Marauders! The Campaign
Marauders has moved to the arcade. This page will no longer be updated.
You can find it by the name: Marauders Campaign Launcher
Marauders!
What could you describe as kickass, manly, comedic, gratuitous, beautiful, breathtaking, stunning, incredible, indomitable, phenomenal, admirable, and just all around badass?
A Marauder of course.
Marauders! is a comedic single player campaign centered around, well, Marauders. Follow the Marauder Squad in their shenanigans featuring custom factions and units in every mission with one goal in mind: Have fun and kick some ass.
Boomrocker doesn't care what you want, he'll do as he pleases.
But yeah its supposed to be more of a back line heavy fire support. The missiles are on a cooldown while the laser is not, so it shoots the missiles every chance it gets.
I played some of the maps and they can be really fun or really annoying. In this case I like that there's not much of a story to follow and I can just skip the ones I don't like. :D
I wanted to ask about a specific unit, namely the ultimate unit that MCUs can build in Kaboom Baby Part 1. (Perhaps they could before but I only ever used them now.) The screenshot above helpfully tells me it's called the Boomrocker.
I noticed that it doesn't really react to attack commands all that well and it's better to leave it to just do its thing. It's an interesting way to balance a powerful unit and I really like that. But I can't figure out how it decides to use either of its weapons, the red beam or the missile barrage against enemies. Are they on some internal cooldown I'm not shown? Or are there some specific unit tags or conditions it looks for to decide which one to use? The tooltips aren't really helpful with this. :D
I'm going to be like Blizz and say "when it's ready"
still a possibility though, when is the next mission being released?
lol, I'm not that elaborate sorry.
Asshat is a good enemy name though. I might use that.
Broodmother Az'that maybe.
ima assume that that means part 2 is the player playing as the brood of bane fighting the marauders because it turns out jerk face mind controlled a high ranking marauder so that it tricks his fellows to become controlled, and as such the non controlled calls him captain asshat
then the brood of bane arrives to destroy the mind control device and to seek revenge on the marauders, once the marauders are free from the device a 4 way war arrives with asshat/jerkface/marauders/brood of bane. the player gains control of the marauders and wins the war in a moba style 4 way setting
Oh it's coming next, don't worry.
Sneak peak at part 2
Eeh?
What happen to kaboom baby part 2 ?
huzzah, the prodigal mapmaker has returned with mah fave maps
also, mcu's don't have a attack but love to run at the enemy and kill themselves
for example when i send some mcu's to repair my boomstick once they're done they charge at any enemies nearby to try to attack em
Not a bug. It's supposed to happen that way. The game even comments on it.
campaign with interesting game plays!!! Open the first mission Orbital Drop and a windows of error scared me. Hit test play anyway No cc no scv - - only buildings and army After a bit the SCV and CC appear. Lot of buggy noise, will play later after finish Shadows of the Brood ^
Yesssssssss, one of my favorite campaigns returns!
More campaigns!!!!!!! Yes this is the year.
Ohh new maps, what a way to start 2016.
Acid Dragon always give quality work, and this one is superb.
Another great missions, i learned a lot about the life from the pink marauder! So much interesting quotes!
Warhound Rebellion was thrown out. I might get back to it if I can get some better ideas for it.
It was going to be Marauders vs Warhounds in a take-and-hold type scenario. The War hounds were to have their own army like the Marauders on a large floating platform situated in the ocean. I didn't have good enough ideas for Warhound units nor the design of the terrain.
The songs used in Technoblaster are listed on its page.
Any info about the "Warhound Rebellion" mission=? What songs did you used on this mission "Technoblaster"
http://i.imgur.com/9A8DNkg.jpg
Ok now works fine, only bugs are "Thumpers doesn't go on F2 army hotkey" and this image will expalain the other bug
The objectives never say to kill a cannon. They are:
Only the xelravers have a cannon. The snowblowers have an archon and the redzones have a zealot. I thought they were kind of hard to miss.
Edit: And about the dancers. The invincible ones block paths that you aren't supposed to go to yet. Once one of the AIs announces itself to you, the dancers in front of their areas should have moved elsewhere. The last set only moves after you beat the 4 protoss (orange white red green)
did they not move at all or something? I always playtest my maps several times, and I never had them stay put.