SC1 Episode 1 - Rebel Yell
*************************************************************
Starcraft: Mass Recall has moved!
for the latest versions, click here to visit the new project page
*************************************************************
Starcraft: Episode I - Rebel Yell
the complete Terran campaign
Episode list | |
---|---|
Episode I - Rebel Yell | by Ultraling & Jones |
Episode II - Overmind | by Jones |
Episode III - The Fall | by christdaugherty |
Episode IV - The Stand | by Telenil & Jimm3110 |
Episode V - The Iron Fist | by Jones |
Episode VI - Queen of Blades | by Telenil, Jones & Jimm3110 |
- Step-by-step installation guide for downloading and playing the maps.
- Le guide d'installation en français
- Schritt-für-Schritt Installationsanleitung
also check out the project thread at TeamLiquid
First of all, huge thanks to Ultraling and Maverck for having done most of the work and making this campaign possible. Both of them were awesome about letting me use their stuff to put this thing together. These are originally Ultraling's maps, found here in sc2mapster. I picked them up a long time ago and slowly worked on them, editing terrain, adding all kinds of flavor here and there, including Maverck's Brood War mod, and this is the result.
Features
- all 10 original missions + the tutorial
- original SC1 units and structures with original stats, including custom models
- original SC1 Terran soundtrack
- all the dialogue, voice acting & other miscellaneous text from the original campaign
- classic unit decals, such as Alpha Squadron, Sons of Korhal etc.
"Artistic License"
(some notable differences from the original campaign)
- Medics - to balance out the units Brood War style, and to provide more options to the player
- extra "hero" abilities: Kerrigan has the snipe ability, Raynor can replenish Spider Mines
- Mission 4 "The Jacobs Installation" - third person mode (optional)
- two difficulty levels - with a somewhat more aggressive AI than in the original, in order to provide some challenge to the average player
Downloads
Links to the latest versions, by language. You will need both the maps and the mod file to play (see "How to play" below).
PLEASE NOTE that for the latest versions and the Campaign Launcher, you will also need the latest (or at least close to latest) version of Starcraft 2. For older versions, check the "Files" section.
English version
- Map pack - v1.5.1
- Mod file - v4.7b
- Mod file (for grid hotkeys) - v4.7
- Campaign Launcher
French version
- Map pack - v1.5.1
- Mod file - v4.6
- Campaign launcher - v1.1
German version
- Map pack - v1.5.1
- Mod file - v4.7b
- Campaign launcher - v1.1
Russian version
- Map pack - v1.1
- Mod file - v4.6a
- Campaign launcher - v1.1
Italian version
Korean version
How to play
- extract the mod file (SC1BWmod) to your "Mods" folder in your Starcraft 2 install directory (NOT the folder under "My Documents")
- extract the map pack to the "Maps" folder in your Starcraft 2 install directory (create the folder if it doesn't exist)
- extract the Campaign Launcher & setup to the same "Maps" folder (not the campaign folder)
Campaign Launcher installation:
- launch the Starcraft 2 editor
- open the setup map named SCMRsetup in your Maps folder and click the "test document" button on the top right (or press ctrl+F9)
- wait until the launcher loads and you're at the title screen, then save the game and exit the map (press esc or F10 to open the game menu)
- find the save file (named "Starcraft - Mass Recall" by default) in (your home/documents folder)/Starcraft II/Saves/VersusAI
- copy or move the save file to the saves folder under your account folder (your home/documents folder)/Starcraft II/Accounts/.../.../Saves/Multiplayer (for example; any of the save folders will do)
- Done! You can now log into the appropriate account and load the save from the load game-screen. You can use this save to play each episode.
more info:
- You can copy the save file to whatever accounts you want. For example, if you want to play offline, copy it to your guest account folder.
- If you're unsure of the right folders or can't find the Starcraft II documents folder, log into an account of your choice in SC2, go to the load game-screen, click on a save and click the "show in folder"-button. It will take you to the appropriate saves folder.
Troubleshooting & known issues
Credits
- Original campaign by Blizzard
- Original remake by Ultraling
- Remake of that remake by Jones
- Mod by Maverck
- additional mod tweaking by christdaugherty, Superfield, Jones, Telenil
- additional terraining by johnnythewolf
custom models by
- GnaReffotsirk (Carrier, Shuttle, Queen, Guardian)
- Snowflake Entertainment/Project Revolution (Reaver, Corsair, Defiler, Valkyrie), reworked by GnaReffotsirk (with help from NiNToxicated, DeveRR0, Phygis)
- buhhy (Dragoon)
- SoulFilcher (Ion Cannon)
- Thrikodias (Observatory, Psi Emitter)
- GhostNova91 (Duran portrait)
custom decals by
- TooMuchTuch (Alpha Squadron, Omega Squadron, Confederate flag)
- Frankiealaplaaja (Mar Sara militia, Sons of Korhal)
- Third Person Shooter engine by martinolsson
- easy difficulty, other AI & minor tweaks by Telenil
- thanks to J.Logan and Tolkfan for some briefing screen related functions
- French translation by Choum28
- Russian translation by Jimm3110, Virussoft (original translation & dubbing: Fargus Multimedia, 7Wolf)
- Italian translation/modification by Zarxiel93, TheTorrasque, JustSkorpyon
- German translation by FirefoxGhost
- Korean translation by storycraft
- and of course thanks to Hati for his SC2 Localizer, so everyone can play the maps!
