Immortal: SCI-FI Evolution
In this map you will have the ability to control a hero, run around and pretty much do as you please.
The map is currently in beta version 1.4
Video made by Taintedwisp/IShadowWolf
The map has a few key features...
The Randoms - Almost every aspect of the game is randomly generated. All civilians walk around pretty much aimlessly, but some randomly create a structure near them. There's also a merchant, school, college, and a company that are all also randomly placed on the map.
Night and Day - Unlike most maps, this one features a night and day system where at night there are over 100 pirates constantly overrunning the city while at day the city is laid back and fairly easy to play.
Hunger - The heroes are constantly hungry all the time and the only way to feed the hero is to be inside of something. On the map you can have a house or a car and these both feed hunger, but you also can pay a fee to hide on the hotel on the right side of the battlefield.
Merchants - Merchants when near them allow you to pay for different upgrades and can even be paid for a pet or a car. Cars are super powerful and can run over most enemies. Pets unlike the car can be infinitely spawned but are also expensive.
Quests - The game also features random quests between 15 different ones. The quests will either ask for you to find an item, talk to a friend, kill an enemy, kill multiple enemies, or collect some money. Once completed, you will gain a reward.
Houses - Houses or mansions that are randomly built may also be selected to be purchased but for a 4000 or 6000 fee. They can be hidden inside of to replenish hunger.
Cops and Pirates - Cops will chase you down if you attack neutrals or cops. Pirates however kill you no matter what, but won't hunt you down.
Bounties - Everything in the game can be destroyed with the exception of players and civilians as well as a few other neutrals, but buildings and all enemies can be killed for money.
More features to come in the released version!
I am currently hiring people for the release. No, not for payment, but you will recieve credit for anything you do. The positions available are...
-Modeller
-Voice Actor
-Spell Creator (DATA)
Thanks! The map is currently in beta and is called Immortal: Sci-Fi Evolution BETA or just search for Immortal. Thanks again for your support and for reading this message!
Sorry, for the slow updates...the map is simply on hold for a little while, I'll post information once I have some to give.
It's on NA yes, but you can download the map's file. It's right up there/
Well, I'm guessing it's NA...? I'd have loved to try it out though (;
I uploaded some screenshots. Check out the images tab at the top of this page.
I've done more than I expected...I have edited a few things and now everything I just posted I would fix has been fixed. Even the car requiring a unit inside to be able to move. However, I don't have the pet thing worked out yet.
Oh and also, have you tried out how the school, college, and company works? I was tihnking it was way even more overpowered than the car. If you stand near the school until it says u graduate then go to college and stay until u graduate you can go to the company and get 80 mins per second. I eventually realized this was too much. Once I fix all the stuff I just posted I'll report back.
Thanks for posting again. Yea, I was thinking the range upgrade needed to have a maximum like 10 but also needed to be more expensive.
I was thinking the car would be a quick way to get across the map and that's what it was intended for. But, that's when I got the idea of making it more realistic and allowing players to crush ppl. I was thinking the car was a little underpowered by having no life regen so Im fixing that. I was thinking if the car couldnt defend itself it should be invulnerable so that's why it was invulnerable. I guess I could revert back to old times and make it invulnerable and remove the attack ability. Until I figure out how to make it inactive unless it has ur hero inside it'll move on its own. And about the pets I originally want to make them uncontrollable but make it so u could have infinitely many pets. However, the issue is I'm not good with data and I don't know how I'd make them follow but form a distance so that's on the wishlist.
Thanks again for posting. Spread the word if you like!
Range - if i buy alot range ubr my hero will be all time shouting (if is enemy on map) and is impassable to regen hp this must be balance
Best idea in this proiect is random - all game is other - sometimes is spawn a lot cop so i cant make minerarls from kills sometimes i must wait a lot time to spawn ubgr buildings so game is other - try not make easy answer like cars - in this random you must still get focus in element RPG your hero and give some strategy upgrade. IHMO delete idea car and make bunkier (def buldins) pet yes but he can move only close hero. And meybie 1 pet but building whit ubgr for pet same that hero. Will be next element strategy : ubr hero or pet or both....Ubr bulding for NPC and NPC give 50% minerals for kils...? Bulding for fast or more % to spawn cop cost minerals? Boss who destroy us ubgrade buling?
gl :)
Updated the map.
Haha, well good atleast I have 1 person who found the map.
1. If you are inside the hotel or a house/mansion you do in fact regenerate gas. Um...an update I plan on is degenerating gas slower.
2. I tried to make night have a reason to be in doors, but I realize 100 is too many. Night won't have that problem when the game is released though. However, I guess I could limit it to like 20 pirates or something.
3. Yea, I guess. Ppl have said that before and I understand. I'll have to edit it so when your car dies it edits the variable for having any car at all. Then I can make it vulnerable and I think 250 life is good. And speed has been too fast as ppl have already said. I will limit that to...5?
4. I plan on adding spells to the game when released, but I'm not very good at making spells. So, that's on the back of my mind atm...
5. The game currently is to test out and see if ppl will like the map at all and to show off some of the cool things I want to have in an rpg. The game will have tiers 1 2 and 3 1 being present day 2 being starcraft ages and 3 being very highly advanced. Before the game releases I want the city to level up with your hero as you complete quests. The purpose is to complete the story but atm that's in production. I don't want to release my secret version on my computer yet until I feel the game is ready, so atm it'll be simply the purpose of seeing if its any good, but I understand what you mean.
If you have any other suggestions or comments just post again. If you want you can check out the planned features for release above this post its a link at the bottom.
Thanks for posting at all!
1.Houses or mansions not work so game fast end is is impasyble to regen gass/food (onlwy v1.0 work good you cant enter bulding) 2.Nice idea but you mast alot changes:
Fixed
The map is currently broken for some reason. I have a dialog that is in the position and pops up at the same time another dialog is supposed to pop up but it keeps the visuals and the functions of another. I'm still trying to fix this...stand by...