Infested Arena 2
Now On B.net NA and EU!
Welcome Back...
It has been 43 years since your last encounter with the Infested, which took place on a space station in a remote part of the Universe. You thought you were victorious after defeating the Broodmother. Little did you know that the Infested followed you back to your home planet in the Galminus system and have since been mutating, evolving and multiplying directly above you. It is clear to you that the Infested are far more powerful than they were last time. Mutant strains and cross breeding has brought about new and terrifying Infested units. But, you are not easily discouraged...43 years has brought about advancements of your own. Prepare yourself the Invasion is about to begin...
Evolving from Infested Arena to Infested Arena 2
New Arena Invasion Dynamic
Infested Arena had 4 hallways which spawned the same amount of Infested units (a total of 2 different types: ranged and melee) at the same intervals with randomized Special Infested Units (SIU's) spawning at 1 of the 4 hallway locations at set times.
Infested Arena 2 has a randomized Invasion dynamic where at the beginning of each round randomized Drop-pods will fall from the sky in random locations. Once the Drop-pod lands it will begin generating eggs which after a short time will hatch and release the Pods designated spawn unit (i.e. Spewer Pod will spawn several infested spewer units). There is also a % chance based on active players and difficulty selected to generate new Drop-Pods at varying locations and varying times into the Arena. There are 4 basic Infested units (Infested Arena only had 2) each has it's respective Drop-Pod. Furthermore, you will easily be able to identify, with the "Infested Pod" dialog, all the current pods found within the Arena. In addition, Special Infested Cocoons will drop from the sky into the arena and after the duration will hatch a random SIU, all of which can be tracked using the "Infested Pod" dialog.
New Special Infested Units
There are now 10 SIU's including new ones, such as: Behemoth, Vile Imploder, Stalker, Desecrator. Some of the SIU's from Infested Arena were removed because...,well, they just weren't any fun.
Infested Blood Transfusions
Infested Arena 2 Introduces "Infested Blood Transfusions." Each time a Special Infested Unit or Boss is killed there is a chance for them to drop "Infested Blood" when one Specialist picks this up all specialists receive 1 Infested Blood. You can use a new menu to load up a stat tree in which you can further modify your Specialist by injecting yourself with the Infested Blood - Things ranging from increased movement speed, damage, extra shields, armor to having a chance to apply the "plague" or chain explosion reaction each time you attack.
Each available stat change found within the Infested Blood Transfusion Tree is modeled after Infested units you are fighting (Infested Bulwark Plating - Increase Armor +1/2/3/4/5)
Specialist changes
My original plan was to incorporate several new Specialists in Infested Arena 2, but after consideration and plenty of feedback I decided to change the fighting mechanics with each specialist. In Infested Arena everyone had energy and all abilities had close to a 10-15 second cooldown. Many times people would run until there ability was up. This wasn't to much fun. How could I make battle more fun and enjoyable? I decided to go with an action game battle dynamic. Each Specialist now has a total of 6 abilities (up from 4) and cooldowns are down around the 1-3 second mark.
Infested Arena witnessed 5 specialists who almost were identical in operation but with different special effects.
In Infested Arena 2 each Specialist is completely individualized everything about them operates differently from other specialists. Read on for details
A Few Examples of The New Battle System
Seifer's New Battle Mechanics
Built for Tanking.
-Seifer uses fast regenerating Energy to perform his abilities.
-Seifer has a "charging up" mechanic known as Ravager's Roar to boost his attack power and armor. With each roar Seifer receives 1 Ravager's Mark which will keep Seifer's damage and armor up until he uses "Igniting Wave." Once used all Marks will be removed. How do you get the most out of your Igniting Wave? Keep charging up with Ravager's Roar.
Fulgore's New Battle Mechanics
Built for damage from the shadows
-Fulgore uses Fast regenerating energy for a few of his abilities
-The rest of Fulgore's abilities operate off of a combo system known as Marks of Death. Each attack Fulgore executes has a 20% chance of awarding 1 Mark of Death. Other abilities and upgrades can apply additional Marks of Death just by using them. Fulgore can then choose to use his other abilities powered by Marks of Death. Once a Mark of Death ability is used all Marks of death are consumed. Depending on how many Marks of Death Fulgore had when executing the ability will determine the effectiveness of that ability (i.e. Vexing Shadows requires at least 1 Mark of Death. For each Mark of Death consumed when Vexing Shadows is executed Fulgore will teleport and deal extensive damage to 2 enemy units. If Fulgore has 5 Marks of Death then a total of 10 enemies will be warped too and attacked).
