Infested Arena 2
Now On B.net NA and EU!
Welcome Back...
It has been 43 years since your last encounter with the Infested, which took place on a space station in a remote part of the Universe. You thought you were victorious after defeating the Broodmother. Little did you know that the Infested followed you back to your home planet in the Galminus system and have since been mutating, evolving and multiplying directly above you. It is clear to you that the Infested are far more powerful than they were last time. Mutant strains and cross breeding has brought about new and terrifying Infested units. But, you are not easily discouraged...43 years has brought about advancements of your own. Prepare yourself the Invasion is about to begin...
Evolving from Infested Arena to Infested Arena 2
New Arena Invasion Dynamic
Infested Arena had 4 hallways which spawned the same amount of Infested units (a total of 2 different types: ranged and melee) at the same intervals with randomized Special Infested Units (SIU's) spawning at 1 of the 4 hallway locations at set times.
Infested Arena 2 has a randomized Invasion dynamic where at the beginning of each round randomized Drop-pods will fall from the sky in random locations. Once the Drop-pod lands it will begin generating eggs which after a short time will hatch and release the Pods designated spawn unit (i.e. Spewer Pod will spawn several infested spewer units). There is also a % chance based on active players and difficulty selected to generate new Drop-Pods at varying locations and varying times into the Arena. There are 4 basic Infested units (Infested Arena only had 2) each has it's respective Drop-Pod. Furthermore, you will easily be able to identify, with the "Infested Pod" dialog, all the current pods found within the Arena. In addition, Special Infested Cocoons will drop from the sky into the arena and after the duration will hatch a random SIU, all of which can be tracked using the "Infested Pod" dialog.
New Special Infested Units
There are now 10 SIU's including new ones, such as: Behemoth, Vile Imploder, Stalker, Desecrator. Some of the SIU's from Infested Arena were removed because...,well, they just weren't any fun.
Infested Blood Transfusions
Infested Arena 2 Introduces "Infested Blood Transfusions." Each time a Special Infested Unit or Boss is killed there is a chance for them to drop "Infested Blood" when one Specialist picks this up all specialists receive 1 Infested Blood. You can use a new menu to load up a stat tree in which you can further modify your Specialist by injecting yourself with the Infested Blood - Things ranging from increased movement speed, damage, extra shields, armor to having a chance to apply the "plague" or chain explosion reaction each time you attack.
Each available stat change found within the Infested Blood Transfusion Tree is modeled after Infested units you are fighting (Infested Bulwark Plating - Increase Armor +1/2/3/4/5)
Specialist changes
My original plan was to incorporate several new Specialists in Infested Arena 2, but after consideration and plenty of feedback I decided to change the fighting mechanics with each specialist. In Infested Arena everyone had energy and all abilities had close to a 10-15 second cooldown. Many times people would run until there ability was up. This wasn't to much fun. How could I make battle more fun and enjoyable? I decided to go with an action game battle dynamic. Each Specialist now has a total of 6 abilities (up from 4) and cooldowns are down around the 1-3 second mark.
Infested Arena witnessed 5 specialists who almost were identical in operation but with different special effects.
In Infested Arena 2 each Specialist is completely individualized everything about them operates differently from other specialists. Read on for details
A Few Examples of The New Battle System
Seifer's New Battle Mechanics
Built for Tanking.
-Seifer uses fast regenerating Energy to perform his abilities.
-Seifer has a "charging up" mechanic known as Ravager's Roar to boost his attack power and armor. With each roar Seifer receives 1 Ravager's Mark which will keep Seifer's damage and armor up until he uses "Igniting Wave." Once used all Marks will be removed. How do you get the most out of your Igniting Wave? Keep charging up with Ravager's Roar.
