Infested Arena 2
Now On B.net NA and EU!
Welcome Back...
It has been 43 years since your last encounter with the Infested, which took place on a space station in a remote part of the Universe. You thought you were victorious after defeating the Broodmother. Little did you know that the Infested followed you back to your home planet in the Galminus system and have since been mutating, evolving and multiplying directly above you. It is clear to you that the Infested are far more powerful than they were last time. Mutant strains and cross breeding has brought about new and terrifying Infested units. But, you are not easily discouraged...43 years has brought about advancements of your own. Prepare yourself the Invasion is about to begin...
Evolving from Infested Arena to Infested Arena 2
New Arena Invasion Dynamic
Infested Arena had 4 hallways which spawned the same amount of Infested units (a total of 2 different types: ranged and melee) at the same intervals with randomized Special Infested Units (SIU's) spawning at 1 of the 4 hallway locations at set times.
Infested Arena 2 has a randomized Invasion dynamic where at the beginning of each round randomized Drop-pods will fall from the sky in random locations. Once the Drop-pod lands it will begin generating eggs which after a short time will hatch and release the Pods designated spawn unit (i.e. Spewer Pod will spawn several infested spewer units). There is also a % chance based on active players and difficulty selected to generate new Drop-Pods at varying locations and varying times into the Arena. There are 4 basic Infested units (Infested Arena only had 2) each has it's respective Drop-Pod. Furthermore, you will easily be able to identify, with the "Infested Pod" dialog, all the current pods found within the Arena. In addition, Special Infested Cocoons will drop from the sky into the arena and after the duration will hatch a random SIU, all of which can be tracked using the "Infested Pod" dialog.
New Special Infested Units
There are now 10 SIU's including new ones, such as: Behemoth, Vile Imploder, Stalker, Desecrator. Some of the SIU's from Infested Arena were removed because...,well, they just weren't any fun.
Infested Blood Transfusions
Infested Arena 2 Introduces "Infested Blood Transfusions." Each time a Special Infested Unit or Boss is killed there is a chance for them to drop "Infested Blood" when one Specialist picks this up all specialists receive 1 Infested Blood. You can use a new menu to load up a stat tree in which you can further modify your Specialist by injecting yourself with the Infested Blood - Things ranging from increased movement speed, damage, extra shields, armor to having a chance to apply the "plague" or chain explosion reaction each time you attack.
Each available stat change found within the Infested Blood Transfusion Tree is modeled after Infested units you are fighting (Infested Bulwark Plating - Increase Armor +1/2/3/4/5)
Specialist changes
My original plan was to incorporate several new Specialists in Infested Arena 2, but after consideration and plenty of feedback I decided to change the fighting mechanics with each specialist. In Infested Arena everyone had energy and all abilities had close to a 10-15 second cooldown. Many times people would run until there ability was up. This wasn't to much fun. How could I make battle more fun and enjoyable? I decided to go with an action game battle dynamic. Each Specialist now has a total of 6 abilities (up from 4) and cooldowns are down around the 1-3 second mark.
Infested Arena witnessed 5 specialists who almost were identical in operation but with different special effects.
In Infested Arena 2 each Specialist is completely individualized everything about them operates differently from other specialists. Read on for details
A Few Examples of The New Battle System
Seifer's New Battle Mechanics
Built for Tanking.
-Seifer uses fast regenerating Energy to perform his abilities.
-Seifer has a "charging up" mechanic known as Ravager's Roar to boost his attack power and armor. With each roar Seifer receives 1 Ravager's Mark which will keep Seifer's damage and armor up until he uses "Igniting Wave." Once used all Marks will be removed. How do you get the most out of your Igniting Wave? Keep charging up with Ravager's Roar.
Fulgore's New Battle Mechanics
Built for damage from the shadows
-Fulgore uses Fast regenerating energy for a few of his abilities
-The rest of Fulgore's abilities operate off of a combo system known as Marks of Death. Each attack Fulgore executes has a 20% chance of awarding 1 Mark of Death. Other abilities and upgrades can apply additional Marks of Death just by using them. Fulgore can then choose to use his other abilities powered by Marks of Death. Once a Mark of Death ability is used all Marks of death are consumed. Depending on how many Marks of Death Fulgore had when executing the ability will determine the effectiveness of that ability (i.e. Vexing Shadows requires at least 1 Mark of Death. For each Mark of Death consumed when Vexing Shadows is executed Fulgore will teleport and deal extensive damage to 2 enemy units. If Fulgore has 5 Marks of Death then a total of 10 enemies will be warped too and attacked).
