StarCraft II: Annihilation Campaign
Russian Translation:
A russian team has taken the liberty of translating the campaign to Russian! Download it here!
On their website you can find more Russian translations of custom campaigns. For a full list of available campaigns in russian, click here!
Introduction:
This is my first serious map project for StarCraft II. I've always enjoyed the campaign aspect of StarCraft and have played through both the Wings of Liberty and Heart of the Swarm campaigns several times, along with a multitude of different campaigns made by the public. I therefore decided it was time to create my own.
"Annihilation" is a 24 mission campaign with three different story perspectives that will intertwine into one final conclusion. Featuring high-quality terrain, lots of different characters as well as a wide variety of mission scenarios, this campaign, featuring 4 difficulty levels, will hopefully create an enjoyable experience for players of every skill level.
Link to the official Map Feedback thread can be found here.
Features:
- Three seperate storylines intersecting and coming together into one final conclusion.
- Play as both Terran, Zerg and Protoss.
- Heavy focus on quality terrain and environments.
- Custom soundtracks and several interesting Hero units.
- 24 missions pitting you up against many different challenges and mission scenarios.
- A total of 14 boss battles pitting you up against a variety of different tacticts and strategies.
Story:
It all starts with Investigator Maxwell Reeves of the Spec-Ops: Infiltration Program, who sets surface on the planet Callithus IV to assist the Terran settlers with what initially appears to be a minor Zerg problem. However, they soon realize that events has been set in motion that will potentially change the fate of the universe, and it will be up to the different clans to work together against stopping this threat.
Installation Guideline:
Note: When playing the maps, avoid using the Resume from Replay function, as this may break aspects of the maps. Instead, use the Save/Load function.
- Download the Annihilation zip file, extract them and put all the files inside the Maps folder in your StarCraft II directory. The file path should be something like "StarCraft II/Maps/Annihilation". If the Maps folder does not exist, create it yourself.
- Open the "AnnihilationLauncher.SC2Map" file through the editor. To open the editor, either drag and drop the map file to the SC2 Editor icon, or open the editor, and use the File -> Open function on your taskbar.
- Once the Campaign Launcher is successfully opened, launch the game through the editor by heading into File -> Test Document on your taskbar.
NOTE: Do NOT change any of the file names. Doing this, as well as not having the files in the correct filepaths listed in the Installation Guideline above, will prevent the campaign maps from connecting and in turn, make the Campaign Launcher completely useless.
Ignore the "DS_Store" files that you may recieve upon downloading. These folders are added automatically when you store a file in folders on Mac computers. You can safely delete these.
Missions:
- Annihilation 01: Mindless Creatures - Completed (RELEASE)
- Annihilation 02: An Unfriendly Ally - Completed (RELEASE)
- Annihilation 03: The Idu'ran - Completed (RELEASE)
- Annihilation 04: Fallen Brethren - Completed (RELEASE)
- Annihilation 05: Departure - Completed (RELEASE)
- Annihilation 06: The Daggerfang - Completed (RELEASE)
- Annihilation 07: Homecoming - Completed (RELEASE)
- Annihilation 08: The Wandering Shadow - Completed (RELEASE)
- Annihilation 09: Bio-Weapons - Completed (RELEASE)
- Annihilation 10: Newfound Enemies - Completed (RELEASE)
- Annihilation 11: Ussorus - Completed (RELEASE)
- Annihilation 12: Reawakening - Completed (RELEASE)
- Annihilation 13: Facility 14A - Completed (RELEASE)
- Annihilation 14: The First Step - Completed (RELEASE)
- Annihilation 15: Entrance Into Risk - Completed (RELEASE)
- Annihilation 16: The Breach - Completed (RELEASE)
- Annihilation 17: Last Stand - Completed (RELEASE)
- Annihilation 18: A Major Downfall - Completed (RELEASE)
- Annihilation 19: Planetary Incursion - Completed (RELEASE)
- Annihilation 20: Sentient Reality - Completed (RELEASE)
- Annihilation 21: Mysterious Revelations - Completed (RELEASE)
- Annihilation 22: The United Forces - Completed (RELEASE)
- Annihilation 23: Frontal Push - Completed (RELEASE)
- Annihilation 24: Edge of Annihilation - Completed (RELEASE)
Difficulty Levels:
This campaign contains 4 difficulty levels, ranging from Casual, Normal, Hard and Brutal. Your success in completing the individual missions on these difficulties greatly depends on your level of skill.
- Casual: A difficulty requiring little to no multitasking and micro skills, featuring less enemies and focus on story.
