StarCraft II: Annihilation Campaign
Russian Translation:
A russian team has taken the liberty of translating the campaign to Russian! Download it here!
On their website you can find more Russian translations of custom campaigns. For a full list of available campaigns in russian, click here!
Introduction:
This is my first serious map project for StarCraft II. I've always enjoyed the campaign aspect of StarCraft and have played through both the Wings of Liberty and Heart of the Swarm campaigns several times, along with a multitude of different campaigns made by the public. I therefore decided it was time to create my own.
"Annihilation" is a 24 mission campaign with three different story perspectives that will intertwine into one final conclusion. Featuring high-quality terrain, lots of different characters as well as a wide variety of mission scenarios, this campaign, featuring 4 difficulty levels, will hopefully create an enjoyable experience for players of every skill level.
Link to the official Map Feedback thread can be found here.
Features:
- Three seperate storylines intersecting and coming together into one final conclusion.
- Play as both Terran, Zerg and Protoss.
- Heavy focus on quality terrain and environments.
- Custom soundtracks and several interesting Hero units.
- 24 missions pitting you up against many different challenges and mission scenarios.
- A total of 14 boss battles pitting you up against a variety of different tacticts and strategies.
Story:
It all starts with Investigator Maxwell Reeves of the Spec-Ops: Infiltration Program, who sets surface on the planet Callithus IV to assist the Terran settlers with what initially appears to be a minor Zerg problem. However, they soon realize that events has been set in motion that will potentially change the fate of the universe, and it will be up to the different clans to work together against stopping this threat.
Installation Guideline:
Note: When playing the maps, avoid using the Resume from Replay function, as this may break aspects of the maps. Instead, use the Save/Load function.
- Download the Annihilation zip file, extract them and put all the files inside the Maps folder in your StarCraft II directory. The file path should be something like "StarCraft II/Maps/Annihilation". If the Maps folder does not exist, create it yourself.
- Open the "AnnihilationLauncher.SC2Map" file through the editor. To open the editor, either drag and drop the map file to the SC2 Editor icon, or open the editor, and use the File -> Open function on your taskbar.
- Once the Campaign Launcher is successfully opened, launch the game through the editor by heading into File -> Test Document on your taskbar.
NOTE: Do NOT change any of the file names. Doing this, as well as not having the files in the correct filepaths listed in the Installation Guideline above, will prevent the campaign maps from connecting and in turn, make the Campaign Launcher completely useless.
Ignore the "DS_Store" files that you may recieve upon downloading. These folders are added automatically when you store a file in folders on Mac computers. You can safely delete these.
Missions:
- Annihilation 01: Mindless Creatures - Completed (RELEASE)
- Annihilation 02: An Unfriendly Ally - Completed (RELEASE)
- Annihilation 03: The Idu'ran - Completed (RELEASE)
- Annihilation 04: Fallen Brethren - Completed (RELEASE)
- Annihilation 05: Departure - Completed (RELEASE)
- Annihilation 06: The Daggerfang - Completed (RELEASE)
- Annihilation 07: Homecoming - Completed (RELEASE)
- Annihilation 08: The Wandering Shadow - Completed (RELEASE)
- Annihilation 09: Bio-Weapons - Completed (RELEASE)
- Annihilation 10: Newfound Enemies - Completed (RELEASE)
- Annihilation 11: Ussorus - Completed (RELEASE)
- Annihilation 12: Reawakening - Completed (RELEASE)
- Annihilation 13: Facility 14A - Completed (RELEASE)
- Annihilation 14: The First Step - Completed (RELEASE)
- Annihilation 15: Entrance Into Risk - Completed (RELEASE)
- Annihilation 16: The Breach - Completed (RELEASE)
- Annihilation 17: Last Stand - Completed (RELEASE)
- Annihilation 18: A Major Downfall - Completed (RELEASE)
- Annihilation 19: Planetary Incursion - Completed (RELEASE)
- Annihilation 20: Sentient Reality - Completed (RELEASE)
- Annihilation 21: Mysterious Revelations - Completed (RELEASE)
- Annihilation 22: The United Forces - Completed (RELEASE)
- Annihilation 23: Frontal Push - Completed (RELEASE)
- Annihilation 24: Edge of Annihilation - Completed (RELEASE)
Difficulty Levels:
This campaign contains 4 difficulty levels, ranging from Casual, Normal, Hard and Brutal. Your success in completing the individual missions on these difficulties greatly depends on your level of skill.
- Casual: A difficulty requiring little to no multitasking and micro skills, featuring less enemies and focus on story.
