourer, Queen |
Gradius | Units: Cerebrate Portraits: SC1 Overmind |
XibadivS | Control Tower, Machine Shop |
Snowflake Entertainment / Project Revolution | Valkyrie |
buhhy | Dragoon |
KORroy | Portraits: Aldaris |
Hammer107 | ComSat Station, SC1 Barracks, SC1 Engineering Bay, SC1 Missile Turret, SC1 Starport, SC1 Armory, SC1 Bunker, SC1 Factory, SC1 Medic, Raynor (Vulture), SC1 Spore Colony, Tassadar (Gantrithor) |
Kailniris2 | Shield Battery, Psi Disrupter textures |
Delphinium1987 | Psi Disrupter mesh |
MSeverns | Duran, Raszagal units |
DaveSpectre | Jim Raynor portrait |
Skulluse | Sarah Kerrigan portrait |
Kanitala | Terran beacons |
ZeShmoutt | Retextured Hunter Killer, Devouring One |
SyCoAttack | Dark Protoss (Shakuras) doodad retextures |
TooMuchTuch | Decals: Alpha, Delta, Nova, Omega Squadron, UED, Kel-Morian Combine |
Frankiealaplaaja | Decals: Mar Sara militia, Sons of Korhal |
Kostyarik | Animations: briefing Start button, score screen |
Re1deR | Briefing transitions, portrait highlight texture |
Jones FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Town sign textures FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Additional Artwork
luhkoala | SCMR loading screen, remastered victory screen backgrounds, additional loading screen artwork |
Existor FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | SCMR logo & banner FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
Localization
qimingnan | Chinese version |
Khyinn | French version |
FirefoxGhost | German version |
storycraft | Korean version |
628w | Polish version |
Re1deR | Russian version |
Leader_DS | Spanish (European) version |
bluefenixcursed FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed | Spanish (Latin American) version FixedPlaceholderFixedPlaceholderFixedPlaceholderFixed |
For Brood War-like multiplayer, you can have a look at Starbow.
Old time Brood War players may enjoy the Carbot Animations Brood War series.
Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
This is a completely unofficial, non-profit, fan-made and free-to-play remake and in no way endorsed by or affiliated with Blizzard Entertainment, Inc. and/or Activision Blizzard, Inc.
StarCraft, Brood War, Wings of Liberty, Heart of the Swarm, Legacy of the Void, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
Hey guys,
I'm having an issue where in ENSR, 2nd map, into darkness, the commanders breach charge disappears after a cutscene if I use them all up. It also disappears regardless if I use them all up, whenever I reload a save. The only way to go around this, is by starting over reloading the map, and trying to get it all done in one try.
It seems like there are a finite number of breach charges to collect, and there are more doors to be blown then there are charges around. I'm a completionist, so have been stuck here trying to collect all iridium and palladium.
Please help figuring out how to fix the disappearing option for commanders breach charge. Playing in English. Thanks!
Amateur, unofficial, unauthorized updates for ENSR v.8.0.1.
Edit
In commentary No. 4268 there is a link to the new version.
@zerobyte13
That's the more reason why they should be made in mass recall. Insurection and retribution had interesting ideas like I said in the previous message, but the execution was weak. I mean Mass Recall mod not only remastered Starcraft 1 and brood war by giving better graphics and better mechanics, but also included new features like new dialogues that connects to starcraft 2..Also, in mass recall it was included ALL the canon campaign scenarios like saving stukov. This is what it should be done with the unofficial scenarios. Not only improved graphics and mechanics, but also other new features like new dialogue that connects with Starcraft 1 and 2. Heck, maybe even make a remake of them in the Resident evil 1 remake style where it improves, add, preserve and doesn't include dlcs. If you make it in the way that makes the unoficial scenarios better than the original, maybe not only they will be considered canon by the company, but also the entire mass recall mod might be considered canon, especially now when activision-blizzard is bought by microsoft, the latter being a little bit better as a company then the former. Also, they are quite a few people that know and played the two scenarios and not only they, but also the mass recall players, will very appreciate the effort since they will have new and fresh content to play. It's true that we endured a couple of years to play the mod completely, but we can still endure a couple of months. And even if it takes two years, it won't be a problem since we will have the chance to play the complete package in the 10th anniversary of this mod. Thank you and good luck with your work.
Hello. Please answer my mails and comments.
I have only one request:
Please remaster or remake the insurrection and retribution expansions
(those expansions haven't been confirmed if they are canon or not. but they don't contradict the star craft 1 and 2 campaigns so they could be canon. Also , the fact that inssurection presents an experiment about a ghost possessing a cerebrate and that resurrection is an adaptation or loosely based on a book are pretty interesting)
Thank you
PS:If resurrection is going to to be included please include a scene at the end of the game where the zerg unite the argus stone with the Kerrigan chrysalis to accelerate the chrysalis growth which will confirm that Kerrigan and "Supreme Being" are the same person.
Good day
In reply to cobraregala2013:
As was said many time already under your posts....
Insurrection and Retribution expansions will NEVER be remade in Mass Recall, and unfortunately MOST PROBABLY (like 99% chance) will never be remade in SC2 at all.