Blaze's New Battle Mechanics
Built for Siege and AoE
-Blaze uses Fury to power the majority of his abilities. Blaze's Fury meter starts at 0 and as Blaze attacks his Fury meter will begin to rise reaching a maximum of 100. As Blaze reaches certain thresholds of Fury he will be able to perform various abilities. Blaze also has abilities that require no Fury and will actually add a certain amount of Fury to Blazes Fury meter when used.
-Blaze utilizes "Presences" - Blaze can only have 1 Presence on at any given time and depending on which presence Blaze has on they will positively/negatively effect him (i.e. Fury Presence grants 150% additional Fury increase with regular attacks, Increases damage by 40%, and movement speed by 10%, but at the cost of degenerating Shields, and 50% increased damage from all Infested attacks.)
and much more.
Dead Eye's New Battle Mechanics
-Dead Eye uses Fast regenerating Energy to power his abilities. Dead Eye has the capability of dealing extreme damage to single targets as well as using superior crowd control abilities to protect his teammates. Dead Eye has access to Critical Strike Upgrades which allows every attack and ability a chance at dealing 200%, 205%, 210%, 215%, or 220% damage depending on critical strike upgrade level.
Salv's New Battle Mechanics
Salv can be used to focus directly on damage and AoE or Healing. Salv has access to Quick Access Heal buttons which allows him to cast his healing spells (via buttons on the leaderboard) at great distances. This way Salv can keep track of his teammates health and still remain an effective damage dealer.
Salv uses fast regenerating Energy to power his abilities and has great Crowd Control abilities such as "Mind Sync" which allows Salv to convert up to 10 Infested Units (SIUs included) to his side for a duration. This ability can turn the tide of battle quickly if the right units are "Mind Synced" (i.e. Mind Syncing a Special Infested Behemoth - sends the Behemoth to do massive AoE damage to all nearby Infested Units).
NEW SPECIALIST Psion's New Battle Mechanics
Psion is a new addition to the team and although requires a persistent player level of 7 Psion is a power addition to Infested Arena.
Psion uses fast regenerating Energy to power his abilities. Psion's main purpose is to rain down destructive electrical magic from above. All of Psion's abilities have some form of electrical attribute. Although Psion's Health and Energy starts out low Psion Energy Reserves start out higher than the rest of the Specialists.
Psion is capable of enabling "Flight Form" which increases his Electrical damage and increases his movement speed. Psion can traverse cliffs and has the ability of summoning his favored ally "Arc." Arc's weapon is increased along with Psion's weapon. Whenver you upgrade Psion's weapon the benefits transfer to Arc.
Psion is also capable of restoring teammate shields via the Quick heal keys located next to the leaderboard. Instantly clicking on the appropriate team icon will heal the corresponding teammate.
Persistent Player Level
All of your kills are permanently recorded within Infested Arena 2. Whenever you start a new game of Infested Arena too you will notice that your kills refelct all prior kills you have recieved while playing Infested Arena. As you Level up (via your Persistent Player Level) you will be granted access to exclusive Hero Specialist Units. In addition, you will partake in the Persistent Level Player Stat Menu.
The Persistent Player Level Stat Menu allows you (upon starting Infested Arena) to add upgrades (dependent on your Player Level) to your Specialist. In other words, the longer you play and the higher your Player Level the more initial upgrades you can make to the Specialist you have selected.
Alright got some ideas for items I would like to contribute: Psion:
Also Etravex, you might wanna check back on the SCII official thread for this as there are several good ideas and bug reports posted there (not sure if you've seen 'em.)
Now on to the dirty work.
@extravexislazy Despite your "statistics," I cannot fathom how you understand trolling to contribute to this conversation. All it does is spam this thread and make people forget their ideas because they get pissed off by what you write. You claim responsibility for stimulating other people's creativity when all you have done is distract them. As rayinen put it, "THIS IS A PLACE WHERE IMPROVEMENT HAPPENS." You attempt to insult Sandman by claiming he is on here too often and needs to get a life. Either you are too naive or just plain too stupid to realize what a hypocritical fool you are, when you are here every four hours trolling and claiming responsibility for simply being an ass. Maybe instead of wasting you energy trolling, you should learn to make maps and mods like Infested Arena so you can actually appreciate HOW MUCH WORK IT IS. Until you learn, shut up. Your very name is a testament to your ignorance.
