Infested Arena 2
Now On B.net NA and EU!
Welcome Back...
It has been 43 years since your last encounter with the Infested, which took place on a space station in a remote part of the Universe. You thought you were victorious after defeating the Broodmother. Little did you know that the Infested followed you back to your home planet in the Galminus system and have since been mutating, evolving and multiplying directly above you. It is clear to you that the Infested are far more powerful than they were last time. Mutant strains and cross breeding has brought about new and terrifying Infested units. But, you are not easily discouraged...43 years has brought about advancements of your own. Prepare yourself the Invasion is about to begin...
Evolving from Infested Arena to Infested Arena 2
New Arena Invasion Dynamic
Infested Arena had 4 hallways which spawned the same amount of Infested units (a total of 2 different types: ranged and melee) at the same intervals with randomized Special Infested Units (SIU's) spawning at 1 of the 4 hallway locations at set times.
Infested Arena 2 has a randomized Invasion dynamic where at the beginning of each round randomized Drop-pods will fall from the sky in random locations. Once the Drop-pod lands it will begin generating eggs which after a short time will hatch and release the Pods designated spawn unit (i.e. Spewer Pod will spawn several infested spewer units). There is also a % chance based on active players and difficulty selected to generate new Drop-Pods at varying locations and varying times into the Arena. There are 4 basic Infested units (Infested Arena only had 2) each has it's respective Drop-Pod. Furthermore, you will easily be able to identify, with the "Infested Pod" dialog, all the current pods found within the Arena. In addition, Special Infested Cocoons will drop from the sky into the arena and after the duration will hatch a random SIU, all of which can be tracked using the "Infested Pod" dialog.
New Special Infested Units
There are now 10 SIU's including new ones, such as: Behemoth, Vile Imploder, Stalker, Desecrator. Some of the SIU's from Infested Arena were removed because...,well, they just weren't any fun.
Infested Blood Transfusions
Infested Arena 2 Introduces "Infested Blood Transfusions." Each time a Special Infested Unit or Boss is killed there is a chance for them to drop "Infested Blood" when one Specialist picks this up all specialists receive 1 Infested Blood. You can use a new menu to load up a stat tree in which you can further modify your Specialist by injecting yourself with the Infested Blood - Things ranging from increased movement speed, damage, extra shields, armor to having a chance to apply the "plague" or chain explosion reaction each time you attack.
Each available stat change found within the Infested Blood Transfusion Tree is modeled after Infested units you are fighting (Infested Bulwark Plating - Increase Armor +1/2/3/4/5)
Specialist changes
My original plan was to incorporate several new Specialists in Infested Arena 2, but after consideration and plenty of feedback I decided to change the fighting mechanics with each specialist. In Infested Arena everyone had energy and all abilities had close to a 10-15 second cooldown. Many times people would run until there ability was up. This wasn't to much fun. How could I make battle more fun and enjoyable? I decided to go with an action game battle dynamic. Each Specialist now has a total of 6 abilities (up from 4) and cooldowns are down around the 1-3 second mark.
Infested Arena witnessed 5 specialists who almost were identical in operation but with different special effects.
In Infested Arena 2 each Specialist is completely individualized everything about them operates differently from other specialists. Read on for details
A Few Examples of The New Battle System
Seifer's New Battle Mechanics
Built for Tanking.
-Seifer uses fast regenerating Energy to perform his abilities.
-Seifer has a "charging up" mechanic known as Ravager's Roar to boost his attack power and armor. With each roar Seifer receives 1 Ravager's Mark which will keep Seifer's damage and armor up until he uses "Igniting Wave." Once used all Marks will be removed. How do you get the most out of your Igniting Wave? Keep charging up with Ravager's Roar.
Fulgore's New Battle Mechanics
Built for damage from the shadows
-Fulgore uses Fast regenerating energy for a few of his abilities
-The rest of Fulgore's abilities operate off of a combo system known as Marks of Death. Each attack Fulgore executes has a 20% chance of awarding 1 Mark of Death. Other abilities and upgrades can apply additional Marks of Death just by using them. Fulgore can then choose to use his other abilities powered by Marks of Death. Once a Mark of Death ability is used all Marks of death are consumed. Depending on how many Marks of Death Fulgore had when executing the ability will determine the effectiveness of that ability (i.e. Vexing Shadows requires at least 1 Mark of Death. For each Mark of Death consumed when Vexing Shadows is executed Fulgore will teleport and deal extensive damage to 2 enemy units. If Fulgore has 5 Marks of Death then a total of 10 enemies will be warped too and attacked).