Who will want to recreate 60 missions (months or even years of work) that only small number of players are interested in?
Greetings, I'm playing with updated English files.
I noticed an error in Mission zero in the Precursor campaign. The evening gas counter displays as "Param/Value/918A724xx of (number) gas". Where xx is the gas value and "of (number) gas" is correct.
Thank you so much for this wonderful mod that fuels the revolution!
In reply to Jaketz85:
Solved by reinstalling the mod.
Hello. Please answer my mails.
I have only one request:
Please remaster or remake the insurrection and retribution expansions
(those expansions haven't been confirmed if they are canon or not. but they don't contradict the star craft 1 and 2 campaigns so they could be canon. Also , the fact that inssurection presents an experiment about a ghost possessing a cerebrate and that resurrection is an adaptation or loosely based on a book are pretty interesting)
Thank you
PS:If resurrection is going to to be included please include a scene at the and of the game where the zerg unite the argus stone with the Kerrigan chrysalis to accelerate the chrysalis growth which will confirm that Kerrigan and "Supreme Being" are the same person.
Good day
Hello good night or good morning or afternoon I have been recording what would be the last mission of the zerg campaign of enslavers redux to upload it on Youtube what would be mission 6A and the truth is that the mission is impassable they will not let you not even let me build the defenses to complete what would be the main objective, if they make a change to this map I will be happy, thanks.
Can someone confirm this? I 'm getting a mesage saying that heart of the swarm and legacy of the void liscenses are needed. I only have wings. Thks
Hello.
I have only one request:
Please remaster or remake the insurrection and retribution expansions
(those expansions haven't been confirmed if they are canon or not. but they don't contradict the star craft 1 and 2 campaigns so they could be canon. Also , the fact that inssurection presents an experiment about a ghost possessing a cerebrate and that resurrection is an adaptation or loosely based on a book are pretty interesting)
Thank you
PS:If resurrection is going to to be included please include a scene at the and of the game where the zerg unite the argus stone with the Kerrigan chrysalis to acelerate the chrysalis growth which will confirm that Kerrigan and "Supreme Being" are the same person.
Good day
Just dropping in to add that one of the original authors of this remake, Iurii Kharkovenko aka "Jimm", lives in Odessa, Ukraine. I am in touch with him and he is safe for now.
So please do donate to Ukraine if you ever wanted to support us - because you actually will.
Hrm, I wanted to ask for help, cause for some reason, even when I finished "the fall" the progress only went up to 69%, and I don't know if I'll have to replay some missions, or if theres a way around it.
Thanks in advance to any answers.
Have finished Episode1-6 with SCMR8.0.1 and English localization 8.0.0 on the Chinese version game and barely any bugs. However, the "Param/Value/" error occurred in the last mission of Stukov Series and all Enslavers Redux missions.
1-Guys, I will always be grateful for the beautiful work you did. It's a gem. I'm always playing. I am currently (trying) to translate to Brazilian Portuguese. It's going well but it's a long way.
I noticed a few bugs, like a shadow of Fenix in "Trial of Tassadar" and Duran in "First Strike" of Episode V in the intros that are visible behind the wall of the maps, bug that doesn't appear in the gameplay. But I confess that I didn't pay attention to the other maps.
2-I had problems with the portraits of Raynor, Artanis, Zasz, Fenix and Dragoon-Fenix. The first two were like the SCII LotV, Zasz doesn't appear, Fenix looks like the armor colors are all white and Dragoon-Fenix the submersion effect doesn't fill the whole portrait. I downloaded the latest files with SCMRlocal_v8.0_EN (others: SCMR_v7.1_installer, SCMR_v8.0.1, SCMRassets_v8.0.1, SCMRcinematics_v7.2, Enslavers_Redux_v8.0.1)
3-I didn't have any Param/Value/-Error glitches in the gameplay, except in Stukov Series but I didn't go deep and I haven't played Enslavers_Redux yet. But when exploring SCMRlocal, I see many ID's like Param/Value/lib...etc. Is it correct to be this way or is there something wrong with my local SCMR?
4-I would like to make a modification to put audio variants of some units (since there was a dubbed version of SC1 in Brazil that is very funny that became popular at the time), variation as currently occurs with the Dark Templar, or with the terran units from the first map of Antiga_Prime. Is there any way to teach this to a noob like me? hehe
5-If it doesn't exist, I suggest a discord channel to be able to have a specific place for problems found, as well as suggestions and thanks for the work and screenshots.
I apologize for the bad English. And guys, what an awesome mod! Thanks.
In reply to Jaketz85:
I just saw that Mengsk also has his original portrait. Kerrigan has that Nova SC2WoL look with orange hair, I don't know if it should be another custom portrait.
In reply to Jaketz85:
2-I'm sorry, I saw that was was in an option in portrait templates settings. It's just that he believed he was automatically selected. (resolved)
is there a DISCORD? just wondering...
overall: I'm loving this you all did an amazing job with this :)
missing the special mission after zerg06 -reached for beating within a limited time frame (under 45miniutes if i remember)