StarCraft II: Annihilation Campaign
Russian Translation:
A russian team has taken the liberty of translating the campaign to Russian! Download it here!
On their website you can find more Russian translations of custom campaigns. For a full list of available campaigns in russian, click here!
Introduction:
This is my first serious map project for StarCraft II. I've always enjoyed the campaign aspect of StarCraft and have played through both the Wings of Liberty and Heart of the Swarm campaigns several times, along with a multitude of different campaigns made by the public. I therefore decided it was time to create my own.
"Annihilation" is a 24 mission campaign with three different story perspectives that will intertwine into one final conclusion. Featuring high-quality terrain, lots of different characters as well as a wide variety of mission scenarios, this campaign, featuring 4 difficulty levels, will hopefully create an enjoyable experience for players of every skill level.
Link to the official Map Feedback thread can be found here.
Features:
- Three seperate storylines intersecting and coming together into one final conclusion.
- Play as both Terran, Zerg and Protoss.
- Heavy focus on quality terrain and environments.
- Custom soundtracks and several interesting Hero units.
- 24 missions pitting you up against many different challenges and mission scenarios.
- A total of 14 boss battles pitting you up against a variety of different tacticts and strategies.
Story:
It all starts with Investigator Maxwell Reeves of the Spec-Ops: Infiltration Program, who sets surface on the planet Callithus IV to assist the Terran settlers with what initially appears to be a minor Zerg problem. However, they soon realize that events has been set in motion that will potentially change the fate of the universe, and it will be up to the different clans to work together against stopping this threat.
Installation Guideline:
Note: When playing the maps, avoid using the Resume from Replay function, as this may break aspects of the maps. Instead, use the Save/Load function.
- Download the Annihilation zip file, extract them and put all the files inside the Maps folder in your StarCraft II directory. The file path should be something like "StarCraft II/Maps/Annihilation". If the Maps folder does not exist, create it yourself.
- Open the "AnnihilationLauncher.SC2Map" file through the editor. To open the editor, either drag and drop the map file to the SC2 Editor icon, or open the editor, and use the File -> Open function on your taskbar.
- Once the Campaign Launcher is successfully opened, launch the game through the editor by heading into File -> Test Document on your taskbar.
NOTE: Do NOT change any of the file names. Doing this, as well as not having the files in the correct filepaths listed in the Installation Guideline above, will prevent the campaign maps from connecting and in turn, make the Campaign Launcher completely useless.
Ignore the "DS_Store" files that you may recieve upon downloading. These folders are added automatically when you store a file in folders on Mac computers. You can safely delete these.
Missions:
- Annihilation 01: Mindless Creatures - Completed (RELEASE)
- Annihilation 02: An Unfriendly Ally - Completed (RELEASE)
- Annihilation 03: The Idu'ran - Completed (RELEASE)
- Annihilation 04: Fallen Brethren - Completed (RELEASE)
- Annihilation 05: Departure - Completed (RELEASE)
- Annihilation 06: The Daggerfang - Completed (RELEASE)
- Annihilation 07: Homecoming - Completed (RELEASE)
- Annihilation 08: The Wandering Shadow - Completed (RELEASE)
- Annihilation 09: Bio-Weapons - Completed (RELEASE)
- Annihilation 10: Newfound Enemies - Completed (RELEASE)
- Annihilation 11: Ussorus - Completed (RELEASE)
- Annihilation 12: Reawakening - Completed (RELEASE)
- Annihilation 13: Facility 14A - Completed (RELEASE)
- Annihilation 14: The First Step - Completed (RELEASE)
- Annihilation 15: Entrance Into Risk - Completed (RELEASE)
- Annihilation 16: The Breach - Completed (RELEASE)
- Annihilation 17: Last Stand - Completed (RELEASE)
- Annihilation 18: A Major Downfall - Completed (RELEASE)
- Annihilation 19: Planetary Incursion - Completed (RELEASE)
- Annihilation 20: Sentient Reality - Completed (RELEASE)
- Annihilation 21: Mysterious Revelations - Completed (RELEASE)
- Annihilation 22: The United Forces - Completed (RELEASE)
- Annihilation 23: Frontal Push - Completed (RELEASE)
- Annihilation 24: Edge of Annihilation - Completed (RELEASE)
Difficulty Levels:
This campaign contains 4 difficulty levels, ranging from Casual, Normal, Hard and Brutal. Your success in completing the individual missions on these difficulties greatly depends on your level of skill.
- Casual: A difficulty requiring little to no multitasking and micro skills, featuring less enemies and focus on story.
- Normal: A difficulty requiring minor multitasking and micro skills, featuring fewer enemies and focus on story and minor challenges.
- Hard: A difficulty requiring good multitasking and micro skills, featuring a high number enemies and focus on challenges and entertainment.
- Brutal: A difficulty requiring great multitasking and micro skills, featuring tremendously more enemies and heavy focus on challenge.
Troubleshooting:
You may have trouble opening these maps if you open them directly from the map itself. If you do have this issue and the map opens up as just an empty map, then I suggest you open it in the following way:
- Open up the StarCraft II Editor.