Music
- Starcraft soundtrack by Derek Duke, Glenn Stafford, Tracy W. Bush
- "Metallic Monks" by Mark Morgan (Fallout)
- "Last Legs" by Kelly Bailey (The Orange Box Original Soundtrack)
- special thanks to Telenil, christdaugherty, Superfield and Jimm3110 for their enthusiasm and work on the project.
PLEASE NOTE that this is a completely unofficial, non-profit, fan-made remake and in no way affiliated with Activision Blizzard.
Taixinomee:
Yeah, adding the talking animation sounds simple enough, but unfortunately in SC2 it's a pain in the ass. And the animation durations would be off anyway. But I have actually already stated that several times.
spira:
Erm, stim is unusable in Bunkers in Starcraft One, the beacon trigger is a little picky but it should work. Physics Lab... Yamato and Marines (I think) at least. :p Are you using the latest mod, C.2.3?
DEFILER:
Say what? I had to see that one for myself, works quite correctly for me...
Mission 8: Enemy physics lab addons cannot be targeted except by Yamato.
Why on mission 7 i can do 2 goliath at once??Need a lot of fix this rebell yell as the overmind campaign...
Trigger Errors from Mission 1 to 2 Trigger Errors from Mission 2 to 3 Stim does not work for Marines inside Bunkers Trigger Errors from Mission 3 to 4 Mission 4 briefing screen has 2 "Start" Buttons CRITICAL: Mission 6 Beacon trigger fail
Ah, thanks Telenil
@Hirtec: Go
Make sure you are using Rebel Yell v1.05 and the mod vC2.3, then just click on the appropriate button on the briefing screen: "Start - Easy" or "Start - Hard".
How to change difficulty?
@AdamLevine
The portraits in cut scenes and briefings are not moving their lips. Looks akward. But I have already stated that several times.
@Taixinomee: Go
Hi Taixinomee, what do you mean with make the lips move?
Make the lips move, make the lips move!!
Snipe too coool lol snipe fail
@Telenil: Go
In fact it is just what I wanted to say you, that red error. :)
@AdamLevine: Go
Yes, this should be it. I double checked on my computer, there is a red error message that has always been there but the next maps loads properly.
@Telenil: Go
Do you mean so...
http://i42.tinypic.com/15726n7.png
... and so?
http://i41.tinypic.com/258xo9l.png
@AdamLevine: Go
You mean automiatically load the next map after you won one? The "Continue" button works fine on my computer if I put the path is "Starcraft II\Maps\1. Rebel Yell\TerranXX". I don't know why it wouldn't work on yours.
@Telenil: Go
Understood Telenil, thanks. ;)
But is there a method to play each mission of a campaing sequentially?
@AdamLevine: Go
The Starcraft 2 remake is harder -a lot harder, in fact- than the original game. This is partly because the Starcraft 2 engine makes the game easier to play (you can rally workers to the minerals, select more units, etc) and mostly because the author wanted to make maps that would be challenging even to experienced players. The idea was to make Starcraft I in Brutal, so to speak.
I added a lower difficulty level to make the campaign accessible to a larger number players, and simply called the difficulties Easy and Hard.
Another question guys, this time in English however. :D
Is it this MOD more difficult or just the first StarCraft that, compared to the sequel (I mean StarCraft II), has a difficulty level higher?
I am playing to the third mission, Desperate Alliance, where I must survive for 30 minutes from Zerg waves. Those shitty Zerg come a mile a minute, I am playing as easy because there is not normal... only easy and hard. I do not dare supposing if I could try with hard.
@AdamLevine: Go
Ok bro ;P
@DEFILERRULEZ: Go
Sì, è tutto a posto. Dai un'occhiata tu stesso, ti posto gli screen. ;)
Questo sotto è lo screen della cartella di installazione di StarCraft II.
http://i43.tinypic.com/230i74.png
Come puoi vedere le cartelle Mods e Maps ci sono, ora ti faccio vedere il contenuto di entrambe.
Questo sotto è il contenuto della cartella Mods...
http://i43.tinypic.com/ml5zpg.png
... il file SC1mod c'è, lo vedi?
Questo invece è il contenuto della cartella Maps...
http://i40.tinypic.com/25im9mv.png
... come puoi vedere c'è la cartella Rebel Yell con all'interno tutte le mappe. Qual è il problema allora? :(
EDIT: Ho risolto, grazie per l'aiuto. :D