Blaze's New Battle Mechanics
Built for Siege and AoE
-Blaze uses Fury to power the majority of his abilities. Blaze's Fury meter starts at 0 and as Blaze attacks his Fury meter will begin to rise reaching a maximum of 100. As Blaze reaches certain thresholds of Fury he will be able to perform various abilities. Blaze also has abilities that require no Fury and will actually add a certain amount of Fury to Blazes Fury meter when used.
-Blaze utilizes "Presences" - Blaze can only have 1 Presence on at any given time and depending on which presence Blaze has on they will positively/negatively effect him (i.e. Fury Presence grants 150% additional Fury increase with regular attacks, Increases damage by 40%, and movement speed by 10%, but at the cost of degenerating Shields, and 50% increased damage from all Infested attacks.)
and much more.
Dead Eye's New Battle Mechanics
-Dead Eye uses Fast regenerating Energy to power his abilities. Dead Eye has the capability of dealing extreme damage to single targets as well as using superior crowd control abilities to protect his teammates. Dead Eye has access to Critical Strike Upgrades which allows every attack and ability a chance at dealing 200%, 205%, 210%, 215%, or 220% damage depending on critical strike upgrade level.
Salv's New Battle Mechanics
Salv can be used to focus directly on damage and AoE or Healing. Salv has access to Quick Access Heal buttons which allows him to cast his healing spells (via buttons on the leaderboard) at great distances. This way Salv can keep track of his teammates health and still remain an effective damage dealer.
Salv uses fast regenerating Energy to power his abilities and has great Crowd Control abilities such as "Mind Sync" which allows Salv to convert up to 10 Infested Units (SIUs included) to his side for a duration. This ability can turn the tide of battle quickly if the right units are "Mind Synced" (i.e. Mind Syncing a Special Infested Behemoth - sends the Behemoth to do massive AoE damage to all nearby Infested Units).
NEW SPECIALIST Psion's New Battle Mechanics
Psion is a new addition to the team and although requires a persistent player level of 7 Psion is a power addition to Infested Arena.
Psion uses fast regenerating Energy to power his abilities. Psion's main purpose is to rain down destructive electrical magic from above. All of Psion's abilities have some form of electrical attribute. Although Psion's Health and Energy starts out low Psion Energy Reserves start out higher than the rest of the Specialists.
Psion is capable of enabling "Flight Form" which increases his Electrical damage and increases his movement speed. Psion can traverse cliffs and has the ability of summoning his favored ally "Arc." Arc's weapon is increased along with Psion's weapon. Whenver you upgrade Psion's weapon the benefits transfer to Arc.
Psion is also capable of restoring teammate shields via the Quick heal keys located next to the leaderboard. Instantly clicking on the appropriate team icon will heal the corresponding teammate.
Persistent Player Level
All of your kills are permanently recorded within Infested Arena 2. Whenever you start a new game of Infested Arena too you will notice that your kills refelct all prior kills you have recieved while playing Infested Arena. As you Level up (via your Persistent Player Level) you will be granted access to exclusive Hero Specialist Units. In addition, you will partake in the Persistent Level Player Stat Menu.
The Persistent Player Level Stat Menu allows you (upon starting Infested Arena) to add upgrades (dependent on your Player Level) to your Specialist. In other words, the longer you play and the higher your Player Level the more initial upgrades you can make to the Specialist you have selected.
So anyway...been a week.....
....any news....E?
@Randomjoe266: Go
im almost lvl 25 to and that sucks. Well atleast we get some carbon for now\
@Timewarp121: Go
yes that is the cap, in which there is no other reason for me to be playing this game anymore as I have reached the max level. Sure I can just grind more to see how far I can get but where is the fun in that really I get nothing other than wasting my time again, Till 2.0 comes out probly next season, I'll play again.
Yo guys so whats the xp limit? Ive seen some players who are lvl 25 and their xp wont go up anymore, is that the maximum lvl?
An energy regen thing for Psion would be nice. I think even nicer would be for some Blood effects to affect Arc.
What kind of items are we doing again? Armor, weapon, boots, helm kind of thing?
Psion Weapon: Shard of the Gantrithor A piece of a Carrier hull found on Auir shortly after the 'death' of Tassadar and the destruction of the Overmind. Believed to be part of the Gantrithor itself, but it is disputed. How it fell into Psion's hands he will never say-but while it is in his hands, he plans to use it. +10% AS, +2% energy regen, +15% damage, +250 damage to bosses (currently marked as massive), +100% spell damage
What it looks like: Kill a Protoss ship in SC2, I'm thinking of one of the bits that fall Expected price: Really high
Scrap if you want :P just made it up and Tassadar model sounded like it needed a Tassadar themed item. I just wanna know what you're looking for so I know how to base the ideas....