Blaze's New Battle Mechanics
Built for Siege and AoE
-Blaze uses Fury to power the majority of his abilities. Blaze's Fury meter starts at 0 and as Blaze attacks his Fury meter will begin to rise reaching a maximum of 100. As Blaze reaches certain thresholds of Fury he will be able to perform various abilities. Blaze also has abilities that require no Fury and will actually add a certain amount of Fury to Blazes Fury meter when used.
-Blaze utilizes "Presences" - Blaze can only have 1 Presence on at any given time and depending on which presence Blaze has on they will positively/negatively effect him (i.e. Fury Presence grants 150% additional Fury increase with regular attacks, Increases damage by 40%, and movement speed by 10%, but at the cost of degenerating Shields, and 50% increased damage from all Infested attacks.)
and much more.
Dead Eye's New Battle Mechanics
-Dead Eye uses Fast regenerating Energy to power his abilities. Dead Eye has the capability of dealing extreme damage to single targets as well as using superior crowd control abilities to protect his teammates. Dead Eye has access to Critical Strike Upgrades which allows every attack and ability a chance at dealing 200%, 205%, 210%, 215%, or 220% damage depending on critical strike upgrade level.
Salv's New Battle Mechanics
Salv can be used to focus directly on damage and AoE or Healing. Salv has access to Quick Access Heal buttons which allows him to cast his healing spells (via buttons on the leaderboard) at great distances. This way Salv can keep track of his teammates health and still remain an effective damage dealer.
Salv uses fast regenerating Energy to power his abilities and has great Crowd Control abilities such as "Mind Sync" which allows Salv to convert up to 10 Infested Units (SIUs included) to his side for a duration. This ability can turn the tide of battle quickly if the right units are "Mind Synced" (i.e. Mind Syncing a Special Infested Behemoth - sends the Behemoth to do massive AoE damage to all nearby Infested Units).
NEW SPECIALIST Psion's New Battle Mechanics
Psion is a new addition to the team and although requires a persistent player level of 7 Psion is a power addition to Infested Arena.
Psion uses fast regenerating Energy to power his abilities. Psion's main purpose is to rain down destructive electrical magic from above. All of Psion's abilities have some form of electrical attribute. Although Psion's Health and Energy starts out low Psion Energy Reserves start out higher than the rest of the Specialists.
Psion is capable of enabling "Flight Form" which increases his Electrical damage and increases his movement speed. Psion can traverse cliffs and has the ability of summoning his favored ally "Arc." Arc's weapon is increased along with Psion's weapon. Whenver you upgrade Psion's weapon the benefits transfer to Arc.
Psion is also capable of restoring teammate shields via the Quick heal keys located next to the leaderboard. Instantly clicking on the appropriate team icon will heal the corresponding teammate.
Persistent Player Level
All of your kills are permanently recorded within Infested Arena 2. Whenever you start a new game of Infested Arena too you will notice that your kills refelct all prior kills you have recieved while playing Infested Arena. As you Level up (via your Persistent Player Level) you will be granted access to exclusive Hero Specialist Units. In addition, you will partake in the Persistent Level Player Stat Menu.
The Persistent Player Level Stat Menu allows you (upon starting Infested Arena) to add upgrades (dependent on your Player Level) to your Specialist. In other words, the longer you play and the higher your Player Level the more initial upgrades you can make to the Specialist you have selected.
@PmacTK421: Go
well apparently someone gave you a wrong definition of a nerd. "geek" is the term you are thinking of. and i restarted conversation of some form because this site completely died for a few weeks. @sandman: i never fucked off. i simply went on vacation for a while. i noticed you had quite the meltdown a while ago. i find this humorous. ever heard of the phrase, "Don't feed the troll"? you are all as much at fault for my trolling as i am.
p.s. i never go on fourchan. it is not where trolls belong. it is simply a site on the internet where trolls can work on their skills with other trolls.
p.s.s. keep trollin trollin trollin
@extravexislazy: Go
Your statistics claimed that your not being around slowed down the production of ideas, while in reality lots of great ideas were made when you left. Also your trolling distracts posters. When they could be making good ideas they're distracted by your flaming. Also, @ what you said about my comment on nerds and trolls. nerds are intelligent. They know things, while trolls can only infuriate people, and that is their only skill, making them usless. Just go back to forchan and stop bothering us.
@extravexislazy: Go
You know, things may have been quieter, but they were so much NICER when you fucked off.
@PmacTK421: Go
that flourishing is a result of my trolling. you're welcome.
p.s. theres no such thing as bullshit statistics unless they are wrong. p.s.s. you must be quite the nerd too if you really believe what you just said.
@extravexislazy: Go
You know, the few weeks where we didn't have you were great. Unlike your bullshit statistics, ideas have flourished since you left. Why the fuck would you come back now. Also, being a nerd is better than being a troll. Etravex really needs to hurry up or come back to the forums and justify why he's taking this long. Editor bugs can't take this long to come over. It's been three weeks.
@Sandman366: Go
Sandman: "Yeah, here we are 3 weeks since any update.....he best get something out (the update, a memo, SOMETHING) soon before it completely dies"
i find this ironic. you're still a nerd.
@Sandman366: Go
Damn. I wonder what Etravex is doing right now. Hope the patch comes out before school starts.
@PmacTK421: Go
If you look back a couple of pages I also asked how much they are approximately going to cost...without an answer...
If your listening(or reading I guess) Etravex, how much on average are the items going to cost. Will they be in the tens, hundreds, Thousands(hopefully not)? The editor bugs can't be that bad. I can see how they might hold him back a few days but not a whole month. This patch better be damn ground breaking.
@OmnipotentSnail: Go
Yeah, here we are 3 weeks since any update.....he best get something out (the update, a memo, SOMETHING) soon before it completely dies
@OmnipotentSnail: Go
Indeed. Its like the TSLRP all over again. And with things like Deus Ex coming out I am having trouble caring anymore. Just posting a quick update is enough to show that your going to follow through on this. I have more item ideas though. First, an item for blaze that increases the benefits of rocket jump. Then, an item that increases the range of evasion powers. Etravex, the comments section is practically dead. Just post something or give us a sign that your working on it.
Etravex, dude, not to be pushy but where is this update? I'm really starting to lose interest without any word from you in weeks...
I have a new item idea. An item that removes enemy debuffs like vile imploders armor debuff and desecrators speed debuf. Also, I hope Etravex at least gives us a status report soon.
@OmnipotentSnail: Go
OOOOO!!!! While we're at it, we can get Blaze and Dead Eye some uranium rounds! In campaign/sc1 it increased range, but I've got a different idea. Every attack you inflict Irradiate which deals 10% of your normal attack damage in spell damage (+spell damage effects don't help, just +damage)
'Nother quick idea I just had: Osmium Tipped Rounds: Causes the specialist's attack to pass through up to 2 enemies.
I have an idea, and item that increases the chance of random drops(minerals, health, etc.) My second item idea is an item to decrease the time a character is downed. Speaking of being downed, it would be cool if you got exp for reviving someone.
@PmacTK421: Go
Guess it depends if you have a good team. If you had 4 and someone had left you'd find it a bit harder than having as many as you started with and can slaughter infesteds like you have tier 4 upgrades
@OmnipotentSnail: Go
Love, like, interesting but most probably don't need, cool, sounds interesting-kinda like marine shield I'm guessing, like sound of this as well.
Two quick ideas. One, item to increase Psions flight time, and an item to extend fulgores cloak.
Moar ideas (yay!)
Also a bug?: Behemoths and their mutated brethren sometimes decide to attack Fulgore while he is cloaked with their headbutt attack. This almost always leads to his demise.
Credit to oVo for bringing up the stun resistance topic, and credit to oVo and PmacTK421 for helping refine these ideas :D
@Sandman366: Go
My reasoning for double boss rounds is because by round 50 they become insultingly easy and when you hit the last boss at 100 10 regular enemies are more threatening