Fulgore's New Battle Mechanics
Built for damage from the shadows
-Fulgore uses Fast regenerating energy for a few of his abilities
-The rest of Fulgore's abilities operate off of a combo system known as Marks of Death. Each attack Fulgore executes has a 20% chance of awarding 1 Mark of Death. Other abilities and upgrades can apply additional Marks of Death just by using them. Fulgore can then choose to use his other abilities powered by Marks of Death. Once a Mark of Death ability is used all Marks of death are consumed. Depending on how many Marks of Death Fulgore had when executing the ability will determine the effectiveness of that ability (i.e. Vexing Shadows requires at least 1 Mark of Death. For each Mark of Death consumed when Vexing Shadows is executed Fulgore will teleport and deal extensive damage to 2 enemy units. If Fulgore has 5 Marks of Death then a total of 10 enemies will be warped too and attacked).
Blaze's New Battle Mechanics
Built for Siege and AoE
-Blaze uses Fury to power the majority of his abilities. Blaze's Fury meter starts at 0 and as Blaze attacks his Fury meter will begin to rise reaching a maximum of 100. As Blaze reaches certain thresholds of Fury he will be able to perform various abilities. Blaze also has abilities that require no Fury and will actually add a certain amount of Fury to Blazes Fury meter when used.
-Blaze utilizes "Presences" - Blaze can only have 1 Presence on at any given time and depending on which presence Blaze has on they will positively/negatively effect him (i.e. Fury Presence grants 150% additional Fury increase with regular attacks, Increases damage by 40%, and movement speed by 10%, but at the cost of degenerating Shields, and 50% increased damage from all Infested attacks.)
and much more.
Dead Eye's New Battle Mechanics
-Dead Eye uses Fast regenerating Energy to power his abilities. Dead Eye has the capability of dealing extreme damage to single targets as well as using superior crowd control abilities to protect his teammates. Dead Eye has access to Critical Strike Upgrades which allows every attack and ability a chance at dealing 200%, 205%, 210%, 215%, or 220% damage depending on critical strike upgrade level.
Salv's New Battle Mechanics
Salv can be used to focus directly on damage and AoE or Healing. Salv has access to Quick Access Heal buttons which allows him to cast his healing spells (via buttons on the leaderboard) at great distances. This way Salv can keep track of his teammates health and still remain an effective damage dealer.
Salv uses fast regenerating Energy to power his abilities and has great Crowd Control abilities such as "Mind Sync" which allows Salv to convert up to 10 Infested Units (SIUs included) to his side for a duration. This ability can turn the tide of battle quickly if the right units are "Mind Synced" (i.e. Mind Syncing a Special Infested Behemoth - sends the Behemoth to do massive AoE damage to all nearby Infested Units).
NEW SPECIALIST Psion's New Battle Mechanics
Psion is a new addition to the team and although requires a persistent player level of 7 Psion is a power addition to Infested Arena.
Psion uses fast regenerating Energy to power his abilities. Psion's main purpose is to rain down destructive electrical magic from above. All of Psion's abilities have some form of electrical attribute. Although Psion's Health and Energy starts out low Psion Energy Reserves start out higher than the rest of the Specialists.
Psion is capable of enabling "Flight Form" which increases his Electrical damage and increases his movement speed. Psion can traverse cliffs and has the ability of summoning his favored ally "Arc." Arc's weapon is increased along with Psion's weapon. Whenver you upgrade Psion's weapon the benefits transfer to Arc.
Psion is also capable of restoring teammate shields via the Quick heal keys located next to the leaderboard. Instantly clicking on the appropriate team icon will heal the corresponding teammate.
Persistent Player Level
All of your kills are permanently recorded within Infested Arena 2. Whenever you start a new game of Infested Arena too you will notice that your kills refelct all prior kills you have recieved while playing Infested Arena. As you Level up (via your Persistent Player Level) you will be granted access to exclusive Hero Specialist Units. In addition, you will partake in the Persistent Level Player Stat Menu.
The Persistent Player Level Stat Menu allows you (upon starting Infested Arena) to add upgrades (dependent on your Player Level) to your Specialist. In other words, the longer you play and the higher your Player Level the more initial upgrades you can make to the Specialist you have selected.