- Normal: A difficulty requiring minor multitasking and micro skills, featuring fewer enemies and focus on story and minor challenges.
- Hard: A difficulty requiring good multitasking and micro skills, featuring a high number enemies and focus on challenges and entertainment.
- Brutal: A difficulty requiring great multitasking and micro skills, featuring tremendously more enemies and heavy focus on challenge.
Troubleshooting:
You may have trouble opening these maps if you open them directly from the map itself. If you do have this issue and the map opens up as just an empty map, then I suggest you open it in the following way:
- Open up the StarCraft II Editor.
- Once finished, go to "Open".
- Find the map in your catalog, and select it. Using this method to open any maps from the campaign should fix any issues you have with opening them.
Music
You may notice some of the music in the campaign are not from StarCraft, in fact, I focused heavily on the use of soundtracks to bring the campaign to life. If you wish to see a full list of all the tracks confirmed to be used, click here.
Credits:
- Special thanks to the respected composers of the various different music soundtracks used in this campaign.
- Special thanks to Thrikodias for the awesome custom models and units used in this campaign.
- Special thanks to VastanX for creating the unique models for various Hero units used in this campaign.
- Special thanks to all those who play and provide useful feedback to help improve these maps.
- Special thanks to users JayborinoPlays, deltronLive, Redlerred7 xMasterKD and Palnai for playing and providing entertainment and feedback for this campaign.
Discord:
Enjoy Annihilation? Follow my official Discord, and engage in discussions about the campaign, or chat with me directly. Following this discord also gives you access to frequent updates and WIP showcases of my latest campaign project, A War Story.
Patch Notes:
No patch notes are planned for the campaign.
Videos:
This campaign is a masterpiece from start to finish.
I can't wait how to see how it continues.
Man I've played the entire campaign and damn this campaign has Blizzard quality if you had voices for the texting and cinematics that could be starcraft 3 ! I cannot wait to see how the story ends up and I' m excited for the future missions !
Can someone explain me, how to install it? How can I run it without running editor? I try to find some news about it on Google, but nothing interesting I found.
This must be started as one mission, not as external campaign?
This doesn't work like Blizzard campaigns. They're only available from the editor. You have to start each mission individually.
Nooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Blizzard should just buy you a PC so you can finish your project!!
Yessss, i send a request from blizzard too.
Epic!!!!!!!!!
Hi there
What is the status of the bug that´´ prevents you from continue the campaign? Have blizzard told you anything?
Hey your campaign made me join the site to try and help with a completion its a great campaign so far if you ever need testing or anything please let me know.
I probably didn't stay for 10 seconds
I walked back and forth a few times then went to another then came back and walked on it more, etc. I'll have to go back and play it again.
@Ramboing: Go
That must have been a one-time bug only. They work fine for everyone else. Are you sure you used the correct unit types? You have to use Ground units, and you also have to stay in the ammunition Centers for 10 seconds before you take control of it.
The beacons to control the ammunition centers don't work on mission 16 beta. Or at least 3 of them don't; then I gave up.
@DudkiSC2: Go
Ty DudkiSC2
@SnakeBrother: Go
The doodads used in front of the fences are "Terran Half-Wall" and "Space Platform Barrier".
@DudkiSC2: Go
Hello DudkiSC2, I Cant Find The Map Or Figure Out How To Do So But I Wanted To Know The Barricade Thing Infront Of The Fence Protecting That Terran Settlement (Mission 1, Beginning Objective:Locate The Terran Settlement,After Finding The Terran Settlement The Cutscene Shows A Marine And Maxwell Reeves Talking (When You Begin The Cutscene, You See A Fence,Settlement,And The People And Maxwell Reeves, Im Asking Whats The Doodad For The Barricade Infront Of The Fence In the Cutscene)) *Help Would Be Much Appreciated*
@devetaka: Go
Hey devetaka, I'm happy to hear you're enjoying the content that I make.
As to your question, Yes, I am working on it. I was forced to put on hold for a few months while I finished my exams but I've begun working on it again. :)
Hello Dudki !
Just want to say that i am a big fan of this custom campaign, it's just so damn good !! I just have one question: are you still working on it ?
@TheUnholyAdventurer: Go
Yeah. That seems to be recurring problem. What you have to do is open the map through the editor, meaning you start up the editor first, and then go to "Open" and find the map through there.
I got a problem where when i open a map,it dosnt load in,i just get an empty terran,even when i put it in my maps folder
A small letter of thanks.