- Once finished, go to "Open".
- Find the map in your catalog, and select it. Using this method to open any maps from the campaign should fix any issues you have with opening them.
Music
You may notice some of the music in the campaign are not from StarCraft, in fact, I focused heavily on the use of soundtracks to bring the campaign to life. If you wish to see a full list of all the tracks confirmed to be used, click here.
Credits:
- Special thanks to the respected composers of the various different music soundtracks used in this campaign.
- Special thanks to Thrikodias for the awesome custom models and units used in this campaign.
- Special thanks to VastanX for creating the unique models for various Hero units used in this campaign.
- Special thanks to all those who play and provide useful feedback to help improve these maps.
- Special thanks to users JayborinoPlays, deltronLive, Redlerred7 xMasterKD and Palnai for playing and providing entertainment and feedback for this campaign.
Discord:
Enjoy Annihilation? Follow my official Discord, and engage in discussions about the campaign, or chat with me directly. Following this discord also gives you access to frequent updates and WIP showcases of my latest campaign project, A War Story.
Patch Notes:
No patch notes are planned for the campaign.
Videos:
I really like the new campaign very much xD! How to install? How do I log in to Batte.net?
In reply to sabernero1993:
You download it directly from here! If you go under the Files tab, you should see all the maps in folders there. Once downloaded, you open them directly from the editor.
In reply to dudkisc2:
I do not understand the hotkey hero is faulty so I cannot fix the QWER button from Krayen and Voradin. I would like to ask for hotkey text. Thanks in advance
how did you do the intro text to the maps like when it say unknown Terran, 5 hours later
In reply to digitalwolfy12:
That is an action in triggers called "Show Text Crawl" or "Display Text Crawl". I don't remember for certain what it's called, but I believe it "Show Text Crawl".
Feel free to open up the triggers in the maps to see how I set it up.
thanks for an amazing Mod, I have only one small request; it would have been much better if it could be played as a campaign and not have to load each map differently. Thanks
In reply to greybilind:
Thanks for the feedback. There had been plans to include a "Launcher" that you could directly load into each map from the previous, but haven't gotten around to it as of yet.
I have a question. I don't know if someone earlier asked it or it is explained in game, but what is full name of R.S.S.I?
And why, how and from what RSSI are so powerful?
In reply to Forge_User_73496993:
The story of the R.S.S.I was never explained in detail. Much information regarding their past was intended to be fleshed out during the campaign, but during development things changed over time and the story took a different direction.
Contrary to popular belief, the name R.S.S.I is NOT an acronym. It is simply a codename developed by Malrick, who formed the organization.
A lot of the information about how he gathered people for his organization is also missing. The story that Aaron Starling provides is supposed to give people a little insight into how it could have gone. Basically recruiting criminals with little hope left in their lives. Malrick provides an opportunity for them to prove themselves useful, with the promise of a better future. He also made deals with small-scale military groups from the planets he visited to increase the size of his army.
The scientific research that the R.S.S.I have done is a big reason for their immense army. having the ability to manipulate and create their own Protoss and Zerg forces via the parasitic organisms allowed them to rapidly develop and replace their lost forces.
Of course campaign is great, but I must ask. There is a possibility that you will upload soundtrack for this campaign? Especially music when we fights with Aaron Starling? This music is incredible good. Sad that I can't just listen her?
So? Please?
In reply to Forge_User_73496993:
In reply to DudkiSC2:
In reply to Forge_User_73496993:
In reply to DudkiSC2:
Cleared all 24 missions on brutal, and found every mission differs each other, and is so unique. It's incredible.
Mission 06, 12, 16, 21 were my favorite, if my memory is correct (of course the others are superb too). The proportion of micro and macro parts are just good for me, despite a bit too many boss fights.
And I felt after mission 17 the difficulty has been lowered, were there feedbacks that missions are too difficult maybe?
Anyway it's always good to meet a campaign with this level of perfection. Much thanks to your great effort. I'm gonna recommend this to all who enjoys SC2. Sincerely hope to meet your next project. Sorry if my English is poor somewhere.
Just finished the campaign, all 24 mission.
I liked very much the complexity and the length, oh and also the fact that you can skip all the vids if you want to.
I did not like all the boss battles and too many parts without army.
In my humble opinion there was some redundancy in the missions where you had to destroy objectives before eliminating the main target - but I guess it was also a way to keep from simply repeating the defend or attack pattern of typical SC missions.
Hi Dudki,
Thanks for all the great effort.
I just started, so cannot say much yet. I do have a question.
Should the intro to mission 1 have voices to the characters? (Marines, pilot, Reeves?)
I got this error message in SC2 Editor when loading the map:
Can you help me out?
[Edit] when typing this, another Editor message popped up:
[Edit2]
I have no weapon sounds, but i have splash sounds of enemies killed. Reeves "speaks" when right-click move commands, but nothing else. Only subtitles give me the storyline at the moment.
In reply to Forge_User_25097215:
Awesome campaign!
How in the world do you install / launch this ? I am totally lost. First try using a mod.