- Normal: A difficulty requiring minor multitasking and micro skills, featuring fewer enemies and focus on story and minor challenges.
- Hard: A difficulty requiring good multitasking and micro skills, featuring a high number enemies and focus on challenges and entertainment.
- Brutal: A difficulty requiring great multitasking and micro skills, featuring tremendously more enemies and heavy focus on challenge.
Troubleshooting:
You may have trouble opening these maps if you open them directly from the map itself. If you do have this issue and the map opens up as just an empty map, then I suggest you open it in the following way:
- Open up the StarCraft II Editor.
- Once finished, go to "Open".
- Find the map in your catalog, and select it. Using this method to open any maps from the campaign should fix any issues you have with opening them.
Music
You may notice some of the music in the campaign are not from StarCraft, in fact, I focused heavily on the use of soundtracks to bring the campaign to life. If you wish to see a full list of all the tracks confirmed to be used, click here.
Credits:
- Special thanks to the respected composers of the various different music soundtracks used in this campaign.
- Special thanks to Thrikodias for the awesome custom models and units used in this campaign.
- Special thanks to VastanX for creating the unique models for various Hero units used in this campaign.
- Special thanks to all those who play and provide useful feedback to help improve these maps.
- Special thanks to users JayborinoPlays, deltronLive, Redlerred7 xMasterKD and Palnai for playing and providing entertainment and feedback for this campaign.
Discord:
Enjoy Annihilation? Follow my official Discord, and engage in discussions about the campaign, or chat with me directly. Following this discord also gives you access to frequent updates and WIP showcases of my latest campaign project, A War Story.
Patch Notes:
No patch notes are planned for the campaign.
Videos:
In reply to PowercoreX64:
Cant get it to work properly. Windows 10. I opened the sc2 editor from blizzard app sc2 tab. Opened the first map file. Once it loaded there was a noise playing(zerg type). Opened using the green test icon in the top right corner. Loaded but had the zerg sound playing in background, minimized it closed the edittor, got to the end of the mission and instead of going in the cave and it saying victory I was then back out to the base with all units at command center, another boss spawned beat him and it just sat there. Sorry for the paragraph but do you know what I did wrong lol. Thanks!
In reply to brendon51989744:
TELL THEM THAT STARRICK SENT YOU STRAIGHT TO HELL
Top 10 Anime betrayals
Mission 21 is fun, but 3 boss fights in one campaign does get tiring.
For the first boss fight, could you give a hint that only grenades can harm the boss, and that normal attacks and snipe don't work at all? I couldn't even kill him when he was red with my normal attacks.
I played on "hard," but it felt like brutal at times. The split map mechanic was good, but in the stealth section, I felt I was babysitting the non-ghost hero (can't remember his name), who contributed absolutely nothing to that section but needed to be hidden away so that no one would see him. Then I only need to babysit him a while after Reeves saw Rhik/Cowley through the window., and suddenly he was teleported to where Reeves was.
In reply to Archangelos:
In reply to Forge_User_31630701:
In reply to Archangelos:
In reply to DudkiSC2:
The terraining is so damn good in this last mission!
In reply to CooperHawkesOdyssey:
Mission 21 is out!!!!
You should make a launcher
Mission 20 last phase when yu draw daggerfangs to map locks itself on 10fps with me tried rebooting will not work maybe something up with map but start of the map was fine.
In reply to Forge_User_13736174:
Holy crap, Sentient Reality was hard! I could barely do it on Normal, nevermind Hard.
Playing it on normal and casual. It's a well made campaign with very good scripting and storyline. However, in mission 7 Homecoming I bugged out - couldn't finish despite spending an hour scouring the entire map for signs of enemies (found a few, killed them, and still not mission accomplished.)
In mission 8 Wandering Shadow, plain couldn't finish it on casual. Following the War Pig proved impossible. I did pass the door and follow him to a compound, but then he had a conversation with someone else and the game seemed to bug out. Stood there for like 10 minutes until I clued in about the bug. I did try loading other saves and recce-ed the area around that mini compound, but couldn't destroy the rocks or find another shortcut into the base to trigger anything.
Mission 9, Bioweapons, couldn't find any way to defeat Boss Malrick. Finally lost patience. Too many boss fights.
(somehow managed to defeat Malrick at hp 2900 of 3500. Is that a bug or what? I'd gotten him to less than that level in several rounds, without the ending scene sequences being triggered.)
Mission 10, Newfound Enemies, couldn't open a door. Ran all over the map looking for triggers but no luck.
wonder if anyone managed to make it all the way through?
In reply to farkybunny:
In reply to DudkiSC2:
In reply to farkybunny: