Latest Patch Notes

Version 1.87
  • Psion's pet Arc now takes 50% of damage done to Psion when he is active
  • Psion's electrocution is now working as intended
  • Psion's pet Arc shield upgrade has been buffed to increase Arc's survivabiity
  • Dead Eyes Psionic Pulse now adds a 6 second buff to himself that decreases all incoming damage by 75% for 6 seconds
  • Thermonuclear Capsule Base damage and blast radius increased on all levels; modifications for Thermonuclear strike are increased.
  • New weapon modifications for Krug, Psion, Dead Eye, and Salv to Increase survivability also allowing them to try effective weapon damage builds.
Version 1.86
  • Fixed a bug that allowed players to teleport out of the current arena's playing area.
Version 1.85
  • New Arena "Last Stand"
  • New SIU Unit: Insectipede [Deadly slow attacking Siege Ranged unit; when hit by missile attackspeed is reduced by 75% and movement speed by 50%]
  • Fixed Propagator's Thorn Bug
Version 1.84
  • Changed Spewers back, no longer can remove armor
  • Ranged Infested units no longer receive range bonuses
  • SIUs now scale much more
  • Fixed bug with Sever that was causing people to die over and over
Version 1.83
  • Fixed Deep Lacerations to draw targets in instead of knocking them back.
Version 1.82
  • Increased Level Cap to 25
  • Lowered Infested Ranged starting attack range by 2
  • Modified Seifer's NanoTec Ability: damage will now scale with weapon upgrades, NanoTec will now kill all incoming projectiles when used.
Version 1.81
  • Several bug fixes
  • Dead Eye's Glaive now restores energy based on ability level
  • Krug's Turrets now can be placed on creep.
  • New Infested AI mechanics such as:

-abominations now cast stackable armor buff to surrounding infested units

-[NEW UNIT]-Blitzers - extremely fast movement speed who try and surround specialists

- Spewers acid attack now lowers specialist's armor - ranged units attack range increased - Desecrator's now cloak when moving

  • King Propagator's Thorns now does damage based on current round
  • Combustion damage now increases with weapon upgrades
Version 1.75 thru 1.80

[Patch not condensing due to sc2mapster downtime]

  • Modified Krug's Thermal Generator; now it creates ammo every 5 seconds in addition to it's haste buff.
  • Modified Contamination's slow effect from 10,20,30% to 20,40,60%
  • Fixed attack priority computer AI
  • Added Player Statistics Board [Click on the little star directly above minimap]
  • Added Timed Life to Armor Dens
  • Fixed Map Terrain Glitch
  • Added a new Arena
  • Remade Infested Blood Tree [many new additions, modifications, and some older skills caps have been increased]
  • Modified Krug's Thermal- Increasing its attack radius and now adds a slow debuff
  • Fulgore Marks of death abilities now scale in damage with modifying your weapon damage
  • Stalkers now deal less damage but will render a specialist paralized until killed [now only spawns with 2 or more players]
  • New message added to show when a friendly specialist is being pounced by a Stalker
Version 1.74
  • Lowered Round 21+ Infested Damage
  • Fixed a bug that would prevent Infested Strongholds from spawning
  • Fulgore now has % evade when using shadow strike
  • Fulgore's Cover of Darkness now provides % base damage increase to physical and abilities while cloaked
  • Krug's towers modifications no longer add armor.
  • Krug now has 100% evade for 5 seconds after using Quick Maneuver
  • Fixed a bug which caused Boss health to not show accurately.
Version 1.73
  • Modified Fulgore's Shadow Strike which adds a % to evade for period of time after using
  • Modified Krug's Quick Maneuver adding a % to evade for period of time after using
  • Added New Bosses for rounds 25+
  • Scaled Round 21+ Difficulty
  • Fixed Blazes "Stop" Command
  • Fixed a Bug that was preventing Slipid from using his Special.
Version 1.72
  • Added Boss fights on every 5th round after 20 (i.e. 25,30,35,40, etc...)
  • Added damage boost to Head Carver when upgrading Dead Eye weapon damage
  • Added damage boost to Medusa's Sting when upgrading Salv's weapon damage
  • Fixed a rare bug that caused Blaze to disappear
  • Fixed a bug when using Mind Sync on an Infested Canal that if entered hero would be lost
Version 1.71
  • Strengthened Rounds 21+
  • Misc bug fixes
Version 1.70
  • Now when upgrading Krug's Tower damage you upgrade your tower's health as wel.
  • SIU Cocoon's now scale in Health depending on difficulty/round progression
  • Blaze's attack range bonus when using Fury Presence decreased to 2 (down from 5).
  • Blaze's Projectile Protectorate now slows enemie's movement speed by 50% who are within the shield.
  • Difficulty selection now takes an average of all accumulated votes to decide difficulty.
  • Disabled Static Arc and Infernal Armor to investigate a particular source of latency.
  • PREPARE FOR EQUIPMENT - Now gain Terrazine from defeating Enemy Bosses. The harder the diffculty selected the more Terrazine given to each player. Terrazine will persist and transfer over from game to game. Terrazine will be the primary resource needed to buy weapons, armor, and other equipment once items are implemented. Go ahead and get a head start.
Version 1.69
  • Now Seifer will receive player experience for tanking [+ exp for using Ravaging Roar and Drone of Safeguard]
  • Now Salv will receive player experience for healing [+ exp for flash heal and rejuvenating tower]
  • Now Psion will receive player experience for recharging [+ exp for flash rechrage]
  • Now Blaze will receive player experience for using Projectile Protectorate.
  • Bug Fixed - Now when Psion or Salv choose Healer subclass their flash heal/recharge reduces total energy by 25% not 35%
  • Bug Fixed - Can no longer choose 2 subclasses by trying to fast double click.
Version 1.68
  • Fixed a rare bug that allowed massive amounts of SIUs to spawn for no reason.
  • Wind Fury [Knockback] Upgrade for Blaze and Salv no longer affects SIUs
  • Maximum Wind Fury Upgrade dropped from 100% to knockback to 50% chance
Version 1.67
  • Decreased overall damage and upgradable damage for Open Season
  • Added Wind Fury and Barrel Modification Upgrades for Blaze's weapon Modifications
  • Projectile Protectorate now instantly kills ranged projectiles that enter the shield area instead of storing them up reducing latency significantly in certain situations.
  • Fixed a bug with more than 4 Infested Strongholds spawned.
  • Fixed a bug where not all Strongholds spawned.
Version 1.66
  • Increased the usefulness of Blaze's two stances. [Protective Presence now adds an additional 50% life/shield armor] [Fury Presence how adds an additional +5 attack range].
  • Falcon Charges now completely disable units. An affected target cannot move or attack for the duration.
  • Open Season's base Damage has been increased and each Open Season Damage Upgrade also has been increased.
  • Fulgore can now upgrade his life and armor shields via weapon modifications.
  • The Shield Modification Upgrade Maximum Upgrade Cap has been increased for Seifer, Blaze, and Fulgore.
Version 1.65
  • Fixed SIU Scenerio Round
  • Modified the difficulty of the Infested Stronghold Scenerio.
  • Fixed Computer AI
  • Overlords and Desecrators will now reveal Fulgore if he's cloaked
  • Added a 7 second Immunity buff that accompanies heroes after a continue is used

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