Sorry guys for the lack of recent updates regarding 2.0. I had a major hang up with an editor related bug that was preventing certain items from carrying over from game to game (some items were transfering just fine and others were not). Since there is not official debugger for the map editor I had to go over the vast amount of triggers and code multiple times before i spotted the minor problem. Thankfully that hurdle has been accomplished, but now with the new patch im experiencing some wierd activity with the data editor; rather buggy stuff is going on for some reason. I'm not the only one as many other maps are experiencing the same problem.
To give you a current check point on 2.0 I'm half way done with Blaze. I still need to complete items for Salv, Psion, Fulgore, and Krug if you have any suggestions on some cool items for these characters feel free to post as imagination is an inspiring part of this map.
I'm also overhauling a lot of the balance issues and redoing some flawed design mechanics that didn't seem to fit Infested Arena very well; such as, Shraplit and Skewer "running" from you when being encountered. I don't like this design as the philosophy behind the Infested is "attack attack" not "retreat." So I'm entertaining the idea of strengthening these semi boss units and sending them into the fight instead of fleeing.
Cheers
Patience young grasshoppers!
@extravexislazy: Go
Clearly you haven't been reading. Etravex is currently working in a crazy large update and is over half done, and when I say crazy large, I'm guessing somewhere around SC1 sized. On top of this, he doesn't get paid for mapping. It's not his job. He's got a job, and he's human so he has to eat and sleep like the rest of us. Quit whining, play something else, and have patience.
The only thing I agree with in your post is something you don't even say which is that some feedback once in a while is nice, even if he's just saying progress is slow.
@NickDE:
ur so right, etravex has a rl, some stuff may be going on.
@extravexislazy: Go
He inpatient gamer , give author some time to make new version , some people have work , a life , and a family , if everybody was so patient like you , the world would already be destroyed by ignorance .
We will be able to play it , when its finished , if u don't like it , go play WoW
its been more than a month since the last update. is it safe to say this game is dead yet? extravex obviously doesn't care about this game any more, and it takes too long to get into the game. even if this game is updated today it is still past the point of no return. this game is going to fade just like IA1, so since this game is nothing more than a waste of time now, does anyone know any other good games?(besides front page games)
Did you do any backups whatsoever? You might be able to find it there.
damn... to be more precise, with new computer i meant new cpu, ram and motherboard. so i formatted my hdd.. i guess the level is gone then :S
@scbender: Go
Play a game on new comp, then search both for a .sc2bank file. Take the one for IA2 from the old comp and put it on the new one. (I think IA2's is "InfestzBankz.SC2Bank")
damn, i got my new pc some days ago and now i noticed that my level 17 is gone -.- is there a way to get the levels back?
@Etravex: Go
It's not so much the lack of work on it, it's the lack of an update that it will be worked on. Hearing that work is still in progress is good, (Show me something that's DONE. You can't, there's always somewhere to improve. There are rare cases, exceedingly few and far between, that don't) and not knowing if it's been dropped or forgotten or what isn't as good.
You should get a donate button so people can rush you by paying you to make it. I know there's real life, and I realize this'll probably sound ruder than I mean, but even half an hour every day can't be that hard. Although, editor problems probably take priority over continuing the map. And obviously life usually takes priority over the editor in general. Is it just me, or is life's purpose to try in get in the way of some people's fun?
I'd ask to learn the editor to help, but I think I'd like to learn WC3's editor first. Work my way up the ladder, ya'know?
Still working on it. Ran into some problems on both sides in the editor and in R/L. I'm not worried about the popularity of the map as I love to make maps in general and as a hobby; nothing more. I don't get paid to work on it and If I have the time, and my life permits, then I do work on it.
For those of you who would presuppose that I'm somehow obligated to release new updates for this game in a "timely manner" ,well, you are wrong. I'm no different then you, I have obligations in real life that take priority of map modifying. Keep in mind that I don't have a team working on this map with me. I do everything from scratch on my own. Saying that, If someone "with map a great deal of map editor experience" is willing to offer their time and do some aggressive map labor then 2.0 would be out a lot sooner. [Please do not respond with "I would love to help, but I don't know the editor that well; but im willing to learn. As teaching someone the map editor is setting me even further back]. If no one offers that is fine as well as I will release 2.0 when it's done].
Give it at least till season 4 comes out, it should be done by then
Can we not be so negative about this? Etravex is doing what he can to scootch this along, so be patient. If he decided to realease now, there would be many broken things in the game, and EVERYONE would push out 10 times the complaints of "When is it coming?" and "What's going on?"
Seriously, guys. Be patient. It will be worth the wait. I guarantee you.
I wonder if we'll get anything new this week........even a "still workin guys" would be nice.....