I would be willing to have a decent conversation with you if you actually had something to contribute. Until then I plan to simply ignore you.
@EVERYBODY ELSE I recommend you all do the same.
@extravexislazy: Go
Perhaps we're just waiting for some more definitive input of what the hell he's looking for."Item Ideas" is really vague-what kind of theme? Obviously something with the hero, but what kind of theme? Strickyl within the "IA universe", or can other stuff be pulled in? Thus I'm waiting to get more ideas.
@rayinen: Go
All spells could really use stacking with range upgrades, because it's a shame that your attack range equals or outdoes a spell.
Open Season has it's own damage upgrade, but really could stack with normal damage. Think he said all stuff will be tied together though, so might not be such a problem.
Not used the other 2 guys yet and I really should....lol.....
Right then, on to method 2 of dealing with trolls...
Ok so I finally went through my notes (not really) and found a few quirks that really annoyed me about the game.
Psion: (Lightning) Item that increases spell range. Simple enough, just 2 or 3 range would be great. It always felt like the range of casting was just a little bit to short.
Blaze: (Open season) I mentioned this before but it always seemed odd that open season didn't scale with weapon damage. An item that enabled this to happen would be greatly appreciated.
Salv: (Heal) I also mentioned this one before somewhat but Salv's heal is mostly useless when a good Psion is in the game. Since HP is remained untouched when shields are still up, heal basically just turns into a res. Maybe an item could be made to restore shields and/or energy or give a temporary buff?
Seifer: (damage reflect) I know there's a blood spell for it, but I think an item would be great and it would make pure tank builds much more viable for seifer (so you actually have something to do other then exp whoring)
heres some statistics for you dipshits from the last 20 days. over the last 3 days i have been trolling pretty hard. 10 good item ideas were posted. over the 17 days before i started trolling 1 item idea was posted and it was too far-fetched to work. over the last 3 days, sandman and rayinen have proved themselves to be retarded, and it is obvious that they are not and never will be leaders among men. enjoy working at mcdonalds guys.
your welcome extravex
Read the second sentence in my post.
@extravexislazy: Go
I don't come here to respond to flaming. I see it as a necessity to uphold the integrity of this area. I came here to check on the progress of the map as well as contribute any and all ideas I had.
Now then, as for additional item ideas I was thinking something that gave a buff that would stack. Like if all 4 players had the item they would all get a nice buff (I.E. item gave 5% att speed reduction, all 4 have it its a 20% reduction)
@extravexislazy: Go
If it is just a game...then why create an account just to flame everyone here?
@extravexislazy: Go
+1 range for Fulgore kinda ruins the whole "he's melee"....and Blaze has more than enough damage already....so those are somewhat useless.
What else?
@extravexislazy: Go
"Ideas"? All I noticed was "skip work and put up what you have now" and "Sand get a life you moronic antisocial prick". I notice nothing constructive....just "hurry up already" and "get a life while I complain a map isn't out yet".
Did I miss anything?
Funny.
This map was getting updated like no other 2 months ago.. and now it's down in the shithole.
Come on. Pick your shit up Extravex. Lazy shit..
@rayinen: Go
++ To all of that. The flames need to stop, Etravexislazy needs to just SHUT THE FUCK UP AND HAVE SOME DAMNED PATIENCE. It's nice to see someone still thinking of ways to help the game rather than comlain about the lack of update.
@extravexislazy: Go
You misunderstand me, clearly. Please follow rainen's message and troll somewhere else. At least I've been somewhat useful to this map.....and all I see you doing is insulting someone in every single message. Even your username is an insult. Troll somewhere else.
Thought of an item for everyone....if you need one. "Bonus Supplies": 10% chance when an infested dies that everyone gets an extra mineral, when an SUI dies everyone gets 5 bonus minerals, and when a boss dies everyone gets 200 bonus minerals. One per person, stacks per person (if all 4 people have one then when an SUI dies everyone gets 120 minerals).
Summary of the most recent conversation between sandman and extra: Troll troll troll. TROLL! Troll troll troll TTRROOOOLLLLLL. Sorry guys but I had to say something. You two are getting ridiculous.
