Planned Features for Release

There are a lot of planned features for release that aren't included in the beta version.

First off, I'm going to scrap the 100 pirates at night and second I'm also going to scrap the hotel, but the rest will stay.

The hunger will lower much slower allowing for a slower RPG game and letting players actually have a chance to play.

Spells: There will be no leveling system, but you can find spell books around the game and collect them to learn new spells. I plan on having atleast 10 spells, hopefully more. I'd need a spell creator for this though.

Banking System: The game will feature a system to save your hero and pick up from the level you left off. I'm also hoping I can get it to save not only stats but also your progress in the game. I also want to allow hosts to save the city as well, but no promises on that one.

Custom UI: I won't promise anything yet again, but I hope someone can pay tribute and help make a custom UI for me.

Custom models and voices: Yes! I'm calling to all modellers and voice actors! I need you! I have theory that 99% of games with custom voices and models if they are good, will make a map atleast 25% better. If you can model or voice act and make it look or sound good please give me a call!

Story: The game's current quest system will be bumped down to minor quests that you can complete infinitely, however, there will also feature 3 acts in the game where in each act you will fight 1 of the 3 races until you defeat the final boss. The story will come to you when it is released.

Adventuring: The city is merely the beginning of the map. If you leave the city it will pause all production in the city until you return. Once outside of the city you can adventure and find random items across the map and random enemies too.

Items: No inventory, however the game will have items. These items will permanently increase one of your stats. Stay tuned for more info!

And MUCH MORE! All I need is your help!


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