@Sandman366: Go
Well it looks like he isn't coming back, so now we can go back to patiently waiting and having civilized disscussions about the game.
@PmacTK421: Go
What motivates trolls to troll....there's just no point unless you WANT the world to radiate rage and hate in your general direction.....
@Sandman366: Go
I think the reason that I thought about reporting him quickly is because my main forum is the bioware social network. I'm lucky if I go a week without an advertising bot, and there are regular trolls on 24/7.
@PmacTK421: Go
I wonder if he can port the map to PTR so we can know if it'll come out then. Then he could put the finishing touches on it and when main servers get the update....it's a double feature.
And you know, I'm fairly sure I noticed the report comment at one point....but I seem to just go right over it lol
@Sandman366: Go
there's a report comment button next to every button. When you put your mouse over a comment there's a little red triangle in the top right corner of the post. The new patch has been in PTR ofr a day or two. I hope it solves the bugs.
@PmacTK421: Go
THANK you. Didn't know where I could go to ask the same thing myself lol
@Etravex: Go
So basically we're now just waiting for Blizz to patch editor for 2.0? This is good news and bad news. Good news that it'll probably be out soon after the patch......but bad because it'll probably take forever to get here -.- Thanks for at least mentioning that the project hadn't died though, because for a couple days I wasn't sure...
@PmacTK421: Go
First of all I apologize for the double post. Thank you Sixen for following up on my request to ban Extravexislazy's alt account. If you decide to make extravex is lazy three, I will report you and get you banned for a third time.
@extravexislazy2: Go
Why do want to post irritating posts. What do you gain? Just wait for the patch. Also, you might want to check the spelling of Etravex while you're waitng.
@extravexislazy2: Go
And why shouldn't people take the internet seriously? It's a tool that has been used to overthrow governments, help researchers make the discoveries of a lifetime, helped families shattered by war and disaster reunite, and made games like StarCraft possible.
@extravexislazy2: Go
Why are you even here ? Why are you whining about private project that Etravex could care less about ? The man told you that the map will be updated. When it will be updated is none of your concern.
If you don't like waiting, then make your own map, since your ideas and your oppinion seems to be over everyone elses... Atleast according to yourself.
If you have no constructive criticism to fill into this forum, why don't you just return to the life which you probably don't have, since making new accounts that even spells "Etravex" wrong is so important to you.
Nothing but a tool you are, good sir.
@OmnipotentSnail: Go
Ya I reported him. He was getting on my nerves.
@extravexislazy
"This user has been banned: Trolling" FUCK YES
@Etravex: Go
I posted a few posts down about patch 1.4.0. I didn't read through all the editor stuff since it was almost a page long but Hopefully it will have some bug fixes. I'll repost the link right here. http://us.battle.net/sc2/en/forum/topic/1213111662 Oh ya and you might want to look back through the last few weeks of posts since there are a lot of good suggestions.
2.0 is on hold until a new update (hopefully the next one coming) fixes some of the errors encountered when creating persistent items. Although the backbone of the work is done we do need to get these editor issues resolved before proceeding.
@Etravex: Go
Hi Etravex. Nice to see you back. How's 2.0 going?
@Etravex: Go
i dont get it. you quoted a quote that i quoted from sandman. quoteception.
:O Etravex! How goes 2.0?
@extravexislazy: Go
Quote: "Sandman: "Yeah, here we are 3 weeks since any update.....he best get something out (the update, a memo, SOMETHING) soon before it completely dies"
Oh jeez better get on this right away since your opinion is so highly valued here... :)
Hey a new starcraft 2 patch is coming out. Besides adding a lot of new functionality, it also fixes the bugs the editor got in patch 1.3.5 and also improves the editor. Etravex said the reason he was taking so long was because of issues with the editor so maybe we can get the patch faster now. http://us.battle.net/sc2/en/forum/topic/1213111662
Dear lord not you again....