Right, now onto something more important. In case you are still looking for item ideas here's a small list
Krug: (Turret)Francium infused rounds- Incorporates the element francium into turrets' rounds causing them to explode when they come in contact with infesteds (increases damage vs light, adds splash) (Boomerang thing) LFPE (Low Frequency Pulse Emitter)- Causes boomerang to emit a pulse dealing splash damage every second (Thermo-Cap) ASDS(Advanced Shrapnel Distribution System)- Increases damage vs larger targets
Psion: (Flight) Anti Gravity (insert article of clothing name)- reduces the cost of flight form, as well as increasing air time (Arc) Energy Sustaining Pendant- increases lifespan as well as adding a life steal that recharges shields (Lightning Storm) Electromagnetic Stasis- Causes all units hit by lightning storm to be stunned (Beam) Cerebral link- causes unit to come under Psion's control in addition to suffering damage (ineffective on bosses) (Recharge) Advanced Energy synthesis- restores energy to target
Salv: (heal) Metaphysical Supplement- adds shield restoration (Heal Tower) reinforced plating-increases armor and life (Heal Tower) Aggressive Recording- forces enemies to attack tower (Black Hole) Crushing force- causes enemies to take additional damage while trapped
Dead eye: (Weapon) Advanced firing attachment- improves attack speed [I never really played dead eye lol] Fulgore: (cloak) Light Bending Gauntlet- Increases duration and reduces energy cost [Same story for here]
Blaze: (open season) (name needed)- adds a % of blaze's weapon damage to open season damage
Seifer: (Weapon) Hellfire rounds- causes pools of fire to form on ground dealing damage to infesteds
the internet was created in the 50's but wasn't available to the public until the 60's. it was origionally used by the military for communication. thats ok though i understand. stupid people make mistakes like that. im talking about real life friends haha. the mere fact that you thought i was talking about facebook friends shows how much of a nerd you are. if you look closely the first insult in this conversation was by you. i have 33 friends on facebook, and every one of them are people that i hang out with on a daily basis. i go to parties with 20+ people every week. the only party youve ever been to was in a game. and anyone over the age of 13 can see through that "careless" attitude of yours so you might as well stop it
@extravexislazy: Go
Wow, you think I stayed on a full 9 minutes to add that? Nah, I came back a few minutes later and edited it. And no, I don't think that people don't insult each other over the internet. I just think this is the first time I've seen it as the first thing they say to someone else. Then there's the whole, "I could be anyone" and "You could be anyone" thing. I could be 5 or 50-and so could you. And if you mean Facebook, you "social prick", then I probably couldn't care less if you had 5 or 500 friends. And if you've actually GOT 500 friends there, then I'll bet you haven't even met 50 of them!
PS: Where have YOU been the past 50 years? The net is only 20 years old! Thought with all of the news stories for the past couple weeks or so would make that obvious to people....
@Sandman366: Go
the irony is killing me haha. ok since you seem to be mentally challenged i'll rephrase what i said in a more "technically" correct manner for you: make at least 1 friend and hang out with him/her every once in a while you socially deprived prick. plus the word "life", much like many other words such as "bass"(guitar, fish, etc.) has more than one meaning. in the words of Samuel L Jackson, "English Motherfucker do you Speak it?"
"P.S." you dont think people insult each other over the internet? where have you been for the past 50 years? p.s.s. staying on this site for a full 9 minutes to revise a comment you made makes it pretty clear that you take the internet more seriously than you say you do.
@extravexislazy: Go
I just had to laugh at you for insulting someone over the internet. It's a place that I don't take over half of it seriously. It's a place where the only insulting usually brings shame and pity for those involved.
Thanks for brightening my day with your absurdity. "Get the map out faster! PS: Get a life." CLASSIC!
PS: If you want to get technical, technically we all have a life......unless you're typing from beyond the grave. In which case, I'd congratulate and not believe you.
Add the items, have a shop, if they can't carry over, for now let us carry our item buying cash over and rebuy the items every game, this map is awesome, but noone seems to play anymore, 1.87 is old, release 1.99 with the cash and items, forget carrying the items over for now, until you can fix it, give us something new.
Yeah , create some standard items or some powerup ittems u can buy , stat boost items , we all like the map , we wanna play :p
honestly would it really be that hard to release what you have now? or to just make some junk items that give small bonuses like +1 range for fulgore or +5% damage for blaze. they dont have to all be game changers like the reflectorate, and honestly if they all were i wouldnt play anymore because the game would be ruined even though the reflectorate itself will ruin the game permanantly (i mean cmon that will just kill everything with no effort while blaze kills the non-ranged units as soon as they get close enough to kill)
@sandman get a life